Share your completed SMBX episodes or play and discuss others.
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KFCMARIO
- Bob-Omb

- Posts: 20
- Joined: Sun May 11, 2014 1:21 am
Postby KFCMARIO » Sun Feb 21, 2016 2:14 am
Awesome episode!I have been expecting its release for so long since knowing the project(:
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Sun Feb 21, 2016 3:05 am
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Sun Feb 21, 2016 3:32 am
Thank you for recording it ^^
patch 1.1 will come this week I think.
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Gameinsky
- Snifit

- Posts: 240
- Joined: Thu Dec 11, 2014 10:59 am
Postby Gameinsky » Sun Feb 21, 2016 6:18 pm
Oh here's another note.
Please lower the hub music, it's REALLY loud. Thank you.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Sun Feb 21, 2016 6:49 pm
Gameinsky wrote:Oh here's another note.
Please lower the hub music, it's REALLY loud. Thank you.
What happened with the hub music?
Is it not fit?
Just turn down the volume and it would be better.
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Gameinsky
- Snifit

- Posts: 240
- Joined: Thu Dec 11, 2014 10:59 am
Postby Gameinsky » Mon Feb 22, 2016 1:29 am
Harvey36Dice wrote:Gameinsky wrote:Oh here's another note.
Please lower the hub music, it's REALLY loud. Thank you.
What happened with the hub music?
Is it not fit?
Just turn down the volume and it would be better.
Well, you can only turn down the volume of smbx itself and nothing else is that loud. So that would basically mean making everything else much quieter.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Mon Feb 22, 2016 7:26 pm
OK i will see what can i do with the music.
uh icez u didn't tell me that you already made the 2nd part of the video. Thanks again.
Edit : Patch 1.1 will come tomorrow.
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Mon Feb 22, 2016 10:19 pm
Harvey36Dice wrote:OK i will see what can i do with the music.
uh icez u didn't tell me that you already made the 2nd part of the video. Thanks again.
Edit : Patch 1.1 will come tomorrow.
I got parts 3 and 4 recorded as well I plan on posting a 1 part each day or every other day at the latest
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Wed Feb 24, 2016 6:40 pm
icez wrote:Harvey36Dice wrote:OK i will see what can i do with the music.
uh icez u didn't tell me that you already made the 2nd part of the video. Thanks again.
Edit : Patch 1.1 will come tomorrow.
I got parts 3 and 4 recorded as well I plan on posting a 1 part each day or every other day at the latest
Sorry for my late reply.
OK i understood that. Good Luck.
P.S : i just watched part 4 of your LP. I just say "GG" Thank you for recording ^^
Sorry i can't subsribe your channel bc i don't have a yt channel :/
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as303298
- Volcano Lotus

- Posts: 549
- Joined: Sat Jan 04, 2014 7:37 pm
Postby as303298 » Wed Feb 24, 2016 7:05 pm
Figured I would throw myself into this game too.
I have to say, lower the music of the hub man. Not only does it not fit but it is so god damn loud that I can't finish a single thought when I enter the hub.
First Part:
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Wed Feb 24, 2016 7:15 pm
I did use "Gradient (Made by Detious/Deadrewind & Lockyn)" music because i didn't find any musics that fits with the hub :/
help......
Also thank you for recording, as303298!
Edit : just read the coments on yt
[08:31] <Frankyster26> "Here's the problem with this episode; every level has the same, mediocre gameplay, but different looks. It's actually stupid if you start paying attention to it."
[08:31] <Frankyster26> here is my reply
[08:31] <Frankyster26> "wow nice insult i appreciate it thank u so mach"
Note : the "stupid" word is offensive for me. I still appreciate it.
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as303298
- Volcano Lotus

- Posts: 549
- Joined: Sat Jan 04, 2014 7:37 pm
Postby as303298 » Fri Feb 26, 2016 4:49 pm
My Videos so far:
Part 2:
Part 3:
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Feb 26, 2016 9:18 pm
as303298 wrote:
I have to say, lower the music of the hub man. Not only does it not fit but it is so god damn loud that I can't finish a single thought when I enter the hub.
It's called hubstep, gawd. Go with the times, man!
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[]Yaroslav269[]
- Hoopster

- Posts: 40
- Joined: Wed Feb 25, 2015 11:10 am
Postby []Yaroslav269[] » Sat Feb 27, 2016 4:43 am
OMG, OMG, OMG! o_O
P. S.: How to you make block collisions (for example, cloud blocks inside ground)?
P. P. S.:
>no LunaLua
>.ogg files, need LunaLua to play
?
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Sat Feb 27, 2016 6:58 am
[]Yaroslav269[] wrote:
>no LunaLua
>.ogg files, need LunaLua to play
?
Fixed
[]Yaroslav269[] wrote:OMG, OMG, OMG! o_O
P. S.: How to you make block collisions (for example, cloud blocks inside ground)?
Use ground BGOs.
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1751
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Contact:
Postby ShadowStarX » Sun Feb 28, 2016 1:16 pm
[]Yaroslav269[] wrote:Can I convert .OGG music with PGE?
This isn't the right thread to ask it, you're supposed to ask pge questions here: PGE thread
This thread is for giving feedback on the episode, asking for help about the episode and having other kind of conversations about the episode.
Also, to answer your Q: You can't convert music with PGE.
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Sun Feb 28, 2016 11:49 pm
So I've completed my recording of this game, I have about 10 and half hours of footage but in reality I probably spent like 14 hours on the game I do cut out a lot in my videos to save on hard drive space, but yeah I did do 100% run of this game and now I am gonna do I review now so here we go.
Game Play/Level Design:8/10
The level design was great and just about every level felt open and expansive but unique in it's own way, you put to use a lot of different gimmicks and for the most part they worked pretty good, some had they quirks in them as well. the switch hunting kind of got repetitive because it was given that in pretty well every level there was gonna be switch hunt of some kind.
Graphic usage:9/10
the graphic usage here was excellent each and every level looked and felt different aside from the odd quirk though no complaints here
Music:7/10
Music for the most part fine there could been some songs in place of some other songs, I didn't care much for some of the techno music, also I don't know if this is just an issue for me but some the ogg files gave me an error in a couple of the levels.
Npc Placement:7.5/10
Npc Placement was fine for the most part and some places it was kind of off like the water enemies kind swimming to there death and some of the flying enemies descending to their death, you can defiantlytell which levels where made in the be beginning of the project or by a different designer in the project based on npc placement.
Difficulty Replayablity:9/10
This project was difficult one to complete even with all the power ups at your disposal but on the same token the power ups especially the Yoshi can completely break a level to, as far replayablity is concerned it is a project you can take many routes of completion like not using any of the power up rooms beating as few levels as possible and so on, would I replay it? yes I would I really enjoy this project.
Overall:40.5/50 or 8.1/10
Pros: Excellent level design
Great use of graphics
Lots of replayablity
Cons: Some of the music
Npc Placement
Difficulty of some the bosses
Overall I would recommend this project who would like a good challenge and want a different experience then the typical Mario game.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Mon Feb 29, 2016 12:11 am
icez wrote:So I've completed my recording of this game, I have about 10 and half hours of footage but in reality I probably spent like 14 hours on the game I do cut out a lot in my videos to save on hard drive space, but yeah I did do 100% run of this game and now I am gonna do I review now so here we go.
Game Play/Level Design:8/10
The level design was great and just about every level felt open and expansive but unique in it's own way, you put to use a lot of different gimmicks and for the most part they worked pretty good, some had they quirks in them as well. the switch hunting kind of got repetitive because it was given that in pretty well every level there was gonna be switch hunt of some kind.
Graphic usage:9/10
the graphic usage here was excellent each and every level looked and felt different aside from the odd quirk though no complaints here
Music:7/10
Music for the most part fine there could been some songs in place of some other songs, I didn't care much for some of the techno music, also I don't know if this is just an issue for me but some the ogg files gave me an error in a couple of the levels.
Npc Placement:7.5/10
Npc Placement was fine for the most part and some places it was kind of off like the water enemies kind swimming to there death and some of the flying enemies descending to their death, you can defiantlytell which levels where made in the be beginning of the project or by a different designer in the project based on npc placement.
Difficulty Replayablity:9/10
This project was difficult one to complete even with all the power ups at your disposal but on the same token the power ups especially the Yoshi can completely break a level to, as far replayablity is concerned it is a project you can take many routes of completion like not using any of the power up rooms beating as few levels as possible and so on, would I replay it? yes I would I really enjoy this project.
Overall:40.5/50 or 8.1/10
Pros: Excellent level design
Great use of graphics
Lots of replayablity
Cons: Some of the music
Npc Placement
Difficulty of some the bosses
Overall I would recommend this project who would like a good challenge and want a different experience then the typical Mario game.
Thank you for the review! I will fix the NPC placement and other cons later and Improve them in Mix World 3. Also thank you for recording this episode ^^ 
Also i didn't get any errors with the .ogg files :/. Did you use Lunalua 0.7.3?
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Mon Feb 29, 2016 12:29 am
Harvey36Dice wrote:icez wrote:So I've completed my recording of this game, I have about 10 and half hours of footage but in reality I probably spent like 14 hours on the game I do cut out a lot in my videos to save on hard drive space, but yeah I did do 100% run of this game and now I am gonna do I review now so here we go.
Game Play/Level Design:8/10
The level design was great and just about every level felt open and expansive but unique in it's own way, you put to use a lot of different gimmicks and for the most part they worked pretty good, some had they quirks in them as well. the switch hunting kind of got repetitive because it was given that in pretty well every level there was gonna be switch hunt of some kind.
Graphic usage:9/10
the graphic usage here was excellent each and every level looked and felt different aside from the odd quirk though no complaints here
Music:7/10
Music for the most part fine there could been some songs in place of some other songs, I didn't care much for some of the techno music, also I don't know if this is just an issue for me but some the ogg files gave me an error in a couple of the levels.
Npc Placement:7.5/10
Npc Placement was fine for the most part and some places it was kind of off like the water enemies kind swimming to there death and some of the flying enemies descending to their death, you can defiantlytell which levels where made in the be beginning of the project or by a different designer in the project based on npc placement.
Difficulty Replayablity:9/10
This project was difficult one to complete even with all the power ups at your disposal but on the same token the power ups especially the Yoshi can completely break a level to, as far replayablity is concerned it is a project you can take many routes of completion like not using any of the power up rooms beating as few levels as possible and so on, would I replay it? yes I would I really enjoy this project.
Overall:40.5/50 or 8.1/10
Pros: Excellent level design
Great use of graphics
Lots of replayablity
Cons: Some of the music
Npc Placement
Difficulty of some the bosses
Overall I would recommend this project who would like a good challenge and want a different experience then the typical Mario game.
Thank you for the review! I will fix the NPC placement and other cons later and Improve them in Mix World 3. Also thank you for recording this episode ^^ 
Also i didn't get any errors with the .ogg files :/. Did you use Lunalua 0.7.3?
I was using smbx 2.0 and the only errors I got were in the air ship level and the sub con volcanio level the rest of it was fine
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