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Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Thu Jul 03, 2014 1:48 am
by Magician
I wouldn't change the difficulty. As long as it's fun and challenging to play, that's more important to me. I like games that dare to be really hard to beat.
There is, of course, a solid difference between Kaizo and GOOD difficulty. The former relies more on memory than reflex or skill. So far most of what I've experienced is the latter.

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Thu Jul 03, 2014 3:33 am
by reghrhre
Star wrote:How long does it take to invent the whole falling out of the sky pop thing?
Your message can mean 2 different things because your grammars slightly off but I'll answer both questions that I assumed you asked anyways. If you mean how long did it take for me to come up with this idea then idk. If you mean how long doe it take to make this effect in the level then only a few minutes.
Magician wrote:I wouldn't change the difficulty. As long as it's fun and challenging to play, that's more important to me. I like games that dare to be really hard to beat.
There is, of course, a solid difference between Kaizo and GOOD difficulty. The former relies more on memory than reflex or skill. So far most of what I've experienced is the latter.
That's good, world 8's really the only hard part and I'd say it's a mix between memory and reflex, but I think it's more memory if anything. And the difficulty is somewhat enemy spam but at the same time not really

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Thu Jul 03, 2014 4:22 am
by Star
Nope, I'm actually waiting for someone to invent that you won't fall out of your skypop when you hit a block from underneath.


But Its Nintendo Logic.

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Thu Jul 03, 2014 4:30 am
by reghrhre
Oh, I thought you were talking about the Skypop explosion at the end of the intro. It's probably impossible to prevent the player from falling off the Skypop unfortunately, the only solution would be to use the Bowser Clown Car but the graphics are hardcoded so it's impossible to use that for the Skypop and no other sprite is like the Unused airship piece so yeah

Re: (Poll) LFFTMK (Released!)

Posted: Thu Jul 03, 2014 5:41 am
by MECHDRAGON777
bossedit8 wrote:
MECHDRAGON777 wrote:...and the second to last level gave me a run time error, so I had to skip it!
A Run-Time Error. Do you know which number though or the description of it? (Example: Run-Time Error 9 "Subscript out of Range")
That was it! At the very end of the level to! or the end of the second sector! I had no custom graphics though, so that include NPC codes as well!

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Fri Jul 04, 2014 4:14 am
by reghrhre
Yo as303298, I watched the first part of your LP and I guess I'll just reply to things I feel I should. That last level was laggy because of the spinning platform, I honestly have no idea why it makes the level lag about a bit especially considering it's just simple layer attaching and considering I have a shit ton of layer attachings to certain levels but yet they don't lag but yeah, the spinning platforms made the level lag a bit. You don't have to worry about other levels being laggy though except for like, 2-3 levels.

And you said something about me already showing some nice level ideas in the 2nd level or something like that and I'll just say that it gets WAY better later. As for the difficulty, I can't judge for you but World 7 and 8 is the ones you should worry about the most.

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Fri Jul 04, 2014 6:47 am
by Kyo
Honestly, 2-7 is way too difficult for a second world. It's MUCH more difficult than any level from world 3-5. I think I've already told you about that when I got the Beta version, though.

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Fri Jul 04, 2014 9:13 am
by Kley
Well said knux. I totally agree with him. I've only in world one and I can tell that in going to be extremely nor eased with this episode. You have a very unique way of designing levels and I absolutely LOVE how every level has a unique gimmick. I love that the level exits are also gimmicked! Well done

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Fri Jul 04, 2014 9:38 am
by RudeGuy
I am too slow, I arrived only at world 2 and now I unlocked the secret of the world 1-1. Anyways I can say that this episode is fantastic! The gimnicks are well made and the atmosphere too.

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Fri Jul 04, 2014 4:23 pm
by Warlock
This episode is fantastic! I am inworld 2 and I must say I like the design and graphics you had in the level. I do thatink the the Burglar bos in World 1 was a little difficult. but eventually I completed it!

Keep up the good work, reghrhre!

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Fri Jul 04, 2014 6:51 pm
by MECHDRAGON777
I beat this in one siting and then again the next day with a fastest completion time of 6 hours and some odd minutes and 7:14:57 for World 4 added to it! [Yes, I used "Illparkwhereiwant" just to do World 4 after World 8 as in I did this in Speedrun fashion and my first play-through took 13 and a half hours!] Also, I used that cheat in the Speedrun since I was playing World 5 as Peach and got a run time error 2 levels before I needed her, which was the first bridge level, 5-3 I think! maybe 5-4! but I should be allowed that since it would of taken forever to walk out of World 5 to get into World 2! [I.E. I had to go from the last level of world 3 back to the second level of world 2 and that is longer then most people think! So you can not blame me for that! and I did not want to use "Ibakedacakeforyou" for some reason!] Anyway, I think I am the first to speed run this or beat it twice!

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Fri Jul 04, 2014 8:56 pm
by CreatorForce
I almost going world 3.

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Fri Jul 04, 2014 9:38 pm
by Danny
I didn't realize you were done with this, I thought you had a lot more work to go on it. I'll definitely check it out when I can.

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Sat Jul 05, 2014 6:46 am
by Mable
MECHDRAGON777 wrote:I beat this in one siting and then again the next day with a fastest completion time of 6 hours and some odd minutes and 7:14:57 for World 4 added to it! [Yes, I used "Illparkwhereiwant" just to do World 4 after World 8 as in I did this in Speedrun fashion and my first play-through took 13 and a half hours!] Also, I used that cheat in the Speedrun since I was playing World 5 as Peach and got a run time error 2 levels before I needed her, which was the first bridge level, 5-3 I think! maybe 5-4! but I should be allowed that since it would of taken forever to walk out of World 5 to get into World 2! [I.E. I had to go from the last level of world 3 back to the second level of world 2 and that is longer then most people think! So you can not blame me for that! and I did not want to use "Ibakedacakeforyou" for some reason!] Anyway, I think I am the first to speed run this or beat it twice!

Playing World 4 after World 8...why would you do that.

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Sat Jul 05, 2014 6:52 am
by RudeGuy
GrätselBüchner wrote:Playing World 4 after World 8...why would you do that.
Play it normal is too mainstream.

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Sat Jul 05, 2014 9:55 am
by bossedit8
Hello, here is another Part for everyone:



Original Link: http://www.youtube.com/watch?v=NmOnbBMT5no

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Sun Jul 06, 2014 10:48 am
by as303298
Guess I shall present my parts as well:

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Sun Jul 06, 2014 10:36 pm
by Star
I think I know how to avoid the falling out of the skypop.

You start on the surface and the skypop is just next to you. You find the sign that says to not hit blocks while in the skypop.
You get onto the Skypop and you fly up and there you go~ Your back where you would have started, Where all the airships are.

...

This isn't possible is it? Just ignore me

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Mon Jul 07, 2014 1:55 am
by Legend-tony980
Wait! Wait? Hold the phone! Wut da f***-- It's been released?! YAY! I've been waiting for this episode to be released for a long time! I'm so gonna play it right now. Congratulations Reggie, I'm proud of you. :D

By the way, I really like your level designs and the graphics featured in it. They fit perfectly. Some clash but I could careless, as long it's great the way it is. I also like the Yoshi's Island-ish levels too. :)

Re: (Poll) Luigi's Fight For The Mushroom Kingdom (Released!

Posted: Mon Jul 07, 2014 2:02 am
by YTsupertyrusland23
I can play this game for 4 hour :D