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Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Sun Aug 31, 2014 8:41 pm
by Mista Epic
Ghost please stop. There's too much hype.

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Sun Aug 31, 2014 8:41 pm
by Julia Pseudo
Oh shit this is some real progress, very exciting, very exciting.

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Sun Aug 31, 2014 9:17 pm
by Axiom
Is each NPC its own class or do you have base classes for the NPC's that you inherit and such?

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Sun Aug 31, 2014 9:34 pm
by aero
SnifitGuy wrote:And by NPCs, you mean complete with behaviors or no?
They don't have AI or anything like that, just: placement, animation, and direction in the editor with some variables.
Luigifan2010 wrote:Is each NPC its own class or do you have base classes for the NPC's that you inherit and such?
I have just one NPC class which goes through a Select Case (VB's equivalent of switch) to set the variables. This will; however, be separate from the NPC section in a game-play class when I get to it.

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Sun Aug 31, 2014 9:41 pm
by SMBXxer
GhostHawk wrote:
Mista Epic wrote: UPDATE

I finished adding Super Mario World NPCs to the editor. Next up is the Miscellaneous NPCs, and then, ACTUAL GAMEPLAY.

Screenshot:
Spoiler: show
Image
OH MY GOD I JUST CAME SO MUCH I THINK I HAD A 5 MINUTE MULTI-HEART ATTACK.
Wow, just wow, this is... amazing.
I can't even describe how much hype is here.
Good luck in the future, hero of SMBX.

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Sun Aug 31, 2014 11:36 pm
by Thundaga_T2
I like that the Shell-less Koopas are actually graphically correct now

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Sun Aug 31, 2014 11:58 pm
by aero
>mfw hype twice in the same day
Spoiler: show
Image
That's right guys, all the place-able NPCs have been implemented, and game-play development will be starting tomorrow after I check a few things and make some finalizations. By Christmas, there should be something for you guys to play with, since there isn't much other than the editor right now, but for now I'll start sending copies of the editor to beta testers to ensure you guys get high quality work. Thank you to everyone who has taken an interest in the development so far!

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Sun Aug 31, 2014 11:59 pm
by FanofSMBX
Will there be snow???
Also that was fast!

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Mon Sep 01, 2014 12:02 am
by aero
FanofSMBX wrote:Will there be snow???
Also that was fast!
Snow can be added through custom graphics, and there's a slippery setting for tiles if that's what you're getting at.

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Mon Sep 01, 2014 12:42 am
by Wohlstand
GhostHawk wrote:
FanofSMBX wrote:Will there be snow???
Also that was fast!
Snow can be added through custom graphics, and there's a slippery setting for tiles if that's what you're getting at.
I think for OpenGL's layer over backgroung and over everything for immitate weather effects, I.e. insteat trash your screen with BGO's like "snow" or "rain" use the huge rectangle with animated texture. Or better: you can make one flake sprite and render falling snow/rain by software.
You have a big brother of OpenGL which calling as DirectX, use them ;-)

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Mon Sep 01, 2014 2:03 am
by Thundaga_T2
I think it would look better if the editor had a weather toggle feature which uses graphics that can be customized to the user's needs. So if the user wanted different snow graphics they can change them, but the editor itself places the snow into the levels. As if it were an in-engine thing. Rather than having to fill the levels with BGOs for it, or if people want there to be partial sections with no snow, have an area select (like water) that makes it snow in that spot only.

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Mon Sep 01, 2014 3:00 am
by aero
Thundaga_T2 wrote:I think it would look better if the editor had a weather toggle feature which uses graphics that can be customized to the user's needs. So if the user wanted different snow graphics they can change them, but the editor itself places the snow into the levels. As if it were an in-engine thing. Rather than having to fill the levels with BGOs for it, or if people want there to be partial sections with no snow, have an area select (like water) that makes it snow in that spot only.
Oh, that's what you guys mean. Yeah, I was thinking of adding a weather system for desert levels line in NSMBW but I could make snow work too.

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Mon Sep 01, 2014 3:01 am
by Astronaut
Thundaga_T2 wrote:I think it would look better if the editor had a weather toggle feature which uses graphics that can be customized to the user's needs. So if the user wanted different snow graphics they can change them, but the editor itself places the snow into the levels. As if it were an in-engine thing. Rather than having to fill the levels with BGOs for it, or if people want there to be partial sections with no snow, have an area select (like water) that makes it snow in that spot only.
+1

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Mon Sep 01, 2014 3:15 am
by Julia Pseudo
Oh holy shit this is exciting GhostHawk. Gameplay is going to exist soon... The hype could not be any more real!

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Mon Sep 01, 2014 12:51 pm
by Lunar Chris
GhostHawk wrote:
Thundaga_T2 wrote:I think it would look better if the editor had a weather toggle feature which uses graphics that can be customized to the user's needs. So if the user wanted different snow graphics they can change them, but the editor itself places the snow into the levels. As if it were an in-engine thing. Rather than having to fill the levels with BGOs for it, or if people want there to be partial sections with no snow, have an area select (like water) that makes it snow in that spot only.
Oh, that's what you guys mean. Yeah, I was thinking of adding a weather system for desert levels line in NSMBW but I could make snow work too.
I think that would be a great idea! A weather system will make levels feel realistic and diverse.

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Mon Sep 01, 2014 1:14 pm
by zioy
The hype is real......

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Mon Sep 01, 2014 2:42 pm
by Axiom
GhostHawk wrote:>mfw hype twice in the same day
Spoiler: show
Image
That's right guys, all the place-able NPCs have been implemented, and game-play development will be starting tomorrow after I check a few things and make some finalizations. By Christmas, there should be something for you guys to play with, since there isn't much other than the editor right now, but for now I'll start sending copies of the editor to beta testers to ensure you guys get high quality work. Thank you to everyone who has taken an interest in the development so far!
holy crap dude you work fast

saving and loading is working too?

oh yeah i meant to ask, will this be open source at any point? say when you're done with development maybe someone else can pick it up?

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Mon Sep 01, 2014 3:01 pm
by aero
Luigifan2010 wrote:
GhostHawk wrote:>mfw hype twice in the same day
Spoiler: show
Image
That's right guys, all the place-able NPCs have been implemented, and game-play development will be starting tomorrow after I check a few things and make some finalizations. By Christmas, there should be something for you guys to play with, since there isn't much other than the editor right now, but for now I'll start sending copies of the editor to beta testers to ensure you guys get high quality work. Thank you to everyone who has taken an interest in the development so far!
holy crap dude you work fast

saving and loading is working too?

oh yeah i meant to ask, will this be open source at any point? say when you're done with development maybe someone else can pick it up?
Saving and loading works, but there's a lot of cleanup that needs to be done. This will be open source when I get a community going for it, but copies of the beta's source code will be given to beta testers for debugging.

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Mon Sep 01, 2014 3:14 pm
by Axiom
OH FRICK YES B)

I used to code in VB.NET before I switched to C#, so hopefully I'll be of some use

Re: Visual Super Mario Bros. X (VSMBX) Thread

Posted: Mon Sep 01, 2014 3:50 pm
by aero
Luigifan2010 wrote:OH FRICK YES B)

I used to code in VB.NET before I switched to C#, so hopefully I'll be of some use
It's really so errors can be found in the debugger and the bad code will show right up rather than having an unhelpful error message coming up, but yeah if you understand C# you'll do fine with VB.