Page 13 of 100
Re: Perfect SMBX Screenshot Thread 10
Posted: Sat Sep 03, 2016 3:20 pm
by Snessy the duck
Tinkerbell wrote:Hello fellow community! I'm a new guy to this whole forum and here is my first level.
It has smb3 and smw in one screenshot already i hope you don't act like it's a sin to do that and complain to me "OMG WHY DID U USE SMB3 AND SMW IN THE SAME LEVEL THATS BAD DUDE!
Thanks you for da time i luv being here!!!! Hope to make a lot of friends who also like mario!!
Hope u like the Mario in da screen!!
Hello Tinkerbell! Welcome to the forums! I hope you'll have a great time on here! Also, I really like the Mario in the screenshot, he really looks alot like
Sonic Mario! Good job with the level!
Re: Perfect SMBX Screenshot Thread 10
Posted: Sun Sep 04, 2016 1:58 am
by ZIkeRIT
Tinkerbell wrote:Hello fellow community! I'm a new guy to this whole forum and here is my first level.
It has smb3 and smw in one screenshot already i hope you don't act like it's a sin to do that and complain to me "OMG WHY DID U USE SMB3 AND SMW IN THE SAME LEVEL THATS BAD DUDE!
Thanks you for da time i luv being here!!!! Hope to make a lot of friends who also like mario!!
Hope u like the Mario in da screen!!
Why there is Mario in Sonic level!!!???
Nice joke Tinkerbell
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 9:32 am
by Ness-Wednesday
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 9:35 am
by Circle Guy
Ness-Wednesday wrote:image
why is time going crazy
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 9:38 am
by Ness-Wednesday
Circle Guy wrote:Ness-Wednesday wrote:
why is time going crazy
Is the gif going too fast?
SMBX is probably lagging a lot when I make these.
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 9:46 am
by Emral
The gif runs at 65 fps so if you're dropping frames and have like 40 frames in 1 second you'll have a few frames of the 2nd second of gameplay in the first second of the gif.
Also please maybe draw behind the HUD so the player can actually see their reserve item and lives?
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 10:43 am
by litchh
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 11:11 am
by Waddle
What Enjl said, and why is it raining
in space?
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 11:20 am
by Circle Guy
Waddle Derp wrote:
What Enjl said, and why is it raining
in space?
in mario anything is possible
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 12:29 pm
by Waddle
But that doesn't mean it SHOULD be done
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 2:51 pm
by Emral
Doesn't even look like space to me. Looks more like a desert cave with crystals shining in the background. That said... why is it raining in a desert cave with crystals in the background?
Re: Screenshot Thread #10 - Resurrection
Posted: Mon Sep 05, 2016 2:59 pm
by Tarkan809
Enjl wrote:
Ness-Wednesday wrote:xxx....
XXX?
Really?
Sorry but you could've come up with a better name than that, do you know how inappropriate it is?
I think there could've been a better name, it could've been one X or "beautiful screenshot thread (10/10)".
Edit: I checked and apparently it does mean the number 30 in roman numerals, but I still think the name could've been better, thus this name would've only fit at least 20 screenshot threads later.
It has a double-meaning. One of them implies we skipped 21 threads, the other one is still really inappropriate, regardless of whether or not it was intentional. Summary: Thread names keep getting worse.
what is this background? how? how did you made this? tell me..

Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 3:26 pm
by MECHDRAGON777
litchh wrote:
Should I send you the Danmaku Spell Circles that fit with the tileset that were in my MaGKLXIII level? Looks nice either way except for the decoration of fil tiles and the non-black/white objects.
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 4:23 pm
by litchh
MECHDRAGON777 wrote:Should I send you the Danmaku Spell Circles that fit with the tileset that were in my MaGKLXIII level?
Did you use tileset like this? Then yep, I'd like to see it

Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 10:33 pm
by Ness-Wednesday
Enjl wrote:Doesn't even look like space to me. Looks more like a desert cave with crystals shining in the background. That said... why is it raining in a desert cave with crystals in the background?
It's not a cave, it's a grass castle level.
Re: Perfect SMBX Screenshot Thread 10
Posted: Mon Sep 05, 2016 10:53 pm
by MECHDRAGON777
Ness-Wednesday wrote:Enjl wrote:Doesn't even look like space to me. Looks more like a desert cave with crystals shining in the background. That said... why is it raining in a desert cave with crystals in the background?
It's not a cave, it's a grass castle level.
I can see it as a cave castle or space castle.
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Sep 06, 2016 4:47 am
by RudeGuy
Ness-Wednesday wrote:
It's not a cave, it's a grass castle level.
But then why are you using a sky/space background?
Also why is that koopa so close to the starting point?
Re: Perfect SMBX Screenshot Thread 10
Posted: Tue Sep 06, 2016 5:13 am
by Emral
RudeGuy07 wrote:Ness-Wednesday wrote:
It's not a cave, it's a grass castle level.
But then why are you using a sky/space background?
Also why is that koopa so close to the starting point?
The background works for nighttime. I'm more confused by the quicksand and ceiling.
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Sep 07, 2016 7:02 am
by RPG_Magician

WIP.
Re: Perfect SMBX Screenshot Thread 10
Posted: Wed Sep 07, 2016 7:20 am
by PixelPest
RPG_MagicianBot wrote:
WIP.
It needs some more coins for sure. I also don't think the tileset looks good. You should probably use one with more details, maybe even just the normal SMB3 snow tileset. I also don't think the recoloured NPCs are really necessary. Furthermore, be careful when mixing styles (you have SMB1 + SMB3 + SMW) because sometimes it looks off--in this case it isn't too bad but you should at least change the pipe to SMB3 and give the SMB1 blocks a hard outline like the tileset. You could also look into using Particles.lua if you have LunaLua (or 2.0) installed for the snow effect