Topics that have reached 100 pages.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Fri Jul 11, 2014 6:33 am
TNTtimelord wrote:
1-3 of my episode.
holy crap, shikaternia and airship goods here, uh?
nice job!
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Magna
- Banned
- Posts: 1493
- Joined: Fri Jun 06, 2014 9:17 pm
Postby Magna » Fri Jul 11, 2014 8:30 am
Still only 95% complete:
I added trees because the spaces between the mountains were kinda empty.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Fri Jul 11, 2014 10:44 am
zlakerboy357 wrote:Luigifan2010 wrote:
Decided to make my own tileset based on Raster's that better fits this imo
I love the BG, but you could add some BGOs to the screen and NPCs. Otherwise I love it.
i forgot to mention it was an early work in progress haha but thanks man!
and h2643 <3
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Fri Jul 11, 2014 3:24 pm
WIP new level 5
Note: the Ukiwani do the same like in Wario Land which is swimming and jumping up when the player is near them.

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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Jul 11, 2014 4:49 pm
FEEDBACK ROUND!
CaptainSyrup wrote:WIP new level 5
Note: the Ukiwani do the same like in Wario Land which is swimming and jumping up when the player is near them.
Lookin' sweet! The background creates a nice atmosphere and I like the idea of using Wario Land enemies. I've got a few suggestions though:
Try to not make sizeables that long. You could put a short one, then a piece of land to jump over and another sizeable instead of slapping this one sizeable on there. It'd look a bit nicer and serve the same purpose. Secondly, I think you might be able to transfer the sky's colours, or atmosphere, rather, onto the green grass and bgos. So it glows a bit pink, if you get what I mean? That'd look super unique and amazing!
Blue Greed wrote:Still only 95% complete:
I added trees because the spaces between the mountains were kinda empty.
I refused to respond to the previous version as I didn't really feel like giving a lot of negative feedback at that moment, but whatever.
I love the shading on the icicle mountain thingies. I won't ask why they're completely made out of ice. The sky really fits these mountains and looks great in my opinion. But the trees are actually out of place. How about you replace them by a bottom row of clouds, so you kinda have mountains above clouds? I think that'd look nice. It just feels weird seeing these trees, half a mountain size there. At least you put the back row lower than the front row this time
Rise Up
You've gotta rise up. You've got a second chance to dance!
You've gotta rise up. Oh it's ever sweet beneath your feet!
You've gotta rise up. Show em how we run when the day is flood!
You've gotta rise up. Like a Phoenix through the flame!
You've gotta rise up! That's how you get on top, that's how you stay on top!
You've gotta rise up! When they eliminate you've gotta levitate!
You've gotta rise up! When they give you pain you've gotta up the game!
You've gotta rise up! Like a Phoenix through some motherfucking flames!
Anyways, this is a conveyor belt inspired tileset. It can also serve purpose in factories and maybe even in ghost houses, to an extend. I'll release it in the next update of my graphics pack. Thoughts?
Shit I forgot to fill the right part. Imagine there was something there.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Fri Jul 11, 2014 8:22 pm
(click to view full size)
Let it be known that I really LOVE making castles. Now guys, this is ***basic*** blueprint of the castle so I have yet to add NPCs, bgo's, etc. The question is, what should be in the basement? Should I make a good ol' Invasion reference?
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Ragunne
- Guest
Postby Ragunne » Fri Jul 11, 2014 9:30 pm
Luigifan2010 wrote:
(click to view full size)
Let it be known that I really LOVE making castles. Now guys, this is ***basic*** blueprint of the castle so I have yet to add NPCs, bgo's, etc. The question is, what should be in the basement? Should I make a good ol' Invasion reference?
This looks so beautiful!
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Fri Jul 11, 2014 9:32 pm
Ragunne wrote:Luigifan2010 wrote:
(click to view full size)
Let it be known that I really LOVE making castles. Now guys, this is ***basic*** blueprint of the castle so I have yet to add NPCs, bgo's, etc. The question is, what should be in the basement? Should I make a good ol' Invasion reference?
This looks so beautiful!
thank you thank you <33
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jul 12, 2014 9:25 am
Of course, one of my jobs in making a graphics pack is expanding existing tilesets. Here's some changes I made to the Black Castle Tileset. The ?-Block is now styled like the M&L: Dream Team "Dark Block" enemy. But what would the dark block be without aggressive behaviour?
Ignore the watermark.

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XerX
- Phanto

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Sat Jul 12, 2014 9:36 am
Here are a few screenies from my project, The Mystery of the Golden Palace.
Emral wrote:Of course, one of my jobs in making a graphics pack is expanding existing tilesets. Here's some changes I made to the Black Castle Tileset. The ?-Block is now styled like the M&L: Dream Team "Dark Block" enemy. But what would the dark block be without aggressive behaviour?
Ignore the watermark.

BTW, That is awesome.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jul 12, 2014 11:30 am
SparkleYoshiFan wrote:Here is a new new new HUGE level screenshot showcase!
This level calls: "The volcano's of Subcon.
As you might see the level plays in subcon wich now is burned and nightmarish since its friendly past.
Screenshots:
Please let me know what you guys think.
Looks like a solid level, keep it up!
Blank wrote:Here are a few screenies from my project, The Mystery of the Golden Palace.
Also looking nice! Can't complain!
Here's a mean thing. It's a coin brother. Or is it?

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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sat Jul 12, 2014 1:10 pm
Nope, Holographic Bro.
Gimme those graphics now! Their wonderful.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sat Jul 12, 2014 1:15 pm
WIP

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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Postby AirShip » Sat Jul 12, 2014 1:16 pm
As some have requested I did the thickest brambles.

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Mudkip
- Lakitu

- Posts: 458
- Joined: Mon Jan 06, 2014 11:35 pm
Postby Mudkip » Sat Jul 12, 2014 1:19 pm
You're the greatest, AirShip.
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Kyo
- Rocky Wrench

- Posts: 636
- Joined: Fri Dec 20, 2013 2:12 pm
Postby Kyo » Sat Jul 12, 2014 1:40 pm
AirShip wrote:As some have requested I did the thickest brambles.

Screw you, you should have done this tileset before I started designing a bramble levels. This looks fucking amazing.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Sat Jul 12, 2014 7:29 pm
badumtss
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: any
Postby MrPunchia » Sat Jul 12, 2014 7:35 pm
Luigifan2010 wrote:
badumtss
Yuck.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Sat Jul 12, 2014 7:52 pm
Well, I made my Princess Cliche reference at least 
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