Re: Lowser's Conquest - enter the sixth world
Posted: Thu Aug 06, 2015 2:17 pm
nice to see that everything's still going.
Forums for SMBX
https://www.smbxgame.com/forums/
those teddy bears on balls stem from SML2. Actually, the level appears to be SML2-themed in general.PROX wrote:wow I really like those fuzzies. Also teddy bears on top of beach balls... I've officially seen everything xD.
Anyway, if you wanna re-compress musics, feel free to take source WAV's which are generated by my SPC-player and cropped by me with Audacity:Sednaiur wrote: I also was worried that I could not get a new internet connection, but now that problem is squished like a goomba.
About the music, I will gladly take your musics, but there is one big problem about the overall filesize that my project already has, mostly because of the music. At the moment my project's folder is at around 350MB, even with 128kbps music that also is edited by me to loop better and be shorter, and if I put music with 320kbps instead, it will have around 900MB, which is not acceptable for a SMBX episode, in my opinion. In the end my episode will have around 450MB of size, but with best quality music, it will be around 1,3GB which is too much. No one will download that bunch of MBs, which is the reason for my "toilet" quality music. But I still understand your point. It would be so much nicer to hear the best sound while playing. Sound quality also adds to the experience, eh ^^?
Good stuffSednaiur wrote:Well, that was unexpected by me, to stay offline for a quarter of a year xD. I still could work onto my project and even finish a whole world while being offline. One sure could say that world 6 is a "Ninja"-world since it came and go without much notice xD. And since it is the biggest world in my project, it has a rather hugs update, which comes here:Spoiler: show
xD Thank you. But I tell you that there is something really way more crazy comming in the future ;-)PROX wrote:wow I really like those fuzzies. Also teddy bears on top of beach balls... I've officially seen everything xD.
Yes, this level is from the Mario Zone of SML2. I first liked to do one more level from that, but then I thought that would be too much. Stll, there is one lonely level left, that will be from SML2 ^^.Spinda wrote:those teddy bears on balls stem from SML2. Actually, the level appears to be SML2-themed in general.
I really like those screens and especially the SML2 love that's all over this project! I'm excited to play the full episode.
Thank you :-). These "Fuzzies" are in reality "Fuzzles". They are not from the Mario Universe but from the "Oddworld"-universe. Now one can guess what happens with some of the fuzzles, when Munch saves them xD.RudeGuy07 wrote:I really like that poster, the fuzzies and the cloud BGOs.
Very good work on everything, but I wonder how can you get past the level shown in the second to last screenshot...
Thank you for your support and comment. Yes, I will work onto this until it gets done. And I even now have an estimated release date for now. I will soon update the main post, where I tell about it :-).h2643 wrote:Holy s***, I love that SML2 inspired level! Every other screen looks great as well! Glad you're still working on this :)
So you also dislike the shading, huh? Yes, the gumballs are the only GFX that are old compared to the rest of the level's graphics, but I now updated them a bit, which can be seen here:Marina wrote:These new graphics look really cool, I espespecially like the chain chomps! However there are a few things that look a bit off. For one, I don't think the excessive shading with like 20 different colors for one graphic (especially the pipes) fits in with the other graphics that use more "traditional" 16-bit gfx. Also the spheric shading on these balls is a bit off, it makes them look like they're flat in the front like they're being pressed against the screen lol. Otherwise great job though, I like those SML2 graphics.
Thanks for your help and effort, but I cannot use luna.DLL nor luna.lua, since it get's blocked by my antivirus (I already made it a exception but it still gets blocked and does not work for some reason).Wohlstand wrote:Anyway, if you wanna re-compress musics, feel free to take source WAV's which are generated by my SPC-player and cropped by me with Audacity:
http://engine.wohlnet.ru/docs/Music/SMB ... wav/SMRPG/
The good game must have everything good: graphics, musics, sounds!
If you would use LunaLUA (no matter, will you use scripts or you will keep vanilia levels+cgfx with no custom scripts), you have able to reconvert all musics into OGG format: you can make OGG file with [oggenc -q 3 "mymusic.wav"] (quality 3/10), and gotten music file will still have GOOD quality, but less size than MP3-128 which at same time has "toilet" quality. Later LunaLUA-based SMBX will be more popular, because unlike LunaDLL, LunaDLL doesn't requires "understanding": install&play, and official LunaLUA installers are provides installation of entire SMBX with everything and with installed LunaLUA. Now its a hacker's patch which fixes lots of SMBX's bugs and adds some features to it, include support of OGG, FLAC, etc. files. And also, latest version of LunaLUA (and PGE too) has modified SDL Mixer (SDL2_mixer_ext) which also adds support of true-looped musics (for OGG files only), so, you can crop your musics to have alone loop in file which you can loop without replaying of intro part. That's a small Audacity trick to add special meta-data LOOPSTART= and LOOPEND= to have working looping music file. Now we are have almost finished support of PNG sprites instead of masked gifs via LunaLUA (put npc-12.png instead of npc-12.gif+npc-12m.gif and it will work. But will be available in NEXT release of LunaLUA), which gives you ability to apply GIFs2PNG to entire episode and have to less total size to 2.
Thank you. Let's see if the gameplay will be as good for the people, as the graphics are :-P.reghrhre wrote:Good stuff
I think, that was a false alert anyway. However if you will check out the LunaLUA download page, you will found the "Vanilia+Launcher" base which has vanilia SMBX.exe as-is and additional LunaLoader.exe which loads SMBX with working LunaLUA. You can make both variants:Sednaiur wrote: Thanks for your help and effort, but I cannot use luna.DLL nor luna.lua, since it get's blocked by my antivirus (I already made it a exception but it still gets blocked and does not work for some reason).
Otherwise I would curtainly do what you have suggested. But I will see what I can do for a better quality and sound anyways. Since I already use custom soundeffects too, I could replace some musics from the SMBX.exe, which will come in a modified verion with my project. I am sure I can do something for it. There is still some time left until the release ^^.