Topics that have reached 100 pages.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
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Postby Alagirez » Mon Sep 28, 2015 3:59 am
SuperMario12345 wrote:I'm working on Alien Enemies, I think their turning out pretty good.
use spoilers
uh... the NPCS looks little bit strange...... and the 3-eyes blue leech(?) looks weird. Other than they're good.
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deleted_account
- Ripper II

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Mon Sep 28, 2015 7:42 am
The shading is far too flat, it just plain out looks bad. Try to get some more texture in the sprites, work with dithering, different textures etc. especially in the slug.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Sep 28, 2015 11:54 am
LordKofu wrote:
The shading is far too flat, it just plain out looks bad. Try to get some more texture in the sprites, work with dithering, different textures etc. especially in the slug.
Does the Slug Look better Now?

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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Sep 28, 2015 12:32 pm
SuperMario12345 wrote:
Does the Slug Look better Now?
It could've been good if it wasn't pillowshaded.
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deleted_account
- Ripper II

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Mon Sep 28, 2015 1:14 pm
RudeGuy07 wrote:SuperMario12345 wrote:
Does the Slug Look better Now?
It could've been good if it wasn't pillowshaded.
^this. You just made it brighter and added more color layers
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Sep 28, 2015 6:17 pm
LordKofu wrote:RudeGuy07 wrote:SuperMario12345 wrote:
Does the Slug Look better Now?
It could've been good if it wasn't pillowshaded.
^this. You just made it brighter and added more color layers
What Do you want me to do then? What kind of texture?
You can't just expect me to draw it SUPER detailed.
Not everyone is that talented.
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HenryRichard
- Reznor

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Postby HenryRichard » Mon Sep 28, 2015 6:43 pm
RudeGuy07 wrote:SuperMario12345 wrote:
Does the Slug Look better Now?
It could've been good if it wasn't pillowshaded.
This. I suggest you read this if you don't know how to not do pillowshading: http://www.smbxgame.com/forums/v ... 35&t=10581
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Sep 28, 2015 7:51 pm
How does it look now?

I Swear, If this isn't good enough, I'm going to...
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HenryRichard
- Reznor

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Postby HenryRichard » Mon Sep 28, 2015 8:36 pm
That actually looks pretty nice.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Sep 28, 2015 9:13 pm
SuperMario12345 wrote:How does it look now?

I Swear, If this isn't good enough, I'm going to...
that actually looks pretty nice. Good job
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PixelPest
- Link

- Posts: 7111
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Postby PixelPest » Mon Sep 28, 2015 9:24 pm
SuperMario12345 wrote:How does it look now?

I Swear, If this isn't good enough, I'm going to...
I like the idea but personally I think that there's a little too much dithering, especially for (I'm assuming) a smoother slug-like creature.
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HenryRichard
- Reznor

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Postby HenryRichard » Tue Sep 29, 2015 4:28 pm
Added more 8-bit stuff:

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Ace
- Volcano Lotus

- Posts: 579
- Joined: Sun Mar 23, 2014 4:50 pm
- Pronouns: he/him
Postby Ace » Tue Sep 29, 2015 11:29 pm
SuperMario12345 wrote:How does it look now?

I Swear, If this isn't good enough, I'm going to...
shading isn't the worst thing in the world, but the outline is just straight lines. Slugs aren't that jagged, they're curvy.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
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Postby Alagirez » Wed Sep 30, 2015 7:30 am
HenryRichard wrote:Added more 8-bit stuff:

I hope you release it quickly.... They're beautiful... especially the pipes.
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Snowburger
- Chain Chomp

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Wed Sep 30, 2015 8:02 am
Deleted.
Last edited by Snowburger on Wed Sep 30, 2015 10:17 am, edited 1 time in total.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed Sep 30, 2015 9:34 am
SuperMario12345 wrote:How does it look now?

I Swear, If this isn't good enough, I'm going to...
Excellent work! I can't dither this well myself!
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Snowburger
- Chain Chomp

- Posts: 316
- Joined: Tue Feb 10, 2015 2:35 pm
Postby Snowburger » Wed Sep 30, 2015 10:16 am
Not really WIP,but I wanted to show it off anyway:

NOTE - They are supposed to not have much shading,they are kind of a custom 8-bit kind of thing,but using a 16-bit pallete(SMB3)
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Thu Oct 01, 2015 12:14 am
random cave tileset
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Squishy Rex
- Tellah

- Posts: 1986
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Postby Squishy Rex » Fri Oct 02, 2015 3:13 am
PROX wrote:
random cave tileset
That's pretty decent. I love the timber beams and that screw/bolt. It actually looks like timber, which is something I've never been able to get right. The fill tile for the cave itself is really cool too. It kind of reminds me of the ground tile from SMB:LL in a way.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Fri Oct 02, 2015 4:23 am
Squishy Rex wrote:PROX wrote:
random cave tileset
That's pretty decent. I love the timber beams and that screw/bolt. It actually looks like timber, which is something I've never been able to get right. The fill tile for the cave itself is really cool too. It kind of reminds me of the ground tile from SMB:LL in a way.
yeah I still struggle with making wood too. All I really did was use the 2nd brightest shade and just randomly applied it to the middle of the wood.
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