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Re: Lucky Screenshot Thread 777

Posted: Wed Jun 03, 2015 10:23 am
by Emral
AirShip wrote:2-3 Blooper Bay:
Spoiler: show
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And this is the point where I stopped trying to understand how gravity works.

Also wow what's that sheep? He must be starving!

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 03, 2015 11:38 am
by bossedit8

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 03, 2015 11:44 am
by glitch4


Here's long awaited part 3! With no completed levels!

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 03, 2015 1:33 pm
by RudeGuy
Spoiler: show
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What was supposed to be my level for the Spring Vanilla Contest.
I'll try to finish and post it, though.

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 03, 2015 1:52 pm
by Wohlstand
About familiar for some people trouble with a vines

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 03, 2015 3:02 pm
by ElTipsta
glitch4 wrote:

Here's long awaited part 3! With no completed levels!
Sinking Sanctuary's music is so good and sort of fits the level, but is bogged down by bad tileset and NPC placement. Then again, it is an old level.

Re: Lucky Screenshot Thread 777

Posted: Wed Jun 03, 2015 3:03 pm
by h2643
Wohlstand wrote:About familiar for some people trouble with a vines
That explains everything...

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 11:43 am
by h2643
Isn't this pause screen of PGE Engine is beautiful?!
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 12:02 pm
by RudeGuy
h2643 wrote:Isn't this pause screen of PGE Engine is beautiful?!
Spoiler: show
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But that's the SMBX pause screen with almost no changes...

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 12:04 pm
by deleted_account
RudeGuy07 wrote:
h2643 wrote:Isn't this pause screen of PGE Engine is beautiful?!
Spoiler: show
Image
But that's the SMBX pause screen with almost no changes...
"Exit without saving"
"Pause"
And hell, it's in PGE, so hooray.

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 12:11 pm
by Emral
h2643 wrote:Isn't this pause screen of PGE Engine is beautiful?!
Spoiler: show
Image
The alignment of the "Pause" bothers me a bit. I think it would look better if placed further up.

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 12:14 pm
by bossedit8
RudeGuy07 wrote:
h2643 wrote:Isn't this pause screen of PGE Engine is beautiful?!
Spoiler: show
Image
But that's the SMBX pause screen with almost no changes...
But... it actually looks more cooler than SMBX! That simply shows how PGE progresses!

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 12:19 pm
by h2643
Enjl wrote:
h2643 wrote:Isn't this pause screen of PGE Engine is beautiful?!
Spoiler: show
Image
The alignment of the "Pause" bothers me a bit. I think it would look better if placed further up.
Actually I like the way it is right now.

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 12:41 pm
by DarkYoshi
Decided to rip a tileset and create a new level! Hope you guys like it (the spikes still need to be replaced).
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By the way, do you have some music suggestions? ^^

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 12:43 pm
by Bomber57
DarkYoshi wrote:Decided to rip a tileset and create a new level! Hope you guys like it (the spikes still need to be replaced).
Image
By the way, do you have some music suggestions? ^^
Woah, awesome rip and recolor of Wing Fortress. Maybe use Wing Fortress itself? This guy does a lot of cool remasters of Sonic music.


Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 12:49 pm
by Emral
DarkYoshi wrote:Decided to rip a tileset and create a new level! Hope you guys like it (the spikes still need to be replaced).
Image
By the way, do you have some music suggestions? ^^
I don't think the tilesets go too well with each other. You could try reshading the Wing Fortress tileset to SMW, but the way it is now it just sticks out unnatually.

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 12:51 pm
by Mable
Between:
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 12:55 pm
by Superiorstar
DarkYoshi wrote:Decided to rip a tileset and create a new level! Hope you guys like it (the spikes still need to be replaced).
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By the way, do you have some music suggestions? ^^
This looks so cool, I wish I could rip tilesets like that...

Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 1:33 pm
by Erik
My project's W1 levels so far

1 - witchking666
2 - Ludwig von Koopa
3 - Ludwig von Koopa
4 - Ludwig von Koopa
5 - witchking666
6 - Ludwig von Koopa
8 - Ludwig von Koopa
10 - KingBowserKoopa
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Thu Jun 04, 2015 1:55 pm
by Wohlstand
Enjl wrote:
h2643 wrote:Isn't this pause screen of PGE Engine is beautiful?!
Spoiler: show
Image
The alignment of the "Pause" bothers me a bit. I think it would look better if placed further up.
Its my first experiment with a "Menu-box" which provides dialogue box with a menu to choice one of variants. This menu box can be used for any pursposes. I think, yea, I need to provide ability to set up in the ini file also interval between title and menu items. Now in the ini file we can change padding (how much space will be around stuff inside the box). I also technically provides ability use any texture (it will be used like any sizeable block) to restyle menu-box.

Here is my one of WIP screenshots which shows a test of menu box which I styled like message box:
Note about huge interval between menuitems and title: the space delivered automatically to scrolling arrow, because this menu has more items than allowed to be printed (here I allowed to print 7 elements, but in this menu is 8 items ).
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Any custom menus are be possible to use with lua scripts or with some events to provide dialogues with a branches