00:16 - Do not worry about the chinese walls of text, as I already chopped that way off, and also fixed all those grammatical errors I could find. Thanks to "Kep" and "Mudkip" I could also improve my writing a bit (I toned down with all the captized words). I did aswell remove unneeded information in the level, as it will not help you anyways.
01:55 - If you are still interested in how to pronounce the word "bishoujo", it is as follows: "bi" is like in "be" but with a short "e", "shou" is just like the word "show" but without pronouncing the "w" and with a long "o" ("ou" turns to a lower "o" in japanese), and "jo" is like in "job". By the way, "bishoujo" means "beautiful girl" and is a term very often used in the Anime ("Bishoujo senshi sailor moon" for example). Hopefully this is understandable in a way

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02:47 and 45:30 - A more important one. I rephrased the line about that on the toppost, so you should understand me now more clearly ^^. Please do not pull the "Ace Attourney" next time, okay

. Of course, ripping from screenshots is forbidden anyways, as several people already explained.
03:38 - The word "Tanooki" you use in english language comes from the japanese "Tanuki", so I just used the romaji way to write it. The way you spell it (Tanooki), comes the closest to the original, so this could be confusing.
05:17 - The SMB3-sizables are supposed to be painted wooden blocks, not metal. That is the reason for me putting bushes and hills on them. Also it would look too empty without them on there, in my opinion

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07:25 and 08:23 - These are not firebars but roto discs, but I also used firebars in that level, so you were mistaken ^^. They are just looking the same.
Also, as I saw your lag in that level (it is a bit stronger than in some other levels) I checked the blockcount of the level. I then reduced it tremendously by around 4.000 blocks. It now would lag a lot less for you. But still, if it wouldn't be for Bandicam, the level would be lag-free.
14:38 - Whatever this was, it sounded like you smashed onto the desk for no reason xD. Did there sit a fly or something ^^?
16:38 - All the rotodiscs and firebars in my project are simply laserdiscs. Otherwise the podoboos shoe could easily block them, right

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21:01 - The noteblock swap is supposed to be half liquid gum, not a portal, even though they look like a drop of water hits the watersurface.
31:55 - Now a sign-NPC will tell about collecting all the coins, instead of having some blocks in the wall telling you about that. I also completely redid the level from scratch, so it is not just a copy from SML2 anymore. I guess the level now is more enjoyable, since there is also no backtracking anymore. Also, no glitch-though areas anymore (like at 38:35). When I did the level back in 2013, I didn't know that you could use your speed from the swimming an than duck, so I didn't do anything about that back then.
35:10 - There seems to be always someone that disturbs you ^^. I guess until this time, it already was the 4th time

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36:37 - These are replaced mushroom blocks (and now airship-pieces), so they work and look just like in the original SML2. You will not get instandly killed by getting crushed.
37:55 - There are not only SML2 levels as special levels, but from worlds 1 to 4 they are a major thing. They will get more different in later worlds.
38:18 - Whenever you tell Bosseditor something (number of worlds, why you do collect all coins, etc), he is just like "ah haah" xD. He really dosn't sounds too happy about anything ^^.
43:44 - I made the level almost identical to the original from SML2, so I as well kept the way the warps were laid out.