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Re: Screenshot Thread Formula Five

Posted: Mon Nov 24, 2014 10:17 am
by h2643
Dunno if somebody does, but my next post will have a reference to that...
Also, new BG:
Spoiler: show
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Re: Screenshot Thread Formula Five

Posted: Mon Nov 24, 2014 4:41 pm
by Murphmario
SilverDeoxys563 wrote:
Murphmario wrote:The shading and colors on Mario looks off. Best to just abandon it in place of the default one.
Please bring any problems you have with my graphics to my thread, instead of burdening someone else who has no authority to fix those problems.
Silver, I was only talking about the Mario. The other redrawn graphics are fine.

Re: Screenshot Thread Formula Five

Posted: Mon Nov 24, 2014 4:50 pm
by Chip Potato
Murphmario wrote:
SilverDeoxys563 wrote:
Murphmario wrote:The shading and colors on Mario looks off. Best to just abandon it in place of the default one.
Please bring any problems you have with my graphics to my thread, instead of burdening someone else who has no authority to fix those problems.
Silver, I was only talking about the Mario. The other redrawn graphics are fine.
The redrawn Mario was also made by SilverDeoxys.

Re: Screenshot Thread Formula Five

Posted: Tue Nov 25, 2014 6:28 am
by Mikepjr
Looks like same old mario to me, nothing changed about him, he really does stick out like a sore thumb.

Re: Screenshot Thread Formula Five

Posted: Tue Nov 25, 2014 11:41 pm
by HenryRichard
Spoiler: show
Image
A level I'll probably actually release to the public instead of shoving in my project and not seeing it again until next year!

Re: Screenshot Thread Formula Five

Posted: Tue Nov 25, 2014 11:50 pm
by vitellaryjr
h2643 wrote:
Spoiler: show
Image
It looks really good. Would be great in an autumn forest level. However (and I know this can't be fixed and has probably happened a lot), if this BG were to appear in a SMBX level, and were extended horizontally, the sun would appear more than once. I doubt this would actually be noticed in a level, I just thought I'd say.

Re: Screenshot Thread Formula Five

Posted: Tue Nov 25, 2014 11:51 pm
by lighthouse64
HenryRichard wrote:
Spoiler: show
Image
A level I'll probably actually release to the public instead of shoving in my project and not seeing it again until next year!
Nice frosty level, but it seems rather short.

Re: Screenshot Thread Formula Five

Posted: Tue Nov 25, 2014 11:52 pm
by zioy
lighthouse64 wrote:
HenryRichard wrote:
Spoiler: show
Image
A level I'll probably actually release to the public instead of shoving in my project and not seeing it again until next year!
Nice frosty level, but it seems rather short.
That's only the first section

Re: Screenshot Thread Formula Five

Posted: Wed Nov 26, 2014 6:45 am
by h2643
Vitellaryjr2003 wrote:
h2643 wrote:
Spoiler: show
Image
It looks really good. Would be great in an autumn forest level. However (and I know this can't be fixed and has probably happened a lot), if this BG were to appear in a SMBX level, and were extended horizontally, the sun would appear more than once. I doubt this would actually be noticed in a level, I just thought I'd say.
There are some backgrounds in SMBX that don't scroll on the right, and, if I even won't use a non-scrolling background, I will remove the sun.

Re: Screenshot Thread Formula Five

Posted: Wed Nov 26, 2014 5:16 pm
by vitellaryjr
I didn't know that some couldn't be extended at all! I knew some glitched after a bit, but I thought they could all extend...

Re: Screenshot Thread Formula Five

Posted: Wed Nov 26, 2014 5:36 pm
by Chip Potato
Image

Re: Screenshot Thread Formula Five

Posted: Wed Nov 26, 2014 8:38 pm
by SilverDeoxys563
I can infer you've been desperate for feedback, so I'll say something.

It seems to lack enemies and coins, but that's because you've screenshotted a rather squeezed portion of that section. For some reason people like mixing tilesets like that, and I don't see what's so special about it unless it's clouds. I guess the "SMB3-ness" of it all looks good. Also, I like that flat tree top tile above the tree trunk.

Re: Screenshot Thread Formula Five

Posted: Wed Nov 26, 2014 8:52 pm
by Chip Potato
SilverDeoxys563 wrote:I can infer you've been desperate for feedback, so I'll say something.
I guess it does kinda seem like that. And you're kind of right, since I do like getting feedback.
SilverDeoxys563 wrote:It seems to lack enemies and coins, but that's because you've screenshotted a rather squeezed portion of that section.
Yeah, that's true. Here's another portion of the level that's much more open-spaced, if anyone's curious:
Spoiler: show
Image
SilverDeoxys563 wrote:For some reason people like mixing tilesets like that, and I don't see what's so special about it unless it's clouds. I guess the "SMB3-ness" of it all looks good.
Honestly? I'm not sure why I like combining grassland/forest and castle tilesets, either. I guess for me, it makes the level seem more... natural? Formidable? Not sure what the word for it is. But the point is, I guess I just enjoy seeing two normally very different tilesets being mixed together in an interesting way.
SilverDeoxys563 wrote:Also, I like that flat tree top tile above the tree trunk.
Uh... thanks? It's not actually a tile, it's just how the tiles fit together.

Re: Screenshot Thread Formula Five

Posted: Thu Nov 27, 2014 7:51 am
by h2643
Spoiler: show
Image

Re: Screenshot Thread Formula Five

Posted: Thu Nov 27, 2014 8:40 am
by lighthouse64
h2643 wrote:
Spoiler: show
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Looks like some kinda city at night.

Re: Screenshot Thread Formula Five

Posted: Thu Nov 27, 2014 8:42 am
by h2643
And it's ripped from sanik 2, except for smw starz

Re: Screenshot Thread Formula Five

Posted: Thu Nov 27, 2014 9:57 am
by MacheTheFerret
Some more screenies using Deoxy's pack:
Spoiler: show
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Re: Screenshot Thread Formula Five

Posted: Thu Nov 27, 2014 10:09 am
by RudeGuy
An old level I made for my first project:
Spoiler: show
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Re: Screenshot Thread Formula Five

Posted: Thu Nov 27, 2014 12:12 pm
by SilverDeoxys563
PaperPlayerX wrote:
Spoiler: show
Image
Daang, son. That has to be the best way possible to mix those two tilesets. Dunno why I didn't see this coming.

Re: Screenshot Thread Formula Five

Posted: Thu Nov 27, 2014 1:19 pm
by MacheTheFerret
SilverDeoxys563 wrote:
PaperPlayerX wrote:
Spoiler: show
Image
Daang, son. That has to be the best way possible to mix those two tilesets. Dunno why I didn't see this coming.
I noticed that the SMB2 grass and SMW grass had the same kind of dirt, so I took advantage of it. :)
Though all credits to you for making the graphics in such a way that I could do that.