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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Tue Nov 04, 2014 1:48 pm
You also need to put all of Sednaiur's SMB3 backgrounds in the pack. Some aren't in.
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Contact:
Postby Squishy Rex » Tue Nov 04, 2014 10:12 pm
Agreed.
Also, since the poll has ended, it looks like the Luna support will be getting added. However, it will somewhat seperate from the main download so you don't constantly download LunaDLL or Luigifan's NPC Editor, which will be added upon the next update of the editor itself. LunaDll tutorials and examples etc will be added directly to the Resources folder. I've also brought back the "Full Changes" folder too, though it is now called the "Full Changes Packs" folder so anyone not familiar with what "Full Changes" mean, though most of us older SMBX users do, new users not so much and I speak from experience. Finally, I've also included the SMBX Default (v1.3 not 1.3.0.1)graphics for the convenience of accidents that may happen with replacing graphics.
If I could get a folder of ONLY the changed graphics for SMBX 1.3.0.1 I'll add those too since. I don't use the new version and I can't really be bothered downloading it all for a few graphics anyway.
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Nintendo59
- Tweeter

- Posts: 147
- Joined: Sun Nov 02, 2014 1:43 am
Postby Nintendo59 » Sat Nov 08, 2014 1:53 pm
awsome! this graphic pack looks awsome. did you use paint.net or what did you use
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Danny
- Wart

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Flair: aka LMNtals
- Pronouns: he/they
Postby Danny » Sat Nov 08, 2014 2:19 pm
So how do you submit your graphics to the pack? I'm working on some simple SMB3 bushes and I'd like to submit them to the pack when they're finished.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Nov 08, 2014 2:22 pm
Nordic59 wrote:awsome! this graphic pack looks awsome. did you use paint.net or what did you use
He used Paint.NET. And also, almost all of these graphics aren't from Squishy Rex, this pack has every graphics made for SMBX.
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Contact:
Postby Squishy Rex » Sun Nov 09, 2014 3:34 am
8bitmushroom wrote:So how do you submit your graphics to the pack? I'm working on some simple SMB3 bushes and I'd like to submit them to the pack when they're finished.
Either feel free to PM them to me, or just leave a link in this topic. Whichever you prefer. 
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dslkfm231
- Bot

- Posts: 58
- Joined: Sat Nov 29, 2014 2:35 am
Postby dslkfm231 » Sat Dec 06, 2014 6:25 pm
I had a problem with part 2 the graphics are messed up
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sat Dec 06, 2014 7:26 pm
If you don't mind:
http://www.smbxgame.com/forums/v ... =31&t=7058
Also, alot of the graphics are missing. For example, the previously mentioned Sednair's backgrounds, the Taok Playables, and other stuff. Please make sure you include EVERYTHING this is missing this time.
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
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Postby Squishy Rex » Sun Dec 07, 2014 3:37 am
Yeah, I'll add that. The stuff like Sednaiur's Packs that were missing in the previous update was stuff I didn't get time to add then due to time constraints. When I make a definite release date, that is when things get released, regardless of what is or isn't included. Mostly all of that stuff was added shortly after I began to add things once more. As for the speculated update release date, I'm still running somewhat behind due to real life issues, so I haven't been able to work on this before now as much as I would have liked, considering 'm working on the two versions instead of just one. Depending on next few weeks, I may ask someone to lend a hand if they can with updating one of the versions.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sun Dec 07, 2014 1:48 pm
Squishy Rex wrote: As for the speculated update release date, I'm still running somewhat behind due to real life issues, so I haven't been able to work on this before now as much as I would have liked, considering 'm working on the two versions instead of just one. Depending on next few weeks, I may ask someone to lend a hand if they can with updating one of the versions.
I'm already working on updating this version. So if you are in trouble, I'm good to go.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sun Dec 07, 2014 2:24 pm
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Postby Squishy Rex » Sun Dec 07, 2014 4:03 pm
Murphmario wrote:Squishy Rex wrote: As for the speculated update release date, I'm still running somewhat behind due to real life issues, so I haven't been able to work on this before now as much as I would have liked, considering 'm working on the two versions instead of just one. Depending on next few weeks, I may ask someone to lend a hand if they can with updating one of the versions.
I'm already working on updating this version. So if you are in trouble, I'm good to go.
Oh goodie, that would be a great help. That means I'd have more time to work on the Red Yoshi version and get it rolling early next year. The 8-Bit part of the Pack will be altered at some point, as FoS is working on that at the moment. If you need to discuss anything or have any ideas, feel free to PM me of course. And thanks for helps, I appreciate that a lot right now.
Nickname wrote:viewtopic.php?f=31&t=7071
I'd appreciate it if you added this.
Definitely getting added.
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hacheipe399
- Swooper

- Posts: 64
- Joined: Mon Feb 10, 2014 12:29 pm
Postby hacheipe399 » Sun Dec 07, 2014 10:13 pm
What do you think about the addition of PGE Tilesets to the Pack or its next version? It will be very useful for level designers. Those tilesets will make the designers' work easier. And can you add my SM Old Tourian and Door transition blocks gfx?
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
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Contact:
Postby Squishy Rex » Mon Dec 08, 2014 1:14 am
If you mean the tileset ini. files then yes, they would be great to have, especially for more complicated tilesets, or ones that are spread across 4 tabs in the Blocks window of SMBX. I can also add the Old Tourian and Door transitions for you no problem.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon Dec 08, 2014 3:29 am
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
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Contact:
Postby Squishy Rex » Mon Dec 08, 2014 4:36 am
Not at all my friend, extended tilesets are definitely good things to have handy.
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AlphaCPS
- Swooper

- Posts: 71
- Joined: Thu Dec 18, 2014 6:58 am
- Flair: generic flair
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Postby AlphaCPS » Sat Dec 27, 2014 6:30 am
This is just perfect! Love it! Keep updating it please 
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Contact:
Postby Squishy Rex » Tue Jan 13, 2015 12:19 am
Just so you guys know I am still working on this, here's an update on the version that will be laid out like the Red Yoshi versions
I'm now finally working through the NPCs and once they are done, I'll do a quick scan through and delete test level files that are not tutorials, double ups of files etc. and then a release will be imminent.
PLEASE NOTE: To keep both versions in date with each other, the Red version will contain only the graphics found in v1.1. Nothing new will be added until the Red version has its first release and I can update both simultaneously with the help of Murphmario.
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