Topics that have reached 100 pages.
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Gameinsky
Snifit
Posts: 240 Joined: Thu Dec 11, 2014 10:59 am
Post by Gameinsky » Sun May 31, 2015 7:11 am
MrPunchia wrote: Emral wrote: These tiles look really cool, h2643! I can't see anything wrong with them and can see that they'll come really handy in future. Hopefully people will start making more YI levels?
Well, there are many cutoffs, that's something I can see wrong with them.
Where?
RudeGuy
Bowser
Posts: 4994 Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy
Post by RudeGuy » Sun May 31, 2015 7:16 am
Gameinsky wrote: MrPunchia wrote: Well, there are many cutoffs, that's something I can see wrong with them.
Where?
They're also in the other tileset.
Also, cool tileset h2643, but please fix those cutoff.
h2643
Reznor
Posts: 2890 Joined: Sat Dec 21, 2013 7:23 am
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Post by h2643 » Sun May 31, 2015 7:32 am
RudeGuy07 wrote: Gameinsky wrote: MrPunchia wrote: Well, there are many cutoffs, that's something I can see wrong with them.
Where?
They're also in the other tileset.
Also, cool tileset h2643, but please fix those cutoff.
no
RudeGuy
Bowser
Posts: 4994 Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy
Post by RudeGuy » Sun May 31, 2015 7:58 am
h2643 wrote: RudeGuy07 wrote: Also, cool tileset h2643, but please fix those cutoff.
no
But then it'll be bad and nobody will use it!!!
Emral
Cute Yoshi Egg
Posts: 9890 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix
Post by Emral » Sun May 31, 2015 8:28 am
Those aren't even cutoffs lmao
If you want to complain go to nintendo and tell them SMW2 has cutoff everywhere
h2643
Reznor
Posts: 2890 Joined: Sat Dec 21, 2013 7:23 am
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Post by h2643 » Sun May 31, 2015 9:48 am
...yeah, anyway, for which level this background fits more:
For a space level or night level? Or both?
Mable
Luigi
Posts: 5806 Joined: Sat Dec 21, 2013 4:23 am
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Post by Mable » Sun May 31, 2015 9:54 am
Could fit both imo.
Also lame ass cave level.
RudeGuy
Bowser
Posts: 4994 Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy
Post by RudeGuy » Sun May 31, 2015 10:00 am
Why does the ceiling stops with a cutoff?
And nice level so far.
h2643
Reznor
Posts: 2890 Joined: Sat Dec 21, 2013 7:23 am
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Post by h2643 » Sun May 31, 2015 10:00 am
Sinem wrote: Could fit both imo.
Okay, thanks.
Sinem wrote: Also lame ass cave level.
It's not that bad. Well at least it's a lot better than MNIE's levels.
BERLIOZEN
Goomba
Posts: 1 Joined: Thu Apr 24, 2014 3:17 pm
Post by BERLIOZEN » Sun May 31, 2015 10:13 am
Somethin' I drew today. Contra-based tileset and rideable Ostro.
h2643
Reznor
Posts: 2890 Joined: Sat Dec 21, 2013 7:23 am
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Post by h2643 » Sun May 31, 2015 10:23 am
BERLIOZEN wrote: Somethin' I drew today. Contra-based tileset and rideable Ostro.
Oh my god, it's awesome!
Superiorstar
Birdo
Posts: 2153 Joined: Tue Jul 22, 2014 5:49 pm
Post by Superiorstar » Sun May 31, 2015 12:58 pm
That looks pretty cool, it reminds me of shovel knight.
Emral
Cute Yoshi Egg
Posts: 9890 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix
Post by Emral » Sun May 31, 2015 2:32 pm
Alright, the last level for World 1 reworks. After World 2 reworks I'm going to actually finish World 2.
Here's Blackout tower. It's pretty fine as it, so my changes aren't as heavy as for World 1's castle.
Changelog:
-Removed Herobrine
-Tweaks to the platforming
-Improved Bossfight
paulyolo
Tweeter
Posts: 144 Joined: Tue Jul 29, 2014 11:20 pm
Post by paulyolo » Sun May 31, 2015 2:45 pm
Mario Wars II confirmed.
Mable
Luigi
Posts: 5806 Joined: Sat Dec 21, 2013 4:23 am
Contact:
Post by Mable » Sun May 31, 2015 2:55 pm
The Thwomps are used like back in those games where they we're used outside of a castle. You gonna hate this level so much bc you can't kill Lakitu.
paulyolo
Tweeter
Posts: 144 Joined: Tue Jul 29, 2014 11:20 pm
Post by paulyolo » Sun May 31, 2015 3:00 pm
Sinem wrote: The Thwomps are used like back in those games where they we're used outside of a castle. You gonna hate this level so much bc you can't kill Lakitu.
What's up with the Koopa's? Are they supposed to have the SPM look?
Emral
Cute Yoshi Egg
Posts: 9890 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix
Post by Emral » Sun May 31, 2015 3:09 pm
Is that an injured lakitu sprite? Adorable
Mable
Luigi
Posts: 5806 Joined: Sat Dec 21, 2013 4:23 am
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Post by Mable » Sun May 31, 2015 3:41 pm
paulyolo wrote: Sinem wrote: The Thwomps are used like back in those games where they we're used outside of a castle. You gonna hate this level so much bc you can't kill Lakitu.
What's up with the Koopa's? Are they supposed to have the SPM look?
They bought some shades from the K-Shop.
Emral wrote: Is that an injured lakitu sprite? Adorable
It said Hammer Lakitu when i got him but yes you could say that.
bossedit8
Banned
Posts: 6838 Joined: Fri Dec 20, 2013 12:35 pm
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Post by bossedit8 » Mon Jun 01, 2015 9:20 am
VIDEO
RudeGuy
Bowser
Posts: 4994 Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy
Post by RudeGuy » Mon Jun 01, 2015 9:24 am
Sinem wrote: The Thwomps are used like back in those games where they we're used outside of a castle. You gonna hate this level so much bc you can't kill Lakitu.
Seems nice and good, can't see any flaws so far.
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