The alignment of the "Pause" bothers me a bit. I think it would look better if placed further up.
Actually I like the way it is right now.
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 04, 2015 12:41 pm
by DarkYoshi
Decided to rip a tileset and create a new level! Hope you guys like it (the spikes still need to be replaced).
By the way, do you have some music suggestions? ^^
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 04, 2015 12:43 pm
by Bomber57
DarkYoshi wrote:Decided to rip a tileset and create a new level! Hope you guys like it (the spikes still need to be replaced).
By the way, do you have some music suggestions? ^^
Woah, awesome rip and recolor of Wing Fortress. Maybe use Wing Fortress itself? This guy does a lot of cool remasters of Sonic music.
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 04, 2015 12:49 pm
by Emral
DarkYoshi wrote:Decided to rip a tileset and create a new level! Hope you guys like it (the spikes still need to be replaced).
By the way, do you have some music suggestions? ^^
I don't think the tilesets go too well with each other. You could try reshading the Wing Fortress tileset to SMW, but the way it is now it just sticks out unnatually.
DarkYoshi wrote:Decided to rip a tileset and create a new level! Hope you guys like it (the spikes still need to be replaced).
By the way, do you have some music suggestions? ^^
This looks so cool, I wish I could rip tilesets like that...
Re: Lucky Screenshot Thread 777
Posted: Thu Jun 04, 2015 1:33 pm
by Erik
My project's W1 levels so far
1 - witchking666
2 - Ludwig von Koopa
3 - Ludwig von Koopa
4 - Ludwig von Koopa
5 - witchking666
6 - Ludwig von Koopa
8 - Ludwig von Koopa
10 - KingBowserKoopa
The alignment of the "Pause" bothers me a bit. I think it would look better if placed further up.
Its my first experiment with a "Menu-box" which provides dialogue box with a menu to choice one of variants. This menu box can be used for any pursposes. I think, yea, I need to provide ability to set up in the ini file also interval between title and menu items. Now in the ini file we can change padding (how much space will be around stuff inside the box). I also technically provides ability use any texture (it will be used like any sizeable block) to restyle menu-box.
Here is my one of WIP screenshots which shows a test of menu box which I styled like message box:
Note about huge interval between menuitems and title: the space delivered automatically to scrolling arrow, because this menu has more items than allowed to be printed (here I allowed to print 7 elements, but in this menu is 8 items ).
Any custom menus are be possible to use with lua scripts or with some events to provide dialogues with a branches