This is the place for discussion and support for LunaLua and related modifications and libraries.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Wed Jul 29, 2015 9:49 am
Luigifan2010 wrote:why don't you have drivers installed
A faggot formatted my PC without knowing what he was doing.
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Axiom
- Foo

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Wed Jul 29, 2015 12:28 pm
Sirius wrote:Luigifan2010 wrote:why don't you have drivers installed
A faggot formatted my PC without knowing what he was doing.
well why don't you reinstall them
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Wed Jul 29, 2015 1:02 pm
Luigifan2010 wrote:Sirius wrote:Luigifan2010 wrote:why don't you have drivers installed
A faggot formatted my PC without knowing what he was doing.
well why don't you reinstall them
I don't have them
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Axiom
- Foo

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Wed Jul 29, 2015 1:04 pm
...
why don't you just download them from the manufacturer's website....
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Wed Jul 29, 2015 1:29 pm
i have a shitty intel 945g the only driver i found tells me i have 10.3.1.1550 version and the one being installed is 6.14.10.4926
fuck i hate being so noob i dont even know if im making it right
probably not
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Wed Jul 29, 2015 5:31 pm
Wohlstand wrote:Imaynotbehere4long wrote:Just curious: is there a way to play custom music on the world map (like maybe an ini file that says "instead of "smb3-world1.mp3", play this")? All I can find relate to custom music in levels.
1) put "play this.ogg" file in your episode folder [you also can make subfolder and put file into it. For example, "World music"]
2) make music.ini file (or copy from smbx folder, it must be in the examples)
then add filename "play this.ogg" or "World music/play this.ogg" if you was put file into sub-folder:
Code: Select all [world-music-1]
name="SMB3 World 1"
file="World music/play this.ogg"
full list of music ID's:
http://engine.wohlnet.ru/docs/_SMBX64/O ... 20list.pdf
if you wanna customize world music, make INI sections with "world-music-ID" (where ID put actual ID number of necessary music file), if you wanna customize special music (such P-Switch themes, credits music) feel free to put "special-music-ID" section, and "level-music-ID" to customize default level music files
Thanks, it worked! I had a feeling the solution was that simple...
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SMBXxer
- Panser

- Posts: 1023
- Joined: Fri Dec 20, 2013 4:33 pm
Postby SMBXxer » Thu Jul 30, 2015 4:34 am
I got this working, but then I tried to open a level, and I got a runtime error: Divide by Zero.
Help?
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Wohlstand
- Van De Graf

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
- Pronouns: he/him
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Contact:
Postby Wohlstand » Thu Jul 30, 2015 6:45 am
SMBXxer wrote:I got this working, but then I tried to open a level, and I got a runtime error: Divide by Zero.
Help?
Are you tried to open another level? or check level file in the notepad
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Thu Jul 30, 2015 4:33 pm
I can not delete this message, but I posted it in the wrong topic!
Last edited by MECHDRAGON777 on Thu Jul 30, 2015 7:21 pm, edited 1 time in total.
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SuperYoshiLol
- Koopa

- Posts: 18
- Joined: Sun Jan 26, 2014 6:34 pm
Postby SuperYoshiLol » Thu Jul 30, 2015 5:07 pm
Sorry for bumping if I did.
But as I can see with the 1.3.0.2 thing, it uses a .org format for music.
Just for safety I recommend you change that due to '.org' being used by orgmaker for developing music in Cave Story and Azarashi made by Pixel. Unless that's what this is using. But I just thought it would safe to let ya' know.
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SMBXxer
- Panser

- Posts: 1023
- Joined: Fri Dec 20, 2013 4:33 pm
Postby SMBXxer » Thu Jul 30, 2015 8:57 pm
Wohlstand wrote:SMBXxer wrote:I got this working, but then I tried to open a level, and I got a runtime error: Divide by Zero.
Help?
Are you tried to open another level? or check level file in the notepad
I tried to open a SMBX level file.
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Kevsoft
- Flurry

- Posts: 375
- Joined: Sun Jul 27, 2014 8:03 am
Postby Kevsoft » Fri Jul 31, 2015 1:27 am
SuperYoshiLol wrote:Sorry for bumping if I did.
But as I can see with the 1.3.0.2 thing, it uses a .org format for music.
Just for safety I recommend you change that due to '.org' being used by orgmaker for developing music in Cave Story and Azarashi made by Pixel. Unless that's what this is using. But I just thought it would safe to let ya' know.
1.) Not sure if you messed something up, but I don't know that ".org" file format. Did you mean ".ogg"?
2.) And what's the problem with using the ogg file format? I don't understand your concerns.
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sat Aug 01, 2015 7:57 am
I have a question :3. How do I change the value of gravity from a negative to positive then positive to negative every time the player jumps?
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HenryRichard
- Birdo

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Sat Aug 01, 2015 1:13 pm
lighthouse64 wrote:I have a question :3. How do I change the value of gravity from a negative to positive then positive to negative every time the player jumps?
Not too hard, it just doesn't work that well - I have difficulty moving on the ceiling.
Code: Select all function onKeyDown(keycode, playerindex)
if(keycode == KEY_JUMP) then
gravity(gravity() * -1);
end
end
EDIT:
Is there a way to check if the player is in the air?
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SMBXxer
- Panser

- Posts: 1023
- Joined: Fri Dec 20, 2013 4:33 pm
Postby SMBXxer » Mon Aug 03, 2015 6:47 pm
SMBXxer wrote:I got this working, but then I tried to open a level, and I got a runtime error: Divide by Zero.
Help?
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PersonNamedUser
- Birdo

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Aug 03, 2015 9:23 pm
How do i get this code to work?
Code: Select all function onLoop()
--if player is holding glow
if player.holdingNPC '158' then
printText("Glow:Put me Down!", 0, 0)
end
Can someone give me a working code?
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Mon Aug 03, 2015 9:25 pm
SuperMario12345 wrote:How do i get this code to work?
Code: Select all function onLoop()
--if player is holding glow
if player.holdingNPC '158' then
printText("Glow:Put me Down!", 0, 0)
end
Can someone give me a working code?
if(player.holdingNPC == 158) then
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PersonNamedUser
- Birdo

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Aug 03, 2015 9:28 pm
XerX wrote:SuperMario12345 wrote:How do i get this code to work?
Code: Select all function onLoop()
--if player is holding glow
if player.holdingNPC '158' then
printText("Glow:Put me Down!", 0, 0)
end
Can someone give me a working code?
if(player.holdingNPC == 158) then
I mean a working full code
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XerX
- Foo

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Mon Aug 03, 2015 9:32 pm
SuperMario12345 wrote:XerX wrote:SuperMario12345 wrote:How do i get this code to work?
Code: Select all function onLoop()
--if player is holding glow
if player.holdingNPC '158' then
printText("Glow:Put me Down!", 0, 0)
end
Can someone give me a working code?
if(player.holdingNPC == 158) then
I mean a working full code
Just replace that one line.
Code: Select all function onLoop()
--if player is holding glow
if(player.holdingNPC == 158) the
printText("Glow:Put me Down!", 0, 0)
end
end
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PersonNamedUser
- Birdo

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Mon Aug 03, 2015 9:45 pm
SuperMario12345 wrote:XerX wrote:SuperMario12345 wrote:How do i get this code to work?
Code: Select all function onLoop()
--if player is holding glow
if player.holdingNPC '158' then
printText("Glow:Put me Down!", 0, 0)
end
Can someone give me a working code?
if(player.holdingNPC == 158) then
I mean a working full code
Just replace that one line.
Code: Select all function onLoop()
--if player is holding glow
if(player.holdingNPC == 158) the
printText("Glow:Put me Down!", 0, 0)
end
end
[/quote]
For some reason it won't come up when i pick him up. What do i do?
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