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Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 8:45 am
by h2643
yes it's smb3 recolored
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 11:31 am
by litchh
Not enough NES sprites
So, it's time to work:
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 12:01 pm
by FanofSMBX
litchh wrote:Not enough NES sprites
So, it's time to work:
My first though: How useful!
My second though: What is with the random SML2 bird?
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 12:42 pm
by Murphmario
FanofSMBX wrote:litchh wrote:Not enough NES sprites
So, it's time to work:
My first though: How useful!
My second though: What is with the random SML2 bird?
My first thought: He can make it if he wants.
Anyways, these are looking very good, and will probably be helpful for NES episodes.
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 1:58 pm
by Lukas Old Account
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 2:00 pm
by Emral
If anyone ever tells me "SMB3 can't clash with itself", I'm gonna show them this screenshot ^^
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 2:01 pm
by Mable
I like the humpable clouds.
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 2:01 pm
by RudeGuy
Those blocks in the grass are really weird.
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 2:07 pm
by Emral
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 2:09 pm
by Lukas Old Account
You guys are right, the blocks do look wierd with it, i might just make it a sky dungeon instead of this. Anyway, h2643 was right, there IS something else i am better at then level design.
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 2:17 pm
by Ness-Wednesday
Enjl wrote:
Dangit, 32x32 limit on the map scenery!
But I could see how the world map for Summer Takeover was made now...

Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 2:28 pm
by Lukas Old Account
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 2:56 pm
by Erik
HeroLink64 wrote:meh, i was bored:
That looks p. nice, good luck on designing it further!
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 3:16 pm
by Mable
Removed Screenshot reason below and post under this post
<Enjl> Tinkerbell_ can you not use 2k1x-lore related objects in your episode please thank you
<Enjl> we already have enough stuff on the timeline as is haha
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 3:24 pm
by Marina
Damn people not using my tilesets in a creative way.
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 3:26 pm
by Mable
Marina wrote:Damn people not using my tilesets in a creative way.
Yeah sorry that i am not a talented creative designer like everyone of you. Eitherway i deleted the level and the screen so nobody has to witness that anymore.
Re: Screenshot thread number NEIN (9)
Posted: Sun Dec 06, 2015 8:59 pm
by icez
a Screen from an unannounced Project ive been working on, its the second level its titled drip damp caverns enjoy
Re: Screenshot thread number NEIN (9)
Posted: Mon Dec 07, 2015 2:13 pm
by litchh
Marina wrote:Damn people not using my tilesets in a creative way.
Ah well
Re: Screenshot thread number NEIN (9)
Posted: Mon Dec 07, 2015 2:15 pm
by Marina
litchh wrote:Marina wrote:Damn people not using my tilesets in a creative way.
Ah well
*audible sigh*
Re: Screenshot thread number NEIN (9)
Posted: Mon Dec 07, 2015 3:00 pm
by Mable
litchh wrote:Marina wrote:Damn people not using my tilesets in a creative way.
Ah well
Oh no used something that was used in 2k15 now you will also suffer.