Re: LunaLua Offical Thread [Streaming Question Poll]
Posted: Wed Jul 29, 2015 9:49 am
A faggot formatted my PC without knowing what he was doing.Luigifan2010 wrote:why don't you have drivers installed
Forums for SMBX
https://www.smbxgame.com/forums/
A faggot formatted my PC without knowing what he was doing.Luigifan2010 wrote:why don't you have drivers installed
well why don't you reinstall themSirius wrote:A faggot formatted my PC without knowing what he was doing.Luigifan2010 wrote:why don't you have drivers installed
I don't have themLuigifan2010 wrote:well why don't you reinstall themSirius wrote:A faggot formatted my PC without knowing what he was doing.Luigifan2010 wrote:why don't you have drivers installed
Thanks, it worked! I had a feeling the solution was that simple...Wohlstand wrote:Imaynotbehere4long wrote:Just curious: is there a way to play custom music on the world map (like maybe an ini file that says "instead of "smb3-world1.mp3", play this")? All I can find relate to custom music in levels.Spoiler: show
Are you tried to open another level? or check level file in the notepadSMBXxer wrote:I got this working, but then I tried to open a level, and I got a runtime error: Divide by Zero.
Help?
I tried to open a SMBX level file.Wohlstand wrote:Are you tried to open another level? or check level file in the notepadSMBXxer wrote:I got this working, but then I tried to open a level, and I got a runtime error: Divide by Zero.
Help?
1.) Not sure if you messed something up, but I don't know that ".org" file format. Did you mean ".ogg"?SuperYoshiLol wrote:Sorry for bumping if I did.
But as I can see with the 1.3.0.2 thing, it uses a .org format for music.
Just for safety I recommend you change that due to '.org' being used by orgmaker for developing music in Cave Story and Azarashi made by Pixel. Unless that's what this is using. But I just thought it would safe to let ya' know.
Not too hard, it just doesn't work that well - I have difficulty moving on the ceiling.lighthouse64 wrote:I have a question :3. How do I change the value of gravity from a negative to positive then positive to negative every time the player jumps?
Code: Select all
function onKeyDown(keycode, playerindex)
if(keycode == KEY_JUMP) then
gravity(gravity() * -1);
end
end
SMBXxer wrote:I got this working, but then I tried to open a level, and I got a runtime error: Divide by Zero.
Help?
Code: Select all
function onLoop()
--if player is holding glow
if player.holdingNPC '158' then
printText("Glow:Put me Down!", 0, 0)
end
if(player.holdingNPC == 158) thenSuperMario12345 wrote:How do i get this code to work?Can someone give me a working code?Code: Select all
function onLoop() --if player is holding glow if player.holdingNPC '158' then printText("Glow:Put me Down!", 0, 0) end
I mean a working full codeXerX wrote:if(player.holdingNPC == 158) thenSuperMario12345 wrote:How do i get this code to work?Can someone give me a working code?Code: Select all
function onLoop() --if player is holding glow if player.holdingNPC '158' then printText("Glow:Put me Down!", 0, 0) end
Just replace that one line.SuperMario12345 wrote:I mean a working full codeXerX wrote:if(player.holdingNPC == 158) thenSuperMario12345 wrote:How do i get this code to work?Can someone give me a working code?Code: Select all
function onLoop() --if player is holding glow if player.holdingNPC '158' then printText("Glow:Put me Down!", 0, 0) end
Code: Select all
function onLoop()
--if player is holding glow
if(player.holdingNPC == 158) the
printText("Glow:Put me Down!", 0, 0)
end
end
Just replace that one line.SuperMario12345 wrote:I mean a working full codeXerX wrote:if(player.holdingNPC == 158) thenSuperMario12345 wrote:How do i get this code to work?Can someone give me a working code?Code: Select all
function onLoop() --if player is holding glow if player.holdingNPC '158' then printText("Glow:Put me Down!", 0, 0) end
Code: Select all
function onLoop()
--if player is holding glow
if(player.holdingNPC == 158) the
printText("Glow:Put me Down!", 0, 0)
end
end