Re: SMBX2 (2.0 Beta 3)
Posted: Sun Nov 12, 2017 7:29 pm
After the stuff happened to Horikawa not too long ago has SMBX 2.0 been cancelled?
noPokemonLyle wrote:After the stuff happened to Horikawa not too long ago has SMBX 2.0 been cancelled?
Could be doable as a tweak but not a priority rnGoomba98 wrote:Are you guys going to give non-SMW Koopas (and Buzzy Beetles, by extension) the ability to recover from being knocked into their shells, just like the official games? (And speaking of which, will you give Spinies the ability to be knocked into their shells as well, like in SMB3?)
I don't think that's going to be something that gets fixedGoomba98 wrote:That reminds me - are you going to fix the fact that Mario's death animation still plays when falling into a pit? Or is that not a priority either?
It's something that doesn't happen in the original games, but I agree that it's not much of a priority.Matt_The_Slime wrote:I don't think that's going to be something that gets fixedGoomba98 wrote:That reminds me - are you going to fix the fact that Mario's death animation still plays when falling into a pit? Or is that not a priority either?
It looks really awkward, and doesn't happen in the original games at all.HenryRichard wrote:What exactly is wrong with it?
"serial stalker"? can you explain that?Quantix wrote:Long story short, she's left the internet for an indefinite time to ward off a serial stalker.
I thought we were done with this a long time ago.Pop Yoshi Bros wrote:"serial stalker"? can you explain that?Quantix wrote:Long story short, she's left the internet for an indefinite time to ward off a serial stalker.
Did you try to make 4 frame sprites for sprites that only have one frame?Teemster2 wrote:This may not be the place to put this as it may not be a bug for 2.0 but several of my levels on the world map including the Hammer Bro's, Nippers and all of the black squares numbered 1-10 are messing up. They are showing the same icon repeated 4 times in a row from up to down. For example The black square will be 4 of the same square instead of just the single black level tile. I never researched how to post screenshots yet but I can do that if you guys need some. I think it's just a graphic issue but not sure.
So it looks like this (The S representing the black square)
S
S
S
S
There should only be one single graphic icon. Not all of my levels do this. Any ideas?
No I just added custom level sprites from the big graphics pack and others in place of the dummy blocks and they worked fine for my original 1.3 but for Beta3 they are showing up as multiples in the level pick list and on the world map. It appears to be only custom levels I added. The SMW level icons work fine so I may just stick with those.Electriking wrote:Did you try to make 4 frame sprites for sprites that only have one frame?Teemster2 wrote:This may not be the place to put this as it may not be a bug for 2.0 but several of my levels on the world map including the Hammer Bro's, Nippers and all of the black squares numbered 1-10 are messing up. They are showing the same icon repeated 4 times in a row from up to down. For example The black square will be 4 of the same square instead of just the single black level tile. I never researched how to post screenshots yet but I can do that if you guys need some. I think it's just a graphic issue but not sure.
So it looks like this (The S representing the black square)
S
S
S
S
There should only be one single graphic icon. Not all of my levels do this. Any ideas?
If I'm not wrong dummy blocks doesn't work with the 2.0Teemster2 wrote:No I just added custom level sprites from the big graphics pack and others in place of the dummy blocks and they worked fine for my original 1.3 but for Beta3 they are showing up as multiples in the level pick list and on the world map. It appears to be only custom levels I added. The SMW level icons work fine so I may just stick with those.
Actually, Dummy Blocks DO work with 2.0, he means animated ones like Hammer Brothers, animated dummy blocks don't work.Pop Yoshi Bros wrote:If I'm not wrong dummy blocks doesn't work with the 2.0Teemster2 wrote:No I just added custom level sprites from the big graphics pack and others in place of the dummy blocks and they worked fine for my original 1.3 but for Beta3 they are showing up as multiples in the level pick list and on the world map. It appears to be only custom levels I added. The SMW level icons work fine so I may just stick with those.
That may not alwaya be the case. SMBX2 uses dummy slots for new behaviours, so even if they aren't being used now, they might be in future versions. However, from beta 4 we're starting to add "free" slots to these, so people have dummy objects they can guarantee won't be taken over by new behaviour.Westretroman wrote:Actually, Dummy Blocks DO work with 2.0, he means animated ones like Hammer Brothers, animated dummy blocks don't work.Pop Yoshi Bros wrote:If I'm not wrong dummy blocks doesn't work with the 2.0Teemster2 wrote:No I just added custom level sprites from the big graphics pack and others in place of the dummy blocks and they worked fine for my original 1.3 but for Beta3 they are showing up as multiples in the level pick list and on the world map. It appears to be only custom levels I added. The SMW level icons work fine so I may just stick with those.