WIP Graphics Showcase III

Share anything artistic that you've made, like short stories, drawings, and music.

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Taycamgame
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Re: WIP Graphics Showcase III

Postby Taycamgame » Thu Dec 21, 2017 12:26 pm

Image
Simply a reskin of various tiles, and yes, I know it's not greatly detailed, but i haven't got much experience with graphic design.

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Re: WIP Graphics Showcase III

Postby PixelPest » Sun Dec 24, 2017 9:22 am

Taycamgame wrote:Image
Simply a reskin of various tiles, and yes, I know it's not greatly detailed, but i haven't got much experience with graphic design.
There's not enough contrast so they look very flat

Taycamgame
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Re: WIP Graphics Showcase III

Postby Taycamgame » Sun Dec 24, 2017 10:05 am

PixelPest wrote:
Taycamgame wrote:Image
Simply a reskin of various tiles, and yes, I know it's not greatly detailed, but i haven't got much experience with graphic design.
There's not enough contrast so they look very flat
Do you mean all those tiles or just a few of them?

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Re: WIP Graphics Showcase III

Postby PixelPest » Sun Dec 24, 2017 10:25 am

Taycamgame wrote:
PixelPest wrote:
Taycamgame wrote:Image
Simply a reskin of various tiles, and yes, I know it's not greatly detailed, but i haven't got much experience with graphic design.
There's not enough contrast so they look very flat
Do you mean all those tiles or just a few of them?
Pretty much all of them

Taycamgame
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Re: WIP Graphics Showcase III

Postby Taycamgame » Sun Dec 24, 2017 10:46 am

What is the best way to make tilesets? The compiler tool I was using is good, but it is easy to make mistakes with blocks that are meant to go together. Is there a way to set out the tiles in a grid?

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Re: WIP Graphics Showcase III

Postby PixelPest » Sun Dec 24, 2017 11:03 am

Taycamgame wrote:What is the best way to make tilesets? The compiler tool I was using is good, but it is easy to make mistakes with blocks that are meant to go together. Is there a way to set out the tiles in a grid?
I usually just work on a large canvas so that I can see how things fit together and then export the blocks manually after to their respective files

Emral
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Re: WIP Graphics Showcase III

Postby Emral » Sun Dec 24, 2017 11:05 am

Taycamgame wrote:What is the best way to make tilesets? The compiler tool I was using is good, but it is easy to make mistakes with blocks that are meant to go together. Is there a way to set out the tiles in a grid?
I recommend a tileset sheet for making tilesets from scratch, and later importing them one by one. The importing step is a bit tedious, but you have a lot of control over arrangement and get a good overview. Here's a little template:
[rimg]https://i.imgur.com/YJMasX0.png[/rimg]
If you're using Paint.NET, you can add a new layer in the "Layers" window (you can open it in the top right with one of the buttons) and start drawing your tiles without interfering with the grid. The grid on this example sheet are 16x16 pixels, which is exactly half of SMBX's tile size. Since SMBX's graphics are at twice of normal resolution though, you can resize the entire sheet once you're done and start moving the tiles over to what they should replace.
Here's an example of how a finished sheet might look like. These are a tileset I made for the Make a Good Megaman Level 2 Contest game, and a rip of the crystal tileset from Kirby Squeak Squad:
[rimg]https://i.imgur.com/Eq9BU2g.png[/rimg][rimg]https://i.imgur.com/NUTFV7H.png[/rimg]

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Sun Dec 24, 2017 11:04 pm

Added some hills.
Spoiler: show
Image

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Re: WIP Graphics Showcase III

Postby Maxjacinto2 » Tue Jan 16, 2018 8:59 pm

I'm re-shading the SMW Luigi into SMB3 style, and I'll eventually reshade the 7 current sprites he has, you know, small, big, fire, ice, etc. I also may use this for my episode, but, not really sure. If anyone would like to help me with it, feel free to do it! Please do ;-;
Spoiler: show
Image

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Re: WIP Graphics Showcase III

Postby PixelPest » Tue Jan 16, 2018 9:59 pm

I think the shading on the chin is a little excessive in some of the sprites

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Re: WIP Graphics Showcase III

Postby Maxjacinto2 » Wed Jan 17, 2018 4:12 pm

Thanks for pointing that out, I'll be sure to fix the shading when I get back into editing it.

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Fri Jan 26, 2018 3:31 pm

Wasn't satisfied with the first 2, so here's the final rendition (hopefully) of an airship tileset/tank (Yes I will make tank wheels)tileset:
Spoiler: show
Image

xDestroy
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Re: WIP Graphics Showcase III

Postby xDestroy » Fri Jan 26, 2018 8:44 pm

PROX wrote:Wasn't satisfied with the first 2, so here's the final rendition (hopefully) of an airship tileset/tank (Yes I will make tank wheels)tileset:
Spoiler: show
Image
these honestly look like logs more then a airship or tank tileset

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Fri Jan 26, 2018 9:08 pm

xDestroy wrote:
PROX wrote:Wasn't satisfied with the first 2, so here's the final rendition (hopefully) of an airship tileset/tank (Yes I will make tank wheels)tileset:
Spoiler: show
Image
these honestly look like logs more then a airship or tank tileset
well that's the point.

PopYoshi
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Re: WIP Graphics Showcase III

Postby PopYoshi » Fri Jan 26, 2018 9:38 pm

PROX wrote:
xDestroy wrote:
PROX wrote:Wasn't satisfied with the first 2, so here's the final rendition (hopefully) of an airship tileset/tank (Yes I will make tank wheels)tileset:
Spoiler: show
Image
these honestly look like logs more then a airship or tank tileset
well that's the point.
Airship and tanks tilesets always look like logs

Unless you add some extra details like metallic parts

PROX
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Re: WIP Graphics Showcase III

Postby PROX » Sat Jan 27, 2018 12:20 am

speaking of which:
Spoiler: show
Image

erkyp3rky
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Re: WIP Graphics Showcase III

Postby erkyp3rky » Sat Jan 27, 2018 6:40 am

PROX wrote:speaking of which:
Spoiler: show
Image
PROX, I'm not one for darkish/less cartoony graphics but that is just sexy.

PopYoshi
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Re: WIP Graphics Showcase III

Postby PopYoshi » Sat Jan 27, 2018 7:14 am

PROX wrote:speaking of which:
Spoiler: show
Image
Ok, you closed my mouth

Man, where you learned to make graphics like that? apart of practicing?

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Re: WIP Graphics Showcase III

Postby FireyPaperMario » Sat Jan 27, 2018 12:09 pm

The_Loaf_Lord wrote:PROX, I'm not one for darkish/less cartoony graphics but that is just sexy.
What's so sexy about PROX's Custom Graphics?

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Re: WIP Graphics Showcase III

Postby Snessy the duck » Sat Jan 27, 2018 12:19 pm

MarioRPGExpert93 wrote:
The_Loaf_Lord wrote:PROX, I'm not one for darkish/less cartoony graphics but that is just sexy.
What's so sexy about PROX's Custom Graphics?
They're really good.


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