Topics that have reached 100 pages.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Mon Nov 24, 2014 10:17 am
Dunno if somebody does, but my next post will have a reference to that...
Also, new BG:
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Mon Nov 24, 2014 4:41 pm
SilverDeoxys563 wrote:Murphmario wrote:The shading and colors on Mario looks off. Best to just abandon it in place of the default one.
Please bring any problems you have with my graphics to my thread, instead of burdening someone else who has no authority to fix those problems.
Silver, I was only talking about the Mario. The other redrawn graphics are fine.
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Mon Nov 24, 2014 4:50 pm
Murphmario wrote:SilverDeoxys563 wrote:Murphmario wrote:The shading and colors on Mario looks off. Best to just abandon it in place of the default one.
Please bring any problems you have with my graphics to my thread, instead of burdening someone else who has no authority to fix those problems.
Silver, I was only talking about the Mario. The other redrawn graphics are fine.
The redrawn Mario was also made by SilverDeoxys.
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Mikepjr
- Buster Beetle

- Posts: 95
- Joined: Mon Jun 16, 2014 1:55 am
Postby Mikepjr » Tue Nov 25, 2014 6:28 am
Looks like same old mario to me, nothing changed about him, he really does stick out like a sore thumb.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Postby HenryRichard » Tue Nov 25, 2014 11:41 pm
A level I'll probably actually release to the public instead of shoving in my project and not seeing it again until next year!
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vitellaryjr
- Blooper

- Posts: 174
- Joined: Sun Nov 02, 2014 9:56 pm
- Pronouns: they/them
Postby vitellaryjr » Tue Nov 25, 2014 11:50 pm
It looks really good. Would be great in an autumn forest level. However (and I know this can't be fixed and has probably happened a lot), if this BG were to appear in a SMBX level, and were extended horizontally, the sun would appear more than once. I doubt this would actually be noticed in a level, I just thought I'd say.
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Tue Nov 25, 2014 11:51 pm
HenryRichard wrote:
A level I'll probably actually release to the public instead of shoving in my project and not seeing it again until next year!
Nice frosty level, but it seems rather short.
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zioy
- Reznor

- Posts: 2760
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Postby zioy » Tue Nov 25, 2014 11:52 pm
lighthouse64 wrote:HenryRichard wrote:
A level I'll probably actually release to the public instead of shoving in my project and not seeing it again until next year!
Nice frosty level, but it seems rather short.
That's only the first section
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Wed Nov 26, 2014 6:45 am
Vitellaryjr2003 wrote:
It looks really good. Would be great in an autumn forest level. However (and I know this can't be fixed and has probably happened a lot), if this BG were to appear in a SMBX level, and were extended horizontally, the sun would appear more than once. I doubt this would actually be noticed in a level, I just thought I'd say.
There are some backgrounds in SMBX that don't scroll on the right, and, if I even won't use a non-scrolling background, I will remove the sun.
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vitellaryjr
- Blooper

- Posts: 174
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Postby vitellaryjr » Wed Nov 26, 2014 5:16 pm
I didn't know that some couldn't be extended at all! I knew some glitched after a bit, but I thought they could all extend...
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Wed Nov 26, 2014 8:38 pm
I can infer you've been desperate for feedback, so I'll say something.
It seems to lack enemies and coins, but that's because you've screenshotted a rather squeezed portion of that section. For some reason people like mixing tilesets like that, and I don't see what's so special about it unless it's clouds. I guess the "SMB3-ness" of it all looks good. Also, I like that flat tree top tile above the tree trunk.
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Wed Nov 26, 2014 8:52 pm
SilverDeoxys563 wrote:I can infer you've been desperate for feedback, so I'll say something.
I guess it does kinda seem like that. And you're kind of right, since I do like getting feedback.
SilverDeoxys563 wrote:It seems to lack enemies and coins, but that's because you've screenshotted a rather squeezed portion of that section.
Yeah, that's true. Here's another portion of the level that's much more open-spaced, if anyone's curious:
SilverDeoxys563 wrote:For some reason people like mixing tilesets like that, and I don't see what's so special about it unless it's clouds. I guess the "SMB3-ness" of it all looks good.
Honestly? I'm not sure why I like combining grassland/forest and castle tilesets, either. I guess for me, it makes the level seem more... natural? Formidable? Not sure what the word for it is. But the point is, I guess I just enjoy seeing two normally very different tilesets being mixed together in an interesting way.
SilverDeoxys563 wrote:Also, I like that flat tree top tile above the tree trunk.
Uh... thanks? It's not actually a tile, it's just how the tiles fit together.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Thu Nov 27, 2014 7:51 am
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Thu Nov 27, 2014 8:40 am
Looks like some kinda city at night.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Thu Nov 27, 2014 8:42 am
And it's ripped from sanik 2, except for smw starz
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
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Postby MacheTheFerret » Thu Nov 27, 2014 9:57 am
Some more screenies using Deoxy's pack:
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu Nov 27, 2014 10:09 am
An old level I made for my first project:
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Thu Nov 27, 2014 12:12 pm
Daang, son. That has to be the best way possible to mix those two tilesets. Dunno why I didn't see this coming.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
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Postby MacheTheFerret » Thu Nov 27, 2014 1:19 pm
SilverDeoxys563 wrote:
Daang, son. That has to be the best way possible to mix those two tilesets. Dunno why I didn't see this coming.
I noticed that the SMB2 grass and SMW grass had the same kind of dirt, so I took advantage of it. 
Though all credits to you for making the graphics in such a way that I could do that.
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