Re: SMBX2 (2.0 Beta 3)
Posted: Fri Nov 24, 2017 1:07 pm
Wow, that timer gets Super Mario Bros. Special levels of speed at the end.
Looks cool, how do i get those into my game? Or are they for Beta 4?Enjl wrote:I got a bit carried away tonight... added 5 new npcs, easy HUD additions with splitscreen and all, deprecated leveltimer and replaced it with a new api and ironed out a few bugs. Good news: no need to use bullies for berries anymore (and they actually work, too! though i still gotta add automatic eating on collision....)
The observant watcher might notice that the timer speeds up at one point. Just a small fun thing (obviously optional) I added to the new timer API cause I figured some of you might wanna create a sense of chaos and panic in your levels.
This means that I can not remove the frame in fullscreen mode in any way so that the level fills the whole screen?Cedur wrote:The black frame is completely normal and intentional. Makes things look smoother in fullscreen.
Is there any reason to do so?ben wrote:This means that I can not remove the frame in fullscreen mode in any way so that the level fills the whole screen?Cedur wrote:The black frame is completely normal and intentional. Makes things look smoother in fullscreen.
Everything on the resource claims sheet is for Beta 4 2.0. The sheet is almost impossible to find with a google search so here is the link: https://docs.google.com/spreadsheets/d/ ... edit#gid=0Taycamgame wrote: Looks cool, how do i get those into my game? Or are they for Beta 4?
F4 will toggle stretch mode - if you really prefer the way that looks go ahead and change it.ben wrote:This means that I can not remove the frame in fullscreen mode in any way so that the level fills the whole screen?Cedur wrote:The black frame is completely normal and intentional. Makes things look smoother in fullscreen.
I'm imagining different timer speeds may be especially useful when using a non-numeric timer, since in that case the time change may not be as obvious. There might be some fun tricks you could do with that, like making a tightly-timed level where the last few seconds tick down slower to make every victory feel closer than it actually is.Enjl wrote:I got a bit carried away tonight... added 5 new npcs, easy HUD additions with splitscreen and all, deprecated leveltimer and replaced it with a new api and ironed out a few bugs. Good news: no need to use bullies for berries anymore (and they actually work, too! though i still gotta add automatic eating on collision....)The observant watcher might notice that the timer speeds up at one point. Just a small fun thing (obviously optional) I added to the new timer API cause I figured some of you might wanna create a sense of chaos and panic in your levels.Spoiler: show
Honestly, playing in full screen is better, but I wish I had a monitor just a tad bigger than a 4:3 ration so I can full screen it without the black bars and still maintain the 400x300 multiple. (800x600 in 1x1 pixels)HenryRichard wrote:F4 will toggle stretch mode - if you really prefer the way that looks go ahead and change it.ben wrote:This means that I can not remove the frame in fullscreen mode in any way so that the level fills the whole screen?Cedur wrote:The black frame is completely normal and intentional. Makes things look smoother in fullscreen.
It is still the same. There are a few things outdated (the dummy stuff part) but the limits have not changed.Taycamgame wrote:Where do i find the limits for things like tiles and levels on the world map, up to date? There is a forum called "Exact limits of PGE" but that doesn't look up-to-date.
Wow, i have already used 10,000 tiles up to world 4, and you can only use 20,000? How can i make massive world maps?Electriking wrote:It is still the same. There are a few things outdated (the dummy stuff part) but the limits have not changed.Taycamgame wrote:Where do i find the limits for things like tiles and levels on the world map, up to date? There is a forum called "Exact limits of PGE" but that doesn't look up-to-date.
Screenshot your map (using PGE's screenshot function at 100% zoom) and then make that into a single tile. This won't work if you use animated tiles however, but it will allow you to make larger maps using less tiles.Taycamgame wrote:Wow, i have already used 10,000 tiles up to world 4, and you can only use 20,000? How can i make massive world maps?Electriking wrote:It is still the same. There are a few things outdated (the dummy stuff part) but the limits have not changed.Taycamgame wrote:Where do i find the limits for things like tiles and levels on the world map, up to date? There is a forum called "Exact limits of PGE" but that doesn't look up-to-date.
So screenshotting parts of the map will count as 1 tile, so theoretically i could have 20,000 tiles x 20,000 screenshots = 400,000,000 tiles total? What counts as "animated tiles"?Electriking wrote:Screenshot your map (using PGE's screenshot function at 100% zoom) and then make that into a single tile. This won't work if you use animated tiles however, but it will allow you to make larger maps using less tiles.Taycamgame wrote:Wow, i have already used 10,000 tiles up to world 4, and you can only use 20,000? How can i make massive world maps?Electriking wrote: It is still the same. There are a few things outdated (the dummy stuff part) but the limits have not changed.
You could only have up to 400 screenshots (though it is more like 320 (or wherever the implemented tiles end and dummy tiles begin) if they plan on using the dummy tiles to add new tiles, which could affect your tiles.). So it would be 8,000,000 tiles instead (although if you plan on reusing the same screens, then the 400,000,000 is possible).Taycamgame wrote:So screenshotting parts of the map will count as 1 tile, so theoretically i could have 20,000 tiles x 20,000 screenshots = 400,000,000 tiles total? What counts as "animated tiles"?Electriking wrote:Screenshot your map (using PGE's screenshot function at 100% zoom) and then make that into a single tile. This won't work if you use animated tiles however, but it will allow you to make larger maps using less tiles.Taycamgame wrote: Wow, i have already used 10,000 tiles up to world 4, and you can only use 20,000? How can i make massive world maps?