Re: SMBX2 (2.0 Beta 3)
Posted: Sun Sep 24, 2017 8:28 pm
He did explain several enemies that do not have functionality in SMBX that should at least be considered.
Let me be more clear. The SMBX2 developers have specifically declined your offer to help them add official content to the game. Please stop harassing the SMBX2 developers about this or disciplinary action may be taken against you. Thanks.TheKidCodee wrote:Im going to start with ring health. And a gui. And ive already started on him too. And the Electric shield. So i am helping.Pseudo wrote:Please stop harassing the SMBX2 developers about this; they've been clear that they cannot use your help on this.TheKidCodee wrote: Slaps their avatar pic
I will do it.
1. You know i have started on lua, right?PixelPest wrote: My avatar does not care and you obviously don't care to to listen even after many other people telling you the same thing. When you don't know how to code and refuse to learn the basics you're not going to be able to make Sonic rn
You've been told countless that you don't have enough skills to do this stuff atm. Also making Sonic without Sonic physics is just totally pointless since his special physics are what makes him fun to play. Also how do you plan to make shields without replacing power-ups? And what do you mean by changing palettes? You're honestly just way too far ahead of yourself
2. When i said i wouldnt give him new physics i didnt say im not going to modify the orginal physics.
3. Well Super Sonic.
4. Please stop saying that has been said to me tons of times even outside of discord and the fourms.
I understand what he is saying but I could still list several NPC's in the DK universe that function different from any NPC in the Mario world. I actually listed some of them already. It was just an idea since everyone was talking about Sonic.Zha Hong Lang wrote:I haven't played the DKC games so I don't know entirely about this, but it sounds like Matt the slime was trying to say that the functionality of NPCs from DKC already exist in SMBX. Even if the exact NPCs don't exist, they're easily achievable via graphic swaps or simple lua changes, and don't warrant completely new enemies to be added to the SMBX2 basegame.Teemster2 wrote:I disagree. There is many NPC's in the DK universe that are not in the Mario universe.
I know the developers are very busy and I understand they are focusing on the Mario Universe at the moment. I also know I have brought up the DK thing in the past and from my understanding they were going to consider other games at a later date. I just thought since Sonic was getting so much discussion I would bring it up again to see how much interest there is for having Donkey Kong and related stuff since DK would flow much better with the Mario universe than Sonic would. I also am fine with waiting for later updates for DK when the developers are not as busy with Mario. I just think DK would be awesome to be included and has some very unique NPC's not seen in Mario.HenryRichard wrote:He did explain several enemies that do not have functionality in SMBX that should at least be considered.
Find the flag icons P1 or P2 on toolbar, there are toggling placing of player pointsRathlon wrote:Is there a way to test a level in this build or can we?
Cause I can't figure out how to place a starting point on a level to test it.
Teemster2 wrote:I know the developers are very busy and I understand they are focusing on the Mario Universe at the moment. I also know I have brought up the DK thing in the past and from my understanding they were going to consider other games at a later date. I just thought since Sonic was getting so much discussion I would bring it up again to see how much interest there is for having Donkey Kong and related stuff since DK would flow much better with the Mario universe than Sonic would. I also am fine with waiting for later updates for DK when the developers are not as busy with Mario. I just think DK would be awesome to be included and has some very unique NPC's not seen in Mario.HenryRichard wrote:He did explain several enemies that do not have functionality in SMBX that should at least be considered.
That's already fixed in Beta 4.Snessy the duck wrote:So, I have a question. Is the infamous Venus Firetrap pipe crash gonna be fixed in B4? I don't see why not.
That's a good thing. I avoided that particular one because of that.Hoeloe wrote:That's already fixed in Beta 4.Snessy the duck wrote:So, I have a question. Is the infamous Venus Firetrap pipe crash gonna be fixed in B4? I don't see why not.
Thank goodness, that bug has taken me out on many occasions.Hoeloe wrote:That's already fixed in Beta 4.Snessy the duck wrote:So, I have a question. Is the infamous Venus Firetrap pipe crash gonna be fixed in B4? I don't see why not.
Pretty sure the mushroom hitting lava bug has been fixed long ago.MarioKirby101 wrote:Thank goodness, that bug has taken me out on many occasions.Hoeloe wrote:That's already fixed in Beta 4.Snessy the duck wrote:So, I have a question. Is the infamous Venus Firetrap pipe crash gonna be fixed in B4? I don't see why not.
Did you also fix the crash when a 1up hits lava? I seem to remember that happening once or twice.
Aww.. I'm going to ask about it, too. Anyways, how about the crash when you replace scene-32 and above?MarioKirby101 wrote:Thank goodness, that bug has taken me out on many occasions.Hoeloe wrote:That's already fixed in Beta 4.Snessy the duck wrote:So, I have a question. Is the infamous Venus Firetrap pipe crash gonna be fixed in B4? I don't see why not.
Did you also fix the crash when a 1up hits lava? I seem to remember that happening once or twice.
That's been fixed long ago.Mr Briney wrote:Aww.. I'm going to ask about it, too. Anyways, how about the crash when you replace scene-32 and above?MarioKirby101 wrote:Thank goodness, that bug has taken me out on many occasions.Hoeloe wrote:
That's already fixed in Beta 4.
Did you also fix the crash when a 1up hits lava? I seem to remember that happening once or twice.
birbTeemster2 wrote:In the resource claims sheet there is a flying Yoshi's house bird listed. I honestly do not remember ever seeing this so I thought it was one of the birds on his house but I have no clue. I'm just curious what exactly is this and what importance does it have to the Mario games?