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Re: The NEW SMBX CGFX Pack v1.1 (Released)
Posted: Tue Sep 30, 2014 9:00 pm
by Superiorstar
I'm sorry Squishy rex, but you don't know how to make a proper gfx pack. I see some SMW stuff in the SMB3 section and SMB1 8-bit in the SMB1 all-stars in the same gfx folder. Anyways this was bugging me since I first downloaded this and I thought I should tell you about it.
Re: The NEW SMBX CGFX Pack v1.1 (Released)
Posted: Wed Oct 01, 2014 1:48 am
by Waddle
Superiorstar wrote:I'm sorry Squishy rex, but you don't know how to make a proper gfx pack.
That's a bit rude. Do really find organizing THAT important? It's all about the graphics, eh?
Re: The NEW SMBX CGFX Pack v1.1 (Released)
Posted: Wed Oct 01, 2014 8:57 am
by RudeGuy
Superiorstar wrote:I'm sorry Squishy rex, but you don't know how to make a proper gfx pack. I see some SMW stuff in the SMB3 section and SMB1 8-bit in the SMB1 all-stars in the same gfx folder. Anyways this was bugging me since I first downloaded this and I thought I should tell you about it.
That's why we have to tell him where there are those things. He may be busy doing that.
Talking about this, I've seen that there is a SMB3 water BGO in the SMB2 BGOs.
Re: The NEW SMBX CGFX Pack v1.1 (Released)
Posted: Thu Oct 02, 2014 6:13 pm
by Enchlore
Waddle Derp wrote:That's a bit rude. Do really find organizing THAT important? It's all about the graphics, eh?
While it was a rude statement, I agree that some parts are not so well organized, and it
is important for someone who's looking for a certain graphic but is unable to find it because they're all scattered around. Of course the most useful thing to do is use a search function (that's what you should always be doing to find a graphic in this kind of pack anyway), but some folders are misnamed. The SMB1 item section, for example, has three folders labeled just "SMB1" followed by the author's name, but the content in each folder is a completely different NPC in SMB1 style (it's clearly a leftover from Red Yoshi's version where each NPC had its folder with every graphic related to it inside). I realize that it's a lot of hard work to assemble and organize these graphics and Squishy Rex is doing an admirable job at doing that, but it's clear that further organization has to be done.
Re: The NEW SMBX CGFX Pack v1.1 (Released)
Posted: Fri Oct 03, 2014 8:35 am
by Mable
Waddle Derp wrote:
That's a bit rude. Do really find organizing THAT important? It's all about the graphics, eh?
It's better if the pack is organized so you can find stuff much easier. "It's all about the graphics, eh?" no it's all about the level in this graphic pack of course.
Re: The NEW SMBX CGFX Pack v1.1 (Released)
Posted: Fri Oct 03, 2014 9:25 am
by Waddle
Okay, to all of you: I understand that proper management of the files is important and all, but you're missing my point here. What I was TRYING to say, was that it's mainly the content. You're being constructive, I guess, by saying it isn't well organized, but why not be little bit more positive about the rest of the pack, which is truly amazing.
Re: The NEW SMBX CGFX Pack v1.1 (Released)
Posted: Wed Oct 08, 2014 7:26 pm
by Enchlore
Hey, Squishy Rex. There's a SMB2 styled goomba in the pack, with its creator listed as "Unknown Source." I'd like to let you know that the one who made the SMB2 goomba was Ace. It came with his SMB2 tileset pack, and I remember him saying it was his first attempt at a custom NPC sprite.
Re: The NEW SMBX CGFX Pack v1.1 (Released)
Posted: Tue Oct 21, 2014 7:09 am
by Murphmario
GuideJr made the SMA4 Mario Replacing Toad, not Darkchao. You should fix that.
Re: The NEW SMBX CGFX Pack v1.1 (Released)
Posted: Wed Oct 22, 2014 11:48 pm
by Squishy Rex
Yes I should, and how the hell did that happen in the first place?....
Anyhow, both versions are coming along swimmingly but slowly. I'm not too sure if it will be ready by Christmas, but I'm going to try and get them finished by then.
Re: The NEW SMBX CGFX Pack v1.1 (Released)
Posted: Mon Oct 27, 2014 11:46 pm
by Squishy Rex
Smallish update!
After thinking about it briefly, I have decided to add the SMBX Default Graphics into both versions of this pack, mainly because there are always topics from people who have accidentally deleted their only copies of them. This will solve this problem.
Also depending on what the most of our userbase thinks, I was considering adding Luigifan's NPC Editor and both a Lunadll enabled version of SMBX and the Lunadll module itself. Bear in mind this will increase the overall file size of both versions of the pack. Of course I am going to talk with Luigifan and see if he like to add his module of course, so that may or may not happen, but as for the added Luna support, that is up to you guys. Let me know what you think.

Re: The NEW SMBX CGFX Pack v1.1 (Released)
Posted: Wed Oct 29, 2014 8:37 am
by AirSeus
Squishy Rex wrote:Smallish update!
After thinking about it briefly, I have decided to add the SMBX Default Graphics into both versions of this pack, mainly because there are always topics from people who have accidentally deleted their only copies of them. This will solve this problem.
Also depending on what the most of our userbase thinks, I was considering adding Luigifan's NPC Editor and both a Lunadll enabled version of SMBX and the Lunadll module itself. Bear in mind this will increase the overall file size of both versions of the pack. Of course I am going to talk with Luigifan and see if he like to add his module of course, so that may or may not happen, but as for the added Luna support, that is up to you guys. Let me know what you think.

That would be everyones dream for the peole that dont know how to install Lunadll or people that do it wrong.
Re: The NEW SMBX CGFX Pack v1.1 (Vote On Now)
Posted: Wed Oct 29, 2014 9:04 am
by Squishy Rex
Well that was the idea I was trying to convey, it's something new, and there's not too much in the way of tutorials on how to start using the module itself. It took me long enough to get it working. Plus a few different tutorials for different LunaDLL things, like a Timer etc. would be as handy to have as the old tutorials for the Ball N Chain, rotating platforms and things like that. I mean it isn't major and revolutionary, but it helps I guess.
Also, with conformation from Luigifan2010, when the next update of the NPC Code Editor is ready to roll, it will be made available for download through both versions of this pack. Plus, with the NPC Editor being able to have its own updater ( I think that's what Luigifan meant), you'll be able to update the NPC Editor on it's own without having to constantly download the update by coming into the forums. Most of these additions will be able to be found in the Resources folder. There are a few things I will need to sort out first of course, but you should see some good results from this (I hope).
Re: The NEW SMBX CGFX Pack v1.1 (Vote On Now)
Posted: Wed Oct 29, 2014 9:26 am
by DarkShadeX
Squishy Rex wrote:Well that was the idea I was trying to convey, it's something new, and there's not too much in the way of tutorials on how to start using the module itself. It took me long enough to get it working. Plus a few different tutorials for different LunaDLL things, like a Timer etc. would be as handy to have as the old tutorials for the Ball N Chain, rotating platforms and things like that. I mean it isn't major and revolutionary, but it helps I guess.
Also, with conformation from Luigifan2010, when the next update of the NPC Code Editor is ready to roll, it will be made available for download through both versions of this pack. Plus, with the NPC Editor being able to have its own updater ( I think that's what Luigifan meant), you'll be able to update the NPC Editor on it's own without having to constantly download the update by coming into the forums. Most of these additions will be able to be found in the Resources folder. There are a few things I will need to sort out first of course, but you should see some good results from this (I hope).
You could check out my LunaDLL example's thread for some stuff.
Re: The NEW SMBX CGFX Pack v1.1 (Vote On Now)
Posted: Wed Oct 29, 2014 11:21 pm
by TLtimelord
I really don't support this simply because of how much bigger the filesise will be, and hence, the download time.
If you're going to do this anyways, at least leave an option or a second download where none of the aforementioned things you said you planned on adding are included for those who just download for the graphics.
Re: The NEW SMBX CGFX Pack v1.1 (Vote On Now)
Posted: Thu Oct 30, 2014 12:08 am
by Danny
I'd like to make a proposal.
In the future update, can you create several different variations of the file? You could have the big compilation of all of the graphics, then you can have each style, like SMW, SMB3, SMB2, SMB1, or other, since it will be easier to download a single file to find what you're looking for instead of installing a huge file to search for a while.
Re: The NEW SMBX CGFX Pack v1.1 (Vote On Now)
Posted: Thu Oct 30, 2014 1:25 am
by Squishy Rex
DarkshadeX wrote:You could check out my LunaDLL example's thread for some stuff.
I shall, that will be a good place to start gathering support tutorials. Thanks.
TNTtimelord wrote:I really don't support this simply because of how much bigger the filesise will be, and hence, the download time.
If you're going to do this anyways, at least leave an option or a second download where none of the aforementioned things you said you planned on adding are included for those who just download for the graphics.
Yeah, I was thinking about having separate downloads, mainly for the reason you mentioned, but so every update no-one has to re-download it all a second time, especially with the addition of Luigifan's NPC Editor. Really the main purpose of this idea, was to create a sort of complete Resources pack for anyone new to SMBX, that way everything they'd need or could use if they wanted (LunaDLL) was right there with the support of tutorials etc.
8bitmushroom wrote:I'd like to make a proposal.
In the future update, can you create several different variations of the file? You could have the big compilation of all of the graphics, then you can have each style, like SMW, SMB3, SMB2, SMB1, or other, since it will be easier to download a single file to find what you're looking for instead of installing a huge file to search for a while.
That would of course work well for patch updates especially and for anyone who needs something specific, so I'd definitely consider this. This should also work well for the second version (Currently WIP) that follows the old structure from Red Yoshi's latest version.
General:
I've also deleted (with the exclusion of tutorial lvl files) all test lvl files and screenshots that may have been included with some graphics, plus some more duplicate graphics. This has essentially shaved nearly 10MB off the overall size of the pack, not much, well yes I agree, but every little bit helps in the end.
Re: The NEW SMBX CGFX Pack v1.1 (Vote On Now)
Posted: Thu Oct 30, 2014 4:59 pm
by Murphmario
Also, please please PLEASE make sure you include my Gfx Pack this time! I told you to add it the first 2 times and you didn't. I swear, they do not have any 1x1 pixels (asides from my Mourning Wood, but it's already in there).
Re: The NEW SMBX CGFX Pack v1.1 (Vote On Now)
Posted: Thu Oct 30, 2014 10:06 pm
by Squishy Rex
Don't worry, they are definitely in there now.
Re: The NEW SMBX CGFX Pack v1.1 (Vote On Now)
Posted: Thu Oct 30, 2014 10:17 pm
by FanofSMBX
Did you get my newest pack update? It wasn't in 1.1.
Re: The NEW SMBX CGFX Pack v1.1 (Vote On Now)
Posted: Thu Oct 30, 2014 11:32 pm
by Squishy Rex
Yes I did, i downloaded it the other day, because I needed some of the Luna enemies you had in it.