Share and discuss custom SMBX graphics.
Moderator: Userbase Moderators
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loop
- Ninji

- Posts: 984
- Joined: Sun Apr 17, 2016 5:56 pm
- Flair: i may be dumb but im not stupid!
- Pronouns: he/him/they
Postby loop » Sat Aug 20, 2016 8:43 pm
Hernan23Pro wrote:Jayce 777 wrote:Hernan23Pro wrote:
Oh man,i wanted to use this but i didn't find LunaDLL nowhere,and every download link is broken 
Turn it into a lua source file. Copy the codes from the txt, then paste it into a lua source file.  I hope it helps!
I tried downloading lua too but nothing.
Hernan23Pro wrote:It says ''Unexpected end of data'' and ''vc_redist.x86.exe is corrupted'' :/
It's something from my pc? is Windows XP SP3 32-Bits
Strange. I have no experience with programming, but I have a feeling that your PC is not reading it right. Try re-extracting it.
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Yoshi021
- Gold Yoshi Egg

- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
- Flair: :)
- Pronouns: He/Him
Postby Yoshi021 » Sat Aug 20, 2016 8:50 pm
Try using the vc_redist.x86.exe that comes with LunaLua.
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Hernan23Pro
- Bit

- Posts: 60
- Joined: Sun Aug 07, 2016 10:20 pm
Postby Hernan23Pro » Sun Aug 21, 2016 12:57 pm
Yoshi021 wrote:Try using the vc_redist.x86.exe that comes with LunaLua.
I'ts something from windows,i tried extracting that windows thing and nothing happens.
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Squishy Rex
- Kain

- Posts: 1978
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Postby Squishy Rex » Fri Aug 26, 2016 6:29 am
So it's been nearly a year since the last update, what's happened with this Pack?
Well, it has been slowly growing since the release of v1.8 and while there is no update in the near future, another massive update will occur, with the following changes:
-The next update will jump to v2.0.
- New content as always.
- Games with remakes (example: SMB3) will be separated respective platform folders. SMB3 will have a NES folder and a SNES folder for respective styled graphics.
- Graphics will now only be made in the PNG maskless format seen supported in both PGE and SMBX38A/SMBX 1.4.2.
- The next update will contain graphics from over 100 different games, both original and remakes.
- The next update will resume using the classic downloadable zip file as opposed to the Onedrive library.
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CreatorForce
- Eerie

- Posts: 722
- Joined: Sun Jan 19, 2014 12:41 am
Postby CreatorForce » Sat Aug 27, 2016 10:17 am
I'm still like your Graphics. Good for use my project :p. Hopefully i wanna see more update this GFX. Keep up.
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World Star 9
- Bit

- Posts: 63
- Joined: Wed Jun 29, 2016 12:52 am
Postby World Star 9 » Fri Sep 09, 2016 5:05 pm
Now this is something to be proud of!
One Problem: The Majority of the SMB1 stuff is 8-bit but the folder has 8 and 16-bit SMB1 graphics, are the 16-bit SMB1 graphics somewhere else? If not, the 8 and 16-bit SMB1 graphics should be separate.
This pack is GLORIUS otherwise! 
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Emral
- Cute Yoshi Egg

- Posts: 9861
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Sep 10, 2016 10:40 pm
Squishy Rex wrote:- Games with remakes (example: SMB3) will be separated respective platform folders. SMB3 will have a NES folder and a SNES folder for respective styled graphics.
Will this also mean that custom graphics which don't follow any SMAS style will finally be categorised properly, rather than thrown together with all the ACTUAL SMB3 graphics?
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Squishy Rex
- Kain

- Posts: 1978
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Postby Squishy Rex » Sat Sep 10, 2016 11:41 pm
Either that, or they'll follow SMAS stylings.
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Mooshry
- Spiny

- Posts: 29
- Joined: Fri May 20, 2016 12:21 pm
Postby Mooshry » Sun Sep 25, 2016 10:20 am
Squish! Where is 1.9? (I hope it has Starfy in it....)
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RhysOwens
- Buster Beetle

- Posts: 423
- Joined: Fri Apr 22, 2016 2:53 am
Postby RhysOwens » Sun Oct 09, 2016 8:14 am
Mooshry wrote:Squish! Where is 1.9? (I hope it has Starfy in it....)
The next update will be 2.0.
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Mooshry
- Spiny

- Posts: 29
- Joined: Fri May 20, 2016 12:21 pm
Postby Mooshry » Tue Oct 18, 2016 9:29 pm
RhysOwens wrote:Mooshry wrote:Squish! Where is 1.9? (I hope it has Starfy in it....)
The next update will be 2.0.
How?! Why?! 
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu Oct 20, 2016 10:55 am
Hey Squishy, could you please rip some of those SMW Styled SMB3 enemies you posted in the WIP Graphics Showcase for the next version?
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Snessy the duck
- Birdo

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sat Oct 22, 2016 8:05 am
So, for some reason, the .zip is empty! Is it a problem with the pack or am I the only one experiencing it?
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loop
- Ninji

- Posts: 984
- Joined: Sun Apr 17, 2016 5:56 pm
- Flair: i may be dumb but im not stupid!
- Pronouns: he/him/they
Postby loop » Sun Oct 23, 2016 2:51 pm
Snessy the duck wrote:So, for some reason, the .zip is empty! Is it a problem with the pack or am I the only one experiencing it?
Strange. I am pretty sure that it wasn't properly downloaded.
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Snessy the duck
- Birdo

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Tue Oct 25, 2016 11:43 am
Jayce 777 wrote:Snessy the duck wrote:So, for some reason, the .zip is empty! Is it a problem with the pack or am I the only one experiencing it?
Strange. I am pretty sure that it wasn't properly downloaded.
Well, maybe I just did something wrong with OneDrive, I dunno? Could someone please provide me a MediaFire or Dropbox link?
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Squishy Rex
- Kain

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Postby Squishy Rex » Thu Nov 10, 2016 3:34 am
Mooshry wrote:RhysOwens wrote:Mooshry wrote:Squish! Where is 1.9? (I hope it has Starfy in it....)
The next update will be 2.0.
How?! Why?! 
The next update will be 2.0 as the pack itself is undergoing a multitude of changes which will make it a lot different to the versions currently available. Skipping it ahead from 1.8 to 2.0 gives it a fresh start and makes it a little less affiliated with previous versions, mainly due to the fact that graphics I make from the release of 1.8 onwards will be in maskless PNG format because: 1) I'm trying to keep it up to date with the software we now have available. 2) PNG's take up less space and don't require masks unlike GIFs. 3) It makes making graphics quicker and to some degree easier.
Snessy the duck wrote:Jayce 777 wrote:Snessy the duck wrote:So, for some reason, the .zip is empty! Is it a problem with the pack or am I the only one experiencing it?
Strange. I am pretty sure that it wasn't properly downloaded.
Well, maybe I just did something wrong with OneDrive, I dunno? Could someone please provide me a MediaFire or Dropbox link?
Not sure what the issue is there, it could be just you. I'll upload a Mediafire link once I get home as an alternate download.
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FireyPaperMario
- Wart

- Posts: 6206
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Postby FireyPaperMario » Thu Nov 10, 2016 8:01 am
Oh nice graphics you got there Squishy Rex, looking forward for v1.9 or 2.0! ^_^
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LTIan
- Fighter Fly

- Posts: 49
- Joined: Sun Jan 12, 2014 10:44 pm
Postby LTIan » Fri Nov 11, 2016 10:46 pm
Hey, Rex?
Are you planning on adding more World Map-related graphics and stuff?
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Squishy Rex
- Kain

- Posts: 1978
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Postby Squishy Rex » Sun Nov 13, 2016 4:53 am
LTIan wrote:Hey, Rex?
Are you planning on adding more World Map-related graphics and stuff?
Yes I am, however, it's not solely Mario graphics. I'm breaking my pack away from "just Mario" and including graphics from tons of different games, across a multitude of platforms. You'll be able to choose from World Map graphics that not only come directly from Mario games, but also many different RPG games like Dragon Warrior/Dragon Quest, Metal Max and The Legend of Zelda to name a small few.
Also here's the new and (hopefully) final Supporter's Bar, that just so happens to look a little less Mario-styled.

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Squishy Rex
- Kain

- Posts: 1978
- Joined: Sat Dec 21, 2013 4:30 am
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Postby Squishy Rex » Fri Nov 18, 2016 7:16 am
From now on, each week I will be posting a progress update for you all to see what's going on and what is being added. This week has been mostly Mega Man themed with progress on a full Mega Man 1 rip nearing the halfway point. All of the enemies have been ported and well as two full Stages worth of tilesets. There is more to come however. Secondly after recently re-discovering Bistro Recipe ( a sorta kinda Pokemon clone) I have begun to port all of the 80+ Foodon Enemies plus some of the other graphics from the game. Also remember if there's any games you want to see get ported to SMBX/PGE format let me know in the comments and I will see what I can do.
Weekly Progress Update:
Mega Man (NES)
- Enemies (Completed)
- Bomb Man Stage Tileset (Completed)
- Cut Man Stage Tileset (Completed)
- Elec Man Stage Tileset (In Progress)
- Fire Man Stage Tileset (In Progress)
- Guts Man Stage Tileset (Not Started)
- Ice Man Stage Tileset (Not Started)
- Dr Wily Stages Tilesets (In Progress)
- Friendly NPCs (In Progress)
- Robot Masters Bosses (In Progress)
- Yellow Devil Boss (Not Started)
- Dr Wily Bosses (Not Started)
- Items (In Progress)
Bistro Recipe (GBC)
- Foodon Enemies (In Progress)
- Mugshots (Not Started)
- Foods (In Progress)
- Ingredients (In Progress)
- Miscellaneous Sprites (Not Started)
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