Re: SMBX2 (2.0 Beta 3)
Posted: Sat Dec 02, 2017 2:17 pm
Is that a reply to the spambot? Because if it is, then he is a spambot that has repeated a post already made in this threadQuantix wrote:im sorry what
Is that a reply to the spambot? Because if it is, then he is a spambot that has repeated a post already made in this threadQuantix wrote:im sorry what
i just acidentally save the level but i managed to get it backElectriking wrote:Why did you try to convert an SMBX level into an engine that is not SMBX anyway?
I did not know Wholstand was working on the project. I thought since he was working on 38 A it would be a conflict of interest for him but that is good news.PixelPest wrote:That's a pretty big assumption coming from someone who is not involved in the development of SMBX2. The way the claims sheet works is that people claim what NPCs they want to make and then usually will work on them when they have the time/interest. People don't have unlimited time and engagement to SMBX, so do you think they want to spend all of their free time on new NPCs or other SMBX2 elements? Probably not. It's also a very busy time of year.Teemster2 wrote:Well I apologize if I came off as rude and yes you are correct. What I was referring to is the many NPC's that are "not started" or "Work In Progress" NPC's that have been on the sheet forever and never get a status change. I'm sure when they are actually worked on they can be completed rather quickly but many are in WIP and have been that way for weeks to months and some have been on the sheet for many months and never started so progress with the NPC's has been in my opinion slow so I can only guess how progress is with the bigger issues especially when there is a limited number of people that can do the bigger stuff. I also noticed that some of the devs have been doing other projects such as levels and scenarios so with less time working on 2.0 less gets done. I was just pointing out that there has been little in the way of completed NPC's over the last few months so I am just guessing progress with the other stuff is going just as slow.Hoeloe wrote: This is just completely false. There are over 100 new NPCs in Beta 4, many of which were made in a day or two.
Furthermore, there is a lot of stuff being worked on by people like Rednaxela and Wohlstand that is being waited on to complete certain NPCs and other features. They don't work on NPCs and other smaller APIs, etc. and only focus on the "big issues" as you put it
o_0Teemster2 wrote:I thought since [wohl] was working on 38 A
Actually it can on PGE, but it only happens if you don't close all the PGE tabs before shutting down your pc - this will corrupt the files.Cedur wrote:3 days is not much time to work on a level even. Sure it sucks that you can't restore it but a good level takes weeks or up to a month to work on. Also neither the legacy editor nor PGE will screw your levels, so it's a good lesson to switch to 2.0 and never do anything with 1.4.CoinKillerL wrote:angry caps
You can corrupt anything if you incorrectly shut down your PC.Taycamgame wrote:Actually it can on PGE, but it only happens if you don't close all the PGE tabs before shutting down your pc - this will corrupt the files.Cedur wrote:3 days is not much time to work on a level even. Sure it sucks that you can't restore it but a good level takes weeks or up to a month to work on. Also neither the legacy editor nor PGE will screw your levels, so it's a good lesson to switch to 2.0 and never do anything with 1.4.CoinKillerL wrote:angry caps
You don't. Just place it in the same directory as your .lvl file and access it via custom music in the editor. You can also configure .inis if you desire to replace sounds, but you can't add them, except via the custom music optionAmyrakunejo wrote:I wish to add a music piece to the default configuration. How do I do this?
I actually figured it out.PixelPest wrote:You don't. Just place it in the same directory as your .lvl file and access it via custom music in the editor. You can also configure .inis if you desire to replace sounds, but you can't add them, except via the custom music optionAmyrakunejo wrote:I wish to add a music piece to the default configuration. How do I do this?
They were working fine until i copied the events and changed the direction of the new blocks. Doesn't matter though, I got a similar result to what i wanted by using a secret moving layer and hooking it up to a switch. (So you'd hit the switch and a block would move). Wish it was simpler though, like a block that is specifically a moving layer in itself.Zha Hong Lang wrote:Moving layers are not buggy, just difficult to work with. You have to be very precise on how much speed you give a moving layer and for how long. Try tweaking the values of how long your moving layers move in certain directions, keeping in mind negative values.
That is slightly confusing, but i will try to use it next time i need moving layers.PixelPest wrote:Make sure you're using this to do your calculations too: viewtopic.php?f=35&t=4928
Thanks to everyone who wanted to help me.ben wrote:I have just noticed that I can enlarge the window "Generator" under "NPC" and thus the font is getting readable. This size is also maintained when I open the window again.
It's the same with "Section Settings".
In the window "Program Settings" you can also change the size of the window, but this will not be saved.
The dialog for the query whether the changes should be saved, unfortunately, can not be magnified.