Re: Attack of the Darkness
Posted: Sun Nov 04, 2018 8:57 am
the last levels of what?
Forums for SMBX
https://www.smbxgame.com/forums/
Please don't double postLGLMAKING wrote: ↑Wed Dec 05, 2018 10:03 amI want to share someideas
for bosses:
Bowser juniorOut of all my heart I would like to see this finished. I hope I gave a contribution to this project. I may be adding some more in the future.Spoiler: show
Besides, this project has risen and fallen oh so many times, I don't it will die. Ever.
IPixelPest wrote: ↑Wed Dec 05, 2018 10:45 amPlease don't double postLGLMAKING wrote: ↑Wed Dec 05, 2018 10:03 amI want to share someideas
for bosses:
Bowser juniorOut of all my heart I would like to see this finished. I hope I gave a contribution to this project. I may be adding some more in the future.Spoiler: show
Besides, this project has risen and fallen oh so many times, I don't it will die. Ever.
That doesn't matter at all. Just put a hard return or two in. As far as I can see there's no reason you couldn't have posted them together--they're very much about the same thingLGLMAKING wrote: ↑Wed Dec 05, 2018 11:11 amSorry to defy you, but I did it on purpose as the first post wasn't nearly related to the second post.PixelPest wrote: ↑Wed Dec 05, 2018 10:45 amPlease don't double postLGLMAKING wrote: ↑Wed Dec 05, 2018 10:03 amI want to share someideas
for bosses:
Bowser juniorOut of all my heart I would like to see this finished. I hope I gave a contribution to this project. I may be adding some more in the future.Spoiler: show
Besides, this project has risen and fallen oh so many times, I don't it will die. Ever.
Those are good ideas, however, I may use them for levels instead of bosses. Why? because the nature of the bosses in my episode are a bit more dinamicLGLMAKING wrote: ↑Wed Dec 05, 2018 10:03 amI want to share someideas
for bosses:
Bowser juniorNep-EnutSpoiler: showOut of all my heart I would like to see this finished. I hope I gave a contribution to this project. I may be adding some more in the future.Spoiler: show
Besides, your "another realm" area's, are they based on kirby return to dreamland's Another Dimension?
PopYoshi wrote: ↑Thu Dec 06, 2018 8:45 amThose are good ideas, however, I may use them for levels instead of bosses. Why? because the nature of the bosses in my episode are a bit more dinamicLGLMAKING wrote: ↑Wed Dec 05, 2018 10:03 amI want to share someideas
for bosses:
Bowser juniorNep-EnutSpoiler: showOut of all my heart I would like to see this finished. I hope I gave a contribution to this project. I may be adding some more in the future.Spoiler: show
Besides, your "another realm" area's, are they based on kirby return to dreamland's Another Dimension?
Like this one: (excuse the quality, I used Hyper Cam 2)
Better if you do it later, now I'd just like to hear your thoughts about the bossLGLMAKING wrote: ↑Thu Dec 06, 2018 10:25 amPopYoshi wrote: ↑Thu Dec 06, 2018 8:45 amThose are good ideas, however, I may use them for levels instead of bosses. Why? because the nature of the bosses in my episode are a bit more dinamicLGLMAKING wrote: ↑Wed Dec 05, 2018 10:03 amI want to share someideas
for bosses:
Bowser juniorNep-EnutSpoiler: showOut of all my heart I would like to see this finished. I hope I gave a contribution to this project. I may be adding some more in the future.Spoiler: show
Besides, your "another realm" area's, are they based on kirby return to dreamland's Another Dimension?
Like this one: (excuse the quality, I used Hyper Cam 2)
Oh OK. I have an idea for a midboss.
You see that piranha plant guy in the top left? Well, if you take him, flip him by 90 degrees so he's facing up, and give him a few special animations, you've got the sprites for him. The battle I am going to describe is a three phased, attach-to-layer based boss. May I describe him?
I think that battle is pretty good so far in general. But let me sum it up.PopYoshi wrote: ↑Thu Dec 06, 2018 3:55 pmBetter if you do it later, now I'd just like to hear your thoughts about the bossLGLMAKING wrote: ↑Thu Dec 06, 2018 10:25 am
Oh OK. I have an idea for a midboss.
You see that piranha plant guy in the top left? Well, if you take him, flip him by 90 degrees so he's facing up, and give him a few special animations, you've got the sprites for him. The battle I am going to describe is a three phased, attach-to-layer based boss. May I describe him?
And the Another Realm isn't another dimension, it's the name given to the stuff that comes from "Otherworld"
I may think about sticking to the theme a bit, because the boss is already kinda challenging for being from the first worldLGLMAKING wrote: ↑Fri Dec 07, 2018 3:01 amI think that battle is pretty good so far in general. But let me sum it up.PopYoshi wrote: ↑Thu Dec 06, 2018 3:55 pmBetter if you do it later, now I'd just like to hear your thoughts about the bossLGLMAKING wrote: ↑Thu Dec 06, 2018 10:25 am
Oh OK. I have an idea for a midboss.
You see that piranha plant guy in the top left? Well, if you take him, flip him by 90 degrees so he's facing up, and give him a few special animations, you've got the sprites for him. The battle I am going to describe is a three phased, attach-to-layer based boss. May I describe him?
And the Another Realm isn't another dimension, it's the name given to the stuff that comes from "Otherworld"
First phase: is it a late boss? Because I figured that it must be difficult to see him in the first place, until he shoots his cursed fire attack. Rest is just a Ludwig battle for this phase.
First sub-phase: pretty neat I must say. You had that fellow Kyle warn the player for this attack. For slightly worse players or simply those who don't know what to expect from a Ludwig Battle that extends beyond the first 3 hits from the next phase. You also indicated where it would appear. So more than that it's a basic from side to side attack. They are somewhat the best of sub-phase moves.
Second phase: You gave some extra challenge to the battle with those fire column's. It's a pity that they disappeared after a while, as along with it would disappear the added challenge of the second phase. I would leave them until the player has beaten the second phase, but if you made them disappear for a good reason, I trust your judgement.
Second sub-phase: I liked that homing fire column idea of yours. You didn't need to add anything to the giant fireball attack though.
Third phase: the idea of keeping the fireball active was a good one, but instead of turning the battle into a kind of whack-a-mole, I suggest you stick to theme a little longer (a.k.a. another Ludwig sequence) and then let it be followed up by your original idea of phase three, but only when it seems like he's already taken down, to make it slightly more dramatic.
Overall: pretty good, I guess.
The final scene is as glorious as the whole concept of AOD. Also, remember those things I once said about the mouser battle you leaked a few months ago? Did you do anything with it?PopYoshi wrote: ↑Fri Dec 07, 2018 6:18 amI may think about sticking to the theme a bit, because the boss is already kinda challenging for being from the first worldLGLMAKING wrote: ↑Fri Dec 07, 2018 3:01 amI think that battle is pretty good so far in general. But let me sum it up.
First phase: is it a late boss? Because I figured that it must be difficult to see him in the first place, until he shoots his cursed fire attack. Rest is just a Ludwig battle for this phase.
First sub-phase: pretty neat I must say. You had that fellow Kyle warn the player for this attack. For slightly worse players or simply those who don't know what to expect from a Ludwig Battle that extends beyond the first 3 hits from the next phase. You also indicated where it would appear. So more than that it's a basic from side to side attack. They are somewhat the best of sub-phase moves.
Second phase: You gave some extra challenge to the battle with those fire column's. It's a pity that they disappeared after a while, as along with it would disappear the added challenge of the second phase. I would leave them until the player has beaten the second phase, but if you made them disappear for a good reason, I trust your judgement.
Second sub-phase: I liked that homing fire column idea of yours. You didn't need to add anything to the giant fireball attack though.
Third phase: the idea of keeping the fireball active was a good one, but instead of turning the battle into a kind of whack-a-mole, I suggest you stick to theme a little longer (a.k.a. another Ludwig sequence) and then let it be followed up by your original idea of phase three, but only when it seems like he's already taken down, to make it slightly more dramatic.
Overall: pretty good, I guess.
And what do you think about the final secuence after the boss is defeated? I thought it would look cool
And the boss isn't hard to see, it's just the quality of the video![]()
This message might be old, but that picture indicates that that battle might have been different in the past.PopYoshi wrote: ↑Sat Feb 03, 2018 2:47 pmMini update
A new screenshot, this time is a level from the third world, Aquatic Dream! but I'm not who did that thing you are seeing down there, this time the credits goes to MegaDood for this level:
Casino Madness:
A Toad has gone insane and is saying random things, however, some of them have coherence like...Spoiler: show
In other news, Captain Toad has been eliminated from playable characters
Alright man, let me begin explaining why I've taken a lot making all of thisEri7 wrote: ↑Fri Dec 07, 2018 12:47 pmHey PopYoshi, i know this would be a weird question but how long do you think it would take you to finish your project. Until now you have made around 14 levels, right? So this means that for 2 years (correct me if i am wrong), you have made so little progress and your planned levels are over 90. Well, if we are going by that logic, this project will be finished after 11 years. Ok here is a better question, when do you believe progress would pick up because if it doesn't, would this project get cancelled in the future due to the slow progress? Are you trying to gather a team who will help you pick up progress? Do you have any plans on how to pick up the pace? I am interested at hearing your answers and also, i am asking these things because i am interested at your project and i want to see it get finished.
Yes I didLGLMAKING wrote: ↑Fri Dec 07, 2018 11:18 amThe final scene is as glorious as the whole concept of AOD. Also, remember those things I once said about the mouser battle you leaked a few months ago? Did you do anything with it?PopYoshi wrote: ↑Fri Dec 07, 2018 6:18 amI may think about sticking to the theme a bit, because the boss is already kinda challenging for being from the first worldLGLMAKING wrote: ↑Fri Dec 07, 2018 3:01 am
I think that battle is pretty good so far in general. But let me sum it up.
First phase: is it a late boss? Because I figured that it must be difficult to see him in the first place, until he shoots his cursed fire attack. Rest is just a Ludwig battle for this phase.
First sub-phase: pretty neat I must say. You had that fellow Kyle warn the player for this attack. For slightly worse players or simply those who don't know what to expect from a Ludwig Battle that extends beyond the first 3 hits from the next phase. You also indicated where it would appear. So more than that it's a basic from side to side attack. They are somewhat the best of sub-phase moves.
Second phase: You gave some extra challenge to the battle with those fire column's. It's a pity that they disappeared after a while, as along with it would disappear the added challenge of the second phase. I would leave them until the player has beaten the second phase, but if you made them disappear for a good reason, I trust your judgement.
Second sub-phase: I liked that homing fire column idea of yours. You didn't need to add anything to the giant fireball attack though.
Third phase: the idea of keeping the fireball active was a good one, but instead of turning the battle into a kind of whack-a-mole, I suggest you stick to theme a little longer (a.k.a. another Ludwig sequence) and then let it be followed up by your original idea of phase three, but only when it seems like he's already taken down, to make it slightly more dramatic.
Overall: pretty good, I guess.
And what do you think about the final secuence after the boss is defeated? I thought it would look cool
And the boss isn't hard to see, it's just the quality of the video![]()
Oh yeah, another thing, is the woody dry zone area mentioned a forest area? Because I've got an idea for the boss for such an area (and what role he could play in the plot).
This message might be old, but that picture indicates that that battle might have been different in the past.PopYoshi wrote: ↑Sat Feb 03, 2018 2:47 pmMini update
A new screenshot, this time is a level from the third world, Aquatic Dream! but I'm not who did that thing you are seeing down there, this time the credits goes to MegaDood for this level:
Casino Madness:
A Toad has gone insane and is saying random things, however, some of them have coherence like...Spoiler: show
In other news, Captain Toad has been eliminated from playable characters
I know no one is putting any pressure on me, it's just I was always a perfectionist and right now I just feel frustrated, I can't even make well what I want, and it's just a bossEri7 wrote: ↑Fri Dec 07, 2018 3:05 pmHey PopYoshi, my comment didn't mean to put any pressure on you or to sound hostile towards you, polishing is part of making progress, but haven't you ever thought about making a dev team. I could help out with that, well not now because i am busy with other projects but maybe soon. Burnouts, polishing and problems with your PC can really slow down progress but is it going to be like that forever? Should we expect something to change on the development part? You know what? You don't really have to reply with that because after all, you are not from the future so you wouldn't really know if its going to change but if you try hard enough, you might be able to change something. Anyways good luck with your project, if you feel pressured, then try to relax somehow with something fun. Also its not a bad thing to ask people for help regarding your project. With over 90 levels planned, you sure will need to put a lot of work into your project, you could reduce the level count, continue with your current level count or ask somebody to help out with your project. Why don't you use discord, the smbx community is active in the smbx discord servers and its easy to find friends and people who can help you out with your project, thats how i and other people managed to find other people for their dev team.But again, my comment wasn't meant to make you feel more pressured but just questions i had for the project.
Well if i was in your place, first i will plan for the future, i will first think how possible would be the project to be made by one person and how much time would it take, then i would join discord and try to socialise and slowly build a group of friends i can trust, if they also end up being somehow decent in making smbx related content, then i would invite them to my dev team. I will also try to be as ambitious as my skill set allows me to be, if you have planned something big and you don't know how to do it, then this might end up being very demotivating and hard to implement. Also have something that could keep you motivated into working on your project, maybe a goal? For example, i would place myself the goal of making something that is fun to play for others or to place myself the goal of getting better at level design and etc., find something that makes you excited to work on your project. I hope this could be useful for you, good luck.PopYoshi wrote: ↑Fri Dec 07, 2018 3:42 pmI know no one is putting any pressure on me, it's just I was always a perfectionist and right now I just feel frustrated, I can't even make well what I want, and it's just a bossEri7 wrote: ↑Fri Dec 07, 2018 3:05 pmHey PopYoshi, my comment didn't mean to put any pressure on you or to sound hostile towards you, polishing is part of making progress, but haven't you ever thought about making a dev team. I could help out with that, well not now because i am busy with other projects but maybe soon. Burnouts, polishing and problems with your PC can really slow down progress but is it going to be like that forever? Should we expect something to change on the development part? You know what? You don't really have to reply with that because after all, you are not from the future so you wouldn't really know if its going to change but if you try hard enough, you might be able to change something. Anyways good luck with your project, if you feel pressured, then try to relax somehow with something fun. Also its not a bad thing to ask people for help regarding your project. With over 90 levels planned, you sure will need to put a lot of work into your project, you could reduce the level count, continue with your current level count or ask somebody to help out with your project. Why don't you use discord, the smbx community is active in the smbx discord servers and its easy to find friends and people who can help you out with your project, thats how i and other people managed to find other people for their dev team.But again, my comment wasn't meant to make you feel more pressured but just questions i had for the project.
I need at least some help with a better Morton Koopa boss than a SMB3 styled Bowser battle. At least like that I can relax a bit (because making the Othertoad boss was a pain in every lower part of the body, bugs everywhere)
By the way, the amount of levels isn't overwhelming to me when I have several of them already planned
I've been thinking about joining to discord, however, I haven't taked my decision yet, maybe I will...
I just don't know what I should do now...
Hey, should I give you some ideas?PopYoshi wrote: ↑Fri Dec 07, 2018 3:42 pmI know no one is putting any pressure on me, it's just I was always a perfectionist and right now I just feel frustrated, I can't even make well what I want, and it's just a bossEri7 wrote: ↑Fri Dec 07, 2018 3:05 pmHey PopYoshi, my comment didn't mean to put any pressure on you or to sound hostile towards you, polishing is part of making progress, but haven't you ever thought about making a dev team. I could help out with that, well not now because i am busy with other projects but maybe soon. Burnouts, polishing and problems with your PC can really slow down progress but is it going to be like that forever? Should we expect something to change on the development part? You know what? You don't really have to reply with that because after all, you are not from the future so you wouldn't really know if its going to change but if you try hard enough, you might be able to change something. Anyways good luck with your project, if you feel pressured, then try to relax somehow with something fun. Also its not a bad thing to ask people for help regarding your project. With over 90 levels planned, you sure will need to put a lot of work into your project, you could reduce the level count, continue with your current level count or ask somebody to help out with your project. Why don't you use discord, the smbx community is active in the smbx discord servers and its easy to find friends and people who can help you out with your project, thats how i and other people managed to find other people for their dev team.But again, my comment wasn't meant to make you feel more pressured but just questions i had for the project.
I need at least some help with a better Morton Koopa boss than a SMB3 styled Bowser battle. At least like that I can relax a bit (because making the Othertoad boss was a pain in every lower part of the body, bugs everywhere)
By the way, the amount of levels isn't overwhelming to me when I have several of them already planned
I've been thinking about joining to discord, however, I haven't taked my decision yet, maybe I will...
I just don't know what I should do now...
If you can, but in PMLGLMAKING wrote: ↑Sat Dec 08, 2018 3:15 amHey, should I give you some ideas?PopYoshi wrote: ↑Fri Dec 07, 2018 3:42 pmI know no one is putting any pressure on me, it's just I was always a perfectionist and right now I just feel frustrated, I can't even make well what I want, and it's just a bossEri7 wrote: ↑Fri Dec 07, 2018 3:05 pmHey PopYoshi, my comment didn't mean to put any pressure on you or to sound hostile towards you, polishing is part of making progress, but haven't you ever thought about making a dev team. I could help out with that, well not now because i am busy with other projects but maybe soon. Burnouts, polishing and problems with your PC can really slow down progress but is it going to be like that forever? Should we expect something to change on the development part? You know what? You don't really have to reply with that because after all, you are not from the future so you wouldn't really know if its going to change but if you try hard enough, you might be able to change something. Anyways good luck with your project, if you feel pressured, then try to relax somehow with something fun. Also its not a bad thing to ask people for help regarding your project. With over 90 levels planned, you sure will need to put a lot of work into your project, you could reduce the level count, continue with your current level count or ask somebody to help out with your project. Why don't you use discord, the smbx community is active in the smbx discord servers and its easy to find friends and people who can help you out with your project, thats how i and other people managed to find other people for their dev team.But again, my comment wasn't meant to make you feel more pressured but just questions i had for the project.
I need at least some help with a better Morton Koopa boss than a SMB3 styled Bowser battle. At least like that I can relax a bit (because making the Othertoad boss was a pain in every lower part of the body, bugs everywhere)
By the way, the amount of levels isn't overwhelming to me when I have several of them already planned
I've been thinking about joining to discord, however, I haven't taked my decision yet, maybe I will...
I just don't know what I should do now...