I wouldn't change the difficulty. As long as it's fun and challenging to play, that's more important to me. I like games that dare to be really hard to beat.
There is, of course, a solid difference between Kaizo and GOOD difficulty. The former relies more on memory than reflex or skill. So far most of what I've experienced is the latter.
Star wrote:How long does it take to invent the whole falling out of the sky pop thing?
Your message can mean 2 different things because your grammars slightly off but I'll answer both questions that I assumed you asked anyways. If you mean how long did it take for me to come up with this idea then idk. If you mean how long doe it take to make this effect in the level then only a few minutes.
Magician wrote:I wouldn't change the difficulty. As long as it's fun and challenging to play, that's more important to me. I like games that dare to be really hard to beat.
There is, of course, a solid difference between Kaizo and GOOD difficulty. The former relies more on memory than reflex or skill. So far most of what I've experienced is the latter.
That's good, world 8's really the only hard part and I'd say it's a mix between memory and reflex, but I think it's more memory if anything. And the difficulty is somewhat enemy spam but at the same time not really
Oh, I thought you were talking about the Skypop explosion at the end of the intro. It's probably impossible to prevent the player from falling off the Skypop unfortunately, the only solution would be to use the Bowser Clown Car but the graphics are hardcoded so it's impossible to use that for the Skypop and no other sprite is like the Unused airship piece so yeah
Yo as303298, I watched the first part of your LP and I guess I'll just reply to things I feel I should. That last level was laggy because of the spinning platform, I honestly have no idea why it makes the level lag about a bit especially considering it's just simple layer attaching and considering I have a shit ton of layer attachings to certain levels but yet they don't lag but yeah, the spinning platforms made the level lag a bit. You don't have to worry about other levels being laggy though except for like, 2-3 levels.
And you said something about me already showing some nice level ideas in the 2nd level or something like that and I'll just say that it gets WAY better later. As for the difficulty, I can't judge for you but World 7 and 8 is the ones you should worry about the most.
Honestly, 2-7 is way too difficult for a second world. It's MUCH more difficult than any level from world 3-5. I think I've already told you about that when I got the Beta version, though.
Well said knux. I totally agree with him. I've only in world one and I can tell that in going to be extremely nor eased with this episode. You have a very unique way of designing levels and I absolutely LOVE how every level has a unique gimmick. I love that the level exits are also gimmicked! Well done
I am too slow, I arrived only at world 2 and now I unlocked the secret of the world 1-1. Anyways I can say that this episode is fantastic! The gimnicks are well made and the atmosphere too.
This episode is fantastic! I am inworld 2 and I must say I like the design and graphics you had in the level. I do thatink the the Burglar bos in World 1 was a little difficult. but eventually I completed it!
Keep up the good work, reghrhre!
Last edited by bossedit8 on Wed Feb 25, 2015 5:48 am, edited 1 time in total.
Reason:Removed unnecessary stuff
I beat this in one siting and then again the next day with a fastest completion time of 6 hours and some odd minutes and 7:14:57 for World 4 added to it! [Yes, I used "Illparkwhereiwant" just to do World 4 after World 8 as in I did this in Speedrun fashion and my first play-through took 13 and a half hours!] Also, I used that cheat in the Speedrun since I was playing World 5 as Peach and got a run time error 2 levels before I needed her, which was the first bridge level, 5-3 I think! maybe 5-4! but I should be allowed that since it would of taken forever to walk out of World 5 to get into World 2! [I.E. I had to go from the last level of world 3 back to the second level of world 2 and that is longer then most people think! So you can not blame me for that! and I did not want to use "Ibakedacakeforyou" for some reason!] Anyway, I think I am the first to speed run this or beat it twice!
MECHDRAGON777 wrote:I beat this in one siting and then again the next day with a fastest completion time of 6 hours and some odd minutes and 7:14:57 for World 4 added to it! [Yes, I used "Illparkwhereiwant" just to do World 4 after World 8 as in I did this in Speedrun fashion and my first play-through took 13 and a half hours!] Also, I used that cheat in the Speedrun since I was playing World 5 as Peach and got a run time error 2 levels before I needed her, which was the first bridge level, 5-3 I think! maybe 5-4! but I should be allowed that since it would of taken forever to walk out of World 5 to get into World 2! [I.E. I had to go from the last level of world 3 back to the second level of world 2 and that is longer then most people think! So you can not blame me for that! and I did not want to use "Ibakedacakeforyou" for some reason!] Anyway, I think I am the first to speed run this or beat it twice!
Playing World 4 after World 8...why would you do that.
I think I know how to avoid the falling out of the skypop.
You start on the surface and the skypop is just next to you. You find the sign that says to not hit blocks while in the skypop.
You get onto the Skypop and you fly up and there you go~ Your back where you would have started, Where all the airships are.
Wait! Wait? Hold the phone! Wut da f***-- It's been released?! YAY! I've been waiting for this episode to be released for a long time! I'm so gonna play it right now. Congratulations Reggie, I'm proud of you.
By the way, I really like your level designs and the graphics featured in it. They fit perfectly. Some clash but I could careless, as long it's great the way it is. I also like the Yoshi's Island-ish levels too.