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Re: Video Game Logics

Posted: Sat Nov 10, 2018 12:09 pm
by Devan2002
Tomodachi Life is full of video game logics, particularly the fact that even disgusting looking Miis can be treated as human as a perfectly normal Mii (or create Miis that aren't suppose to be friends but can in this game (like having a Mii of Jesus and a Mii of Satan becoming friends)), the frying pan can make literally the most random foods (like even tap water), and that if you give them the thing they "cooked" or "sewed" their is a chance that they could end up disliking it (so why they even made it if they didn't like it is beyond me). Also, buildings that get unlocked just poof into existence, even though the Mii News classifies it as construction.

Re: Video Game Logics

Posted: Sat Nov 10, 2018 4:26 pm
by FireyPaperMario
In Fatal Fury II, you & your opponent fights on a moving train, and neither you or your foe gets pushed back the opposite direction of where the train is moving....

Does the characters have magnets on their feet or something?!? :?

Re: Video Game Logics

Posted: Fri Nov 30, 2018 7:20 pm
by ThePieSkyHigh
Mario Kart IRL can literally make a decorative red sploch on a wall at that speed

I'm not lying, there's good "proof" I don't have a link to the YT video

Re: Video Game Logics

Posted: Fri Nov 30, 2018 7:23 pm
by FireyPaperMario
ThePieSkyHigh wrote:
Fri Nov 30, 2018 7:20 pm
Mario Kart IRL can literally make a decorative red sploch on a wall at that speed

I'm not lying, there's good "proof" I don't have a link to the YT video
Which YouTube video are you talking about? Panda Smash?

Re: Video Game Logics

Posted: Fri Nov 30, 2018 7:25 pm
by ThePieSkyHigh
Heck no,

The game theorists.

One guy actually, called MatPat does this. HE EVEN FIGURED OUT THE WHOLE LORE OF FNAF EVEN IF I DONT PLAY

Hes an absolute genius

Re: Video Game Logics

Posted: Fri Nov 30, 2018 7:30 pm
by ElectriKong
In SMBX, getting hit or powering up causes SMB3 platforms to completely freak out.

ALso in SMBX, if you are holding an SMB3 platform, you can use it to kill enemies just by touching them with it.

Re: Video Game Logics

Posted: Fri Nov 30, 2018 9:07 pm
by Thehelmetguy1
in touhou marisa can do this as a boss:
Image

yet when she is a playable character marisa's shots consist of a straight laser with some other stuff along with it, all hitting only a small part of the screen, and instead of 30 seconds her spells last 2 seconds and don't get to that madness. Also she can only get like 4 hits but as a boss she apparently can take over 1000 projectiles. This also applies to all playable characters

Re: Video Game Logics

Posted: Fri Nov 30, 2018 9:51 pm
by Devan2002
Electriking wrote:
Fri Nov 30, 2018 7:30 pm
In SMBX, getting hit or powering up causes SMB3 platforms to completely freak out.

ALso in SMBX, if you are holding an SMB3 platform, you can use it to kill enemies just by touching them with it.
You wouldn't be able to pick up the platform without changing its behavior via notepad or cheats.

Re: Video Game Logics

Posted: Fri Nov 30, 2018 10:34 pm
by GforGoomba
In Sonic the Hedgehog, KNUCKLES CAN FUCKING FLY

Re: Video Game Logics

Posted: Sat Dec 01, 2018 10:40 am
by PersonNamedUser
GforGoomba wrote:
Fri Nov 30, 2018 10:34 pm
In Sonic the Hedgehog, KNUCKLES CAN FUCKING FLY
Glide to be exact, also, Water Pokemon spraying way more water than their bodies can hold.

Re: Video Game Logics

Posted: Sun Dec 02, 2018 11:48 am
by Oshi
Mosaic wrote:
Sat Dec 01, 2018 10:40 am
Water Pokemon spraying way more water than their bodies can hold.
I think there could possibly be an explanation for this: maybe they're absorbing the water vapor from the air and then converting it back into liquid form, possibly via body heat.

I think something that makes less sense is ESP-related abilities. How can you possibly make beams of light (or anything really) just by thinking about it?

Re: Video Game Logics

Posted: Sun Dec 02, 2018 12:39 pm
by ElectriKong
In many shit mobile games, currency can be earned by someone else spending another currency in another universe.

Re: Video Game Logics

Posted: Sun Dec 02, 2018 12:55 pm
by ThePieSkyHigh
XD

Lakitu can bring you from a 400+ Mile drop WITH A FREAKING FISHING HOOK, INCLUDING YOU AND YOUR CAR?

Oh and in Rainbow Road you can breathe without any air? In outer space?

Re: Video Game Logics

Posted: Sun Dec 02, 2018 1:18 pm
by ElectriKong
ThePieSkyHigh wrote:
Sun Dec 02, 2018 12:55 pm
Oh and in Rainbow Road you can breathe without any air? In outer space?
In Mario Galaxy you can breath without air, or maybe there is air around the planets which are somehow as dense as they are. And then there are the planets that somehow have only gravity acting in 1 direction around them, and they somehow can keep their atmospheres. And Mario is able to survive travelling through a vacuum when moving between planets, unless there just happens to be air throughout an entire galaxy. Also no galaxy in SMG falls under the definition of a galaxy in any way.

Oh and you can stay underwater indefinitely, but not in all Mario games for some reason.

Also, lava is not instakill, but only in a select few 3D Mario Games.

Re: Video Game Logics

Posted: Mon Dec 03, 2018 8:32 am
by Devan2002
Electriking wrote:
Sun Dec 02, 2018 1:18 pm
Lava is not instakill, but only in a select few 3D Mario Games.
And pretty much every 2D Mario game.

Re: Video Game Logics

Posted: Mon Dec 03, 2018 10:29 am
by Oshi
Electriking wrote:
Sun Dec 02, 2018 1:18 pm
Also, lava is not instakill, but only in a select few 3D Mario Games.
And to add to this, apparently poison is much more deadly(In Odyssey).

Re: Video Game Logics

Posted: Mon Dec 03, 2018 10:59 am
by ElectriKong
Devan2002 wrote:
Mon Dec 03, 2018 8:32 am
Electriking wrote:
Sun Dec 02, 2018 1:18 pm
Lava is not instakill, but only in a select few 3D Mario Games.
And pretty much every 2D Mario game.
Electriking wrote:
Sun Dec 02, 2018 1:18 pm
Lava is NOT instakill, but only in a select few 3D Mario Games.
I think you read the psot wrong here.

Re: Video Game Logics

Posted: Mon Dec 03, 2018 11:11 am
by FireyPaperMario
In the (Nintendo) made mobile app, Dragalia Lost,

The enemies who's element of Shadow is strong against Light elemental heroes, BUT also weak again Light elemental heroes' attacks. Same for the elementals of Light

Re: Video Game Logics

Posted: Mon Dec 03, 2018 5:16 pm
by Devan2002
Electriking wrote:
Mon Dec 03, 2018 10:59 am
Devan2002 wrote:
Mon Dec 03, 2018 8:32 am
Electriking wrote:
Sun Dec 02, 2018 1:18 pm
Lava is not instakill, but only in a select few 3D Mario Games.
And pretty much every 2D Mario game.
Electriking wrote:
Sun Dec 02, 2018 1:18 pm
Lava is NOT instakill, but only in a select few 3D Mario Games.
I think you read the psot wrong here.
I was referring that every 2D Mario game has instant death lava (if it even has lava at all).

Re: Video Game Logics

Posted: Mon Dec 03, 2018 5:41 pm
by FireyPaperMario
I forgotten about this video game logic:

In SEGA Heroes, you can take additional damage at the end of any turn when you're BLEEDING right now. :o