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Darkonius Mavakar
- Torpedo Ted

- Posts: 1783
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Sun May 08, 2016 9:33 am
Despite having left The team for a bit, i know that zlaker, Bison and Seddy are working on a few levels
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Sun May 08, 2016 8:10 pm
TNTtimelord wrote:Between 9-10 on a scale of 1-10, how dead is this project?
10
I will explain you how so death is this. Since Valtteri went to the Armada we don't have real progress, maybe is these years we've made 4-5 levels (?) and as you can see, most of level designers are dead or they lost the enthusiasm on the project (oh and without mention there are some level designer that haven't even sent one level since they joined on the LD team).
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Quantix
- Chain Chomp

- Posts: 333
- Joined: Tue Jan 26, 2016 5:04 pm
Postby Quantix » Sun May 08, 2016 8:22 pm
This episode's never seeing the light of day, is it?
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Sun May 08, 2016 8:47 pm
It will because I'm not going to give up on it.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Sun May 08, 2016 8:52 pm
Not everything is so bad, we have a decent progress and would be a shame throw all the work to the trash. In my opinion the only way to revive this is renovate the level designer team, Valtteri could add members that are interested and remove the inactive ones (it's only a suggestion). Although to be honest, if we keep so, there won't future to the project.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Sun May 08, 2016 10:28 pm
DarkMecha wrote:Not everything is so bad, we have a decent progress and would be a shame throw all the work to the trash. In my opinion the only way to revive this is renovate the level designer team, Valtteri could add members that are interested and remove the inactive ones (it's only a suggestion). Although to be honest, if we keep so, there won't future to the project.
I suggest keeping the active people and firing the ones that have either done nothing or haven't been active recently.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Postby MECHDRAGON777 » Sun May 08, 2016 10:30 pm
DarkMecha wrote:Not everything is so bad, we have a decent progress and would be a shame throw all the work to the trash. In my opinion the only way to revive this is renovate the level designer team, Valtteri could add members that are interested and remove the inactive ones (it's only a suggestion). Although to be honest, if we keep so, there won't future to the project.
I would like to join if that would happen.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1783
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Mon May 09, 2016 8:54 am
I can work on my TI3 levels once summer vacations thing start, if that's ok to Valtteri
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mariogeek2
- Rocky Wrench

- Posts: 697
- Joined: Tue Jan 28, 2014 5:46 pm
Postby mariogeek2 » Mon May 09, 2016 11:23 am
What levels need finishing? Maybe we could have design contests to determine who gets in or stays in?
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Postby Mable » Mon May 09, 2016 11:29 am
MECHDRAGON777 wrote:
I would like to join if that would happen.
Nah, people like you and me and others won't be accepted. Our design is not good enough for this project.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon May 09, 2016 1:01 pm
This project is not dead. The problem is 90% of the Level Designers are barley active, Valtteri is working on the CC12 episode and Red Yoshi is somewhere in outer space. I would do shit for this thing if school wasn't eating up my time.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Postby Mable » Mon May 09, 2016 3:00 pm
zlakergirl357 wrote:This project is not dead. The problem is 90% of the Level Designers are barley active, Valtteri is working on the CC12 episode and Red Yoshi is somewhere in outer space. I would do shit for this thing if school wasn't eating up my time.
Well, tbh I would help out to this actually tbh. But then again i doubt i meet the standards all of you have for this.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon May 09, 2016 3:03 pm
Tinkerbell wrote:zlakergirl357 wrote:This project is not dead. The problem is 90% of the Level Designers are barley active, Valtteri is working on the CC12 episode and Red Yoshi is somewhere in outer space. I would do shit for this thing if school wasn't eating up my time.
Well, tbh I would help out to this actually tbh. But then again i doubt i meet the standards all of you have for this.
At this point, I would take anyone into the team considering we have 0 progress done.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Postby Mable » Mon May 09, 2016 3:19 pm
I guess Valtteri and the other leaders and designers decide who to take into the team and there isn't really many they could choose.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Mon May 09, 2016 3:47 pm
zlakergirl357 wrote:At this point, I would take anyone into the team considering we have 0 progress done.
But we've made 30 levels since I became responsible for this project. The progress isn't as fast as you'd hope for but it's not nonexistent as you keep saying.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon May 09, 2016 3:50 pm
Valtteri wrote:Ok that's bullshit. We've made 30 levels since I became responsible for this project. The progress isn't as fast as you'd hope for but it's not nonexistent as you keep saying.
Except we haven't even made more than 10 levels this year alone and we're already in May. There is no denial that we're barley making progress.
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Gameinsky
- Snifit

- Posts: 240
- Joined: Thu Dec 11, 2014 10:59 am
Postby Gameinsky » Sun May 15, 2016 9:04 am
I guess it's a good time to ask this again:
Since there's been little progress lately and SMBX 2.0 is about to come out will this episode adopt its gimmicks to showcase to the community? (Like how TI2 showcased 1.3's strengths)
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MUFASA RKG
- Bot

- Posts: 56
- Joined: Wed Apr 20, 2016 11:21 am
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Postby MUFASA RKG » Sun May 15, 2016 9:13 am
Can I offer some aid in creating levels? I would like to be part of this project.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Postby underFlo » Sun May 15, 2016 11:34 am
smbx 2.0 isn't a project that uses levels.
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Sun May 15, 2016 12:46 pm
Spinda wrote:smbx 2.0 isn't a project that uses levels.
MUFASA RKG was obviously talking about The Invasion 3.
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