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Thehelmetguy1
- Boom Boom

- Posts: 2372
- Joined: Sat Dec 19, 2015 9:33 am
- Flair: certified idiot
Postby Thehelmetguy1 » Sun Dec 10, 2017 12:15 pm
robotroop wrote:My antivirus has deleted this yesterday after the game has worked since the beginning of beta 3 and now even redownloading it, three most crucial files to get it to work are deleted expecially the launcher so I am hoping that in beta 4 there will be away for this to work without my nortion deleting it. Also thank you for this game as I have enjoyed it.
You should look for a better antivirus, considering that Norton is a strong candidate for the worst antivirus for the latest versions of windows.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Dec 10, 2017 12:30 pm
iirc Norton is the only antivirus that flags the launcher as a virus.
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Teemster2
- Rocky Wrench

- Posts: 622
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Sun Dec 10, 2017 10:44 pm
Taycamgame wrote:I looked at the resource claims sheet, and alot of things in pipeline are available for beta 3 like maverick thwomp etc. But alot of things in the pipeline are not in beta 3 - are they the things that are going to be added in beta 4? What does pipeline even mean?
There is only a handful of NPC's added for Beta3 and most of those have been improved. Pipeline means it is ready for Beta4 and WIP means it is a work in progress. The dev blog has videos which are also on YouTube showing what most of these NPC's are. Also don't forget at the bottom of the page is a bar that has several areas such as BGO's, Blocks, Playable s, Costumes, and more including some powerup's that are planned to be added. You can click on any tab to see another page just like the NPC one but with an entirely different list of stuff. Enjl just finished "Dry Bones (Throws bones)" and "Para Dry bones". The most interesting NPC was created by Rockythechao and it is called "blert". It's a life NPC that actually replicates itself to create many "blerts". Also there is a lot of "Chucks", "Thwomps" and NPC's from Sonic and Kirby just to name some of the stuff in there. Check out the dev blog with a google search to see some cool videos. (google smbx 2.0 blog)
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Mon Dec 11, 2017 3:23 am
So anything that says pipeline will be in beta 4 guaranteed? Or may some things need some more work done?
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Hoeloe
- Phanto

- Posts: 1465
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Mon Dec 11, 2017 5:43 am
Pipeline means the NPC is in the game and ready to go, but might still get tweaks or bugfixes. It means that yes, it will be in Beta 4.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Dec 11, 2017 5:43 am
Reading helps

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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Mon Dec 11, 2017 11:13 am
I did read those descriptions, but didn't know what they meant. So basically, Beta 4 will have hundreds, if not thousands of new things to use in the editor? That is good, but then it would become harder to find something you need in just three tabs (Blocks, BGOs and NPCs).
I would suggest adding a new way to find things that would be simple and quick, perhaps a new tab? Or groups of things that are linked (Example: Chucks, Goombas, Koopas etc. could be different subsets of the enemies set in the NPC tab)? Subsets could appear if you right click on a main set, like the Enemies set you know? That would be more efficient than looking through hundreds of things to find something, especially if you don't know the name of the thing your looking for. Just an idea i thought of, could be useful.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Dec 11, 2017 11:25 am
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Mon Dec 11, 2017 1:19 pm
Wow, didn't expect that. But if there is anything not in beta 4 that us players want, for example new bosses, is there a place we can suggest those ideas?
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Dec 11, 2017 2:33 pm
Taycamgame wrote:for example new bosses
Fry Guy and Reznor have been added.
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Mon Dec 11, 2017 2:36 pm
Taycamgame wrote:is there a place we can suggest those ideas?
You have already arrived at that place.
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Amyrakunejo
- Spike

- Posts: 268
- Joined: Thu Apr 06, 2017 10:23 am
- Flair: Philosophical, Pagan, Anarchist Femme Fair Gamer
- Pronouns: she/her, they/them
Postby Amyrakunejo » Mon Dec 11, 2017 7:11 pm
FTR, .spc files are SNES/SFC music and sound files. You know that music 'Corneria' from Star Fox? It is one of about twenty or so .spc files.
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Fri Dec 15, 2017 12:55 pm
What is the difference between a LVL file and a LVLX? What about WLD and WLDX? Does the extra X on the end of the file affect anything?
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Zha Hong Lang
- Nipper

- Posts: 445
- Joined: Thu Jun 22, 2017 10:14 am
Postby Zha Hong Lang » Fri Dec 15, 2017 1:15 pm
The extra X is used for files designed for the built-in PGE engine, which isn't ready yet. LVLX and WLDX are not compatible with SMBX2, so don't use them yet.
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Fri Dec 15, 2017 5:43 pm
Is it possible to create an event that triggers when the player enters / exits a warp in a level? This would be useful for me, but i can't see any checkbox etc. on the warps tab that would do this.
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The0x539
- Eerie

- Posts: 751
- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Fri Dec 15, 2017 5:46 pm
Taycamgame wrote:Is it possible to create an event that triggers when the player enters / exits a warp in a level? This would be useful for me, but i can't see any checkbox etc. on the warps tab that would do this.
you can detect in LunaLua when the player is in the process of warping, and which warp they're traversing. from there just call triggerEvent to, well, trigger the event.
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Fri Dec 15, 2017 5:52 pm
Yh i don't really like working with lua, but i found out that you can simply use an npc on the warp (like a coin) to trigger the event when collected.
What program do you edit lunalua code in? I was thinking that you could use Notepad or the like, but is there an actual program for lunalua programming?
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Fri Dec 15, 2017 6:04 pm
Taycamgame wrote:is there an actual program for lunalua programming?
Notepad++ is the best program I know of for writing LunaLua.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Dec 15, 2017 6:04 pm
Taycamgame wrote:Yh i don't really like working with lua, but i found out that you can simply use an npc on the warp (like a coin) to trigger the event when collected.
What program do you edit lunalua code in? I was thinking that you could use Notepad or the like, but is there an actual program for lunalua programming?
Most people use Notepad++
Also don't use a coin. Use the SMB1 axe. That one doesn't make a sound or add to the coin counter. It's inferior to onLoadSection# for cross-section warps either way, but better than the coin.
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Fri Dec 15, 2017 6:09 pm
Yeah, because i was hoping for a layer of lava (reskinned purple for poison water) to rise a little after going through a pipe. That issue is solved though.
Speaking of layers, do moving layers keep moving no matter where you are in the level?
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