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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Sun Oct 15, 2017 3:13 pm
Noodle wrote:Hani wrote:Noodle wrote:
It is an encrypted file that needs a certificate. You can play it with musplay.exe though.
I used musplay and it worked. So, what if I want to replace the worldmap music with custom worldmap music? Since the worldmap music is in SPC, and I want to replace it with music from games like Super Mario 3D World and Super Mario Galaxy 2.
You can't, Hani.
I believe using a music.ini file in the episode folder will work.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Sun Oct 15, 2017 4:59 pm
You can, Noodle doesn't know what he's talking about. You just need a Music.ini file in your episode's folder. The default one is in the root data folder - you can copy and modify that one.
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Sun Oct 15, 2017 5:06 pm
Noodle wrote:Hani wrote:Noodle wrote:
It is an encrypted file that needs a certificate. You can play it with musplay.exe though.
I used musplay and it worked. So, what if I want to replace the worldmap music with custom worldmap music? Since the worldmap music is in SPC, and I want to replace it with music from games like Super Mario 3D World and Super Mario Galaxy 2.
You can, Hani.
FTFY
Ceate a music.ini file
It should look like this
Code: Select all [world-music-ID]
name="Whatever you want here"
file="Name of music file here"
Example of a music file: show [world-music-1]
name="SMWaW World 1"
file="World 1.mp3"
[world-music-2]
name="SMWaW World 2"
file="World 2.mp3"
[world-music-3]
name="SMWaW World 3"
file="World 3.mp3"
[world-music-4]
name="SMWaW World 4"
file="World 4.mp3"
[world-music-5]
name="SMWaW World 5"
file="World 5.mp3"
[world-music-6]
name="SMWaW World 6"
file="World 6.mp3"
[world-music-7]
name="SMWaW World 7"
file="World 7.mp3"
[world-music-8]
name="SMWaW World 8"
file="World 8.mp3"
[world-music-9]
name="SMWaW World 9"
file="World 9.mp3"
[world-music-10]
name="SMWaW World 10"
file="World 10.mp3"
[world-music-11]
name="SMWaW World 11"
file="World 11.mp3"
Link to the list of IDs available for custom world map music and what default music replaces it
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Super Luigi!
- Volcano Lotus

- Posts: 536
- Joined: Tue Apr 29, 2014 9:48 pm
- Flair: ???
Postby Super Luigi! » Mon Oct 16, 2017 11:33 am
To everyone working on this project, please take your time. Despite your great gift, the world can wait to receive it. Thank you.
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PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Mon Oct 16, 2017 3:58 pm
For some reason I'm starting to feel something for this version... I should download it...
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MarioMario369
- Tweeter

- Posts: 135
- Joined: Sun Aug 13, 2017 11:05 am
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Contact:
Postby MarioMario369 » Tue Oct 17, 2017 1:25 pm
Pop Yoshi Bros wrote:For some reason I'm starting to feel something for this version... I should download it...
Of course! Everyone downloads it!
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MarioLuigiNabbitTrio
- Fighter Fly

- Posts: 38
- Joined: Wed Oct 18, 2017 7:30 am
Postby MarioLuigiNabbitTrio » Wed Oct 18, 2017 7:33 am
This game is awesome! Also I have a suggestion! Can you add Nabbit and Pauline! They are both Mario characters.
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Super Luigi!
- Volcano Lotus

- Posts: 536
- Joined: Tue Apr 29, 2014 9:48 pm
- Flair: ???
Postby Super Luigi! » Wed Oct 18, 2017 11:11 am
MarioLuigiNabbitTrio wrote:Can you add Nabbit and Pauline!
As playable characters, that's probably unlikely. As custom NPCs, you can do that now!
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The0x539
- Eerie

- Posts: 751
- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Wed Oct 18, 2017 11:20 am
Super Luigi! wrote:MarioLuigiNabbitTrio wrote:Can you add Nabbit and Pauline!
As playable characters, that's probably unlikely. As custom NPCs, you can do that now!
As playable characters, it can be done now!
It's extremely unlikely that either of those will be basegame playables anytime in the near future, but nothing's stopping anyone from implementing them themselves.
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Super Luigi!
- Volcano Lotus

- Posts: 536
- Joined: Tue Apr 29, 2014 9:48 pm
- Flair: ???
Postby Super Luigi! » Wed Oct 18, 2017 11:26 am
The0x539 wrote:It's extremely unlikely that either of those will be basegame playables anytime in the near future, but nothing's stopping anyone from implementing them themselves.
That is very interesting. I'm sorry if I was spreading false information, The0x539. Please continue to succeed!
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Noodle
- Banned
- Posts: 595
- Joined: Mon Aug 15, 2016 9:34 am
Postby Noodle » Wed Oct 18, 2017 3:28 pm
For β4, change it to Nintendo Editor since the Mario title is getting obsolete due to other playables and varying blocks.
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Wed Oct 18, 2017 3:55 pm
Noodle wrote:For β4, change it to Nintendo Editor since the Mario title is getting obsolete due to other playables and varying blocks.
I don't think alll the characters are Nintendo though. And PGE is supposed to replace SMBX in the distant future anyway, and may not be specifically Mario, and is not called a Mario editior.
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The0x539
- Eerie

- Posts: 751
- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Wed Oct 18, 2017 4:27 pm
Noodle wrote:For β4, change it to Nintendo Editor since the Mario title is getting obsolete due to other playables and varying blocks.
no
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MarioLuigiNabbitTrio
- Fighter Fly

- Posts: 38
- Joined: Wed Oct 18, 2017 7:30 am
Postby MarioLuigiNabbitTrio » Wed Oct 18, 2017 4:53 pm
The0x539 wrote:Super Luigi! wrote:MarioLuigiNabbitTrio wrote:Can you add Nabbit and Pauline!
As playable characters, that's probably unlikely. As custom NPCs, you can do that now!
As playable characters, it can be done now!
It's extremely unlikely that either of those will be basegame playables anytime in the near future, but nothing's stopping anyone from implementing them themselves.
How do you implement new characters to play as?
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Wed Oct 18, 2017 4:56 pm
MarioLuigiNabbitTrio wrote:The0x539 wrote:Super Luigi! wrote:
As playable characters, that's probably unlikely. As custom NPCs, you can do that now!
As playable characters, it can be done now!
It's extremely unlikely that either of those will be basegame playables anytime in the near future, but nothing's stopping anyone from implementing them themselves.
How do you implement new characters to play as?
Make sprites fro them then code their abilities with LunaLua, using one of the 5 defauslt characters as a base.
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MarioLuigiNabbitTrio
- Fighter Fly

- Posts: 38
- Joined: Wed Oct 18, 2017 7:30 am
Postby MarioLuigiNabbitTrio » Thu Oct 19, 2017 7:03 am
Electriking wrote:MarioLuigiNabbitTrio wrote:The0x539 wrote:
As playable characters, it can be done now!
It's extremely unlikely that either of those will be basegame playables anytime in the near future, but nothing's stopping anyone from implementing them themselves.
How do you implement new characters to play as?
Make sprites fro them then code their abilities with LunaLua, using one of the 5 defauslt characters as a base.
I need help using lunalua
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Thu Oct 19, 2017 7:19 am
MarioLuigiNabbitTrio wrote:Electriking wrote:MarioLuigiNabbitTrio wrote:
How do you implement new characters to play as?
Make sprites fro them then code their abilities with LunaLua, using one of the 5 defauslt characters as a base.
I need help using lunalua
If you're actually interested in learning enough to be able to make a playable character (which is one of the most difficult things in LunaLua) you should start with a basic tutorial on solely Lua to learn the syntax and the basics of the language. You can always just resprite another character unless you're hellbent on making a custom character with physics, special abilities and power-up, etc.
http://lua-users.org/wiki/TutorialDirectory
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu Oct 19, 2017 12:48 pm
Excuse me, but no one has responded to my PM about SMBX2's legal and ethical qualities yet.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Oct 19, 2017 12:54 pm
FanofSMBX wrote:Excuse me, but no one has responded to my PM about SMBX2's legal and ethical qualities yet.
What you wrote in the PM is bollocks so everyone considered it a joke. We have a plan in case DMCA does happen and no, it's not "rise above Nintendo and prove that if they don't allow fangames then they don't get any fans" because what were you smoking?
It's removing all copyrighted content from the basegame and replacing it with asmt-universe sprites.
Elmo
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Akromaly
- Bronze Yoshi Egg

- Posts: 428
- Joined: Sun Mar 12, 2017 8:07 am
- Flair: anemoia
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Contact:
Postby Akromaly » Thu Oct 19, 2017 1:09 pm
Nintendo shouldn't remove fangames, i know they are made with copyrighted content, but if people make fangames it's because they like original Nintendo products. Oh yeah, Nintendo could buy fangames and make them for its consoles (smbx for switch yeeee)  (i'm joking)
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