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Re: Screenshot Thread Formula Five

Posted: Sat Nov 22, 2014 4:53 pm
by Turnip
Waddle Derp wrote:A level for my project (which you should TOTALLY check out btw)
Spoiler: show
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Looks good, but I think there is too many enemies for the start of a level. Also the middle coin placement is too close to the ground and I would recommend it to be a bit higher. But I do love the graphical composure of the hole level, really the pallets used are great for the theme you went with.

Re: Screenshot Thread Formula Five

Posted: Sat Nov 22, 2014 5:25 pm
by DarkMatt
Waddle Derp wrote:ssshhh (dont tell the admins)
NOBODY EXPECTS THE SPANISH INQUISITION.

(That is fine by the way.)

Re: Screenshot Thread Formula Five

Posted: Sat Nov 22, 2014 5:49 pm
by Sednaiur
Some screenshots of two new expanded tilesets for the SMB3 expanded GFX-pack:
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Hopefully I can update it tomorrow, but that is not really promised for now.

Re: Screenshot Thread Formula Five

Posted: Sat Nov 22, 2014 5:53 pm
by Radishl
Sednaiur wrote:Some screenshots of two new expanded tilesets for the SMB3 expanded GFX-pack:
Image
Image

Hopefully I can update it tomorrow, but that is not really promised for now.
Spectacular work! Especially on the castle gfx, I'm so fan-boying right now...

Re: Screenshot Thread Formula Five

Posted: Sat Nov 22, 2014 5:56 pm
by FanofSMBX
Those house spikes remind me of Secret Of The Dry Guys' frosty house level.

Re: Screenshot Thread Formula Five

Posted: Sat Nov 22, 2014 7:40 pm
by Eternity
Sednaiur: Looks fantastic! Specially liking the castle tileset; it seems to be very complete and well done.
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Nothing big, just a small tileset I've been working on. Currently working on fixing the corners and some more custom tiles.

Re: Screenshot Thread Formula Five

Posted: Sat Nov 22, 2014 9:15 pm
by MacheTheFerret
Aeon wrote:Sednaiur: Looks fantastic! Specially liking the castle tileset; it seems to be very complete and well done.
Spoiler: show
Image
Nothing big, just a small tileset I've been working on. Currently working on fixing the corners and some more custom tiles.
Love how you turned part of the Layer 3 SMW cave and made it an SMB3 background object, it fits in really well!

Re: Screenshot Thread Formula Five

Posted: Sat Nov 22, 2014 9:17 pm
by Murphmario
Sednaiur wrote:Some screenshots of two new expanded tilesets for the SMB3 expanded GFX-pack:
Image
Image

Hopefully I can update it tomorrow, but that is not really promised for now.
You... are awesome! Keep it up!

Re: Screenshot Thread Formula Five

Posted: Sat Nov 22, 2014 9:34 pm
by Destiny
Sednaiur wrote:Some screenshots of two new expanded tilesets for the SMB3 expanded GFX-pack:
Spoiler: show
Image
Image


Hopefully I can update it tomorrow, but that is not really promised for now.
I planned to don't use your stuff in my SMB3 remake, but wow, now my mind has changed.

Re: Screenshot Thread Formula Five

Posted: Sat Nov 22, 2014 10:49 pm
by MrPunchia
Sednaiur wrote:Some screenshots of two new expanded tilesets for the SMB3 expanded GFX-pack:
Image
Image

Hopefully I can update it tomorrow, but that is not really promised for now.
When updating it, can you make it so every block has the right hitbox

Re: Screenshot Thread Formula Five

Posted: Sat Nov 22, 2014 10:52 pm
by HenryRichard
[rimg]http://i782.photobucket.com/albums/yy10 ... 11262a.png[/rimg]
I totally don't explain this on the last post of page 83 in the LunaDLL topic.
But what do you think of the graphics choice?

Re: Screenshot Thread Formula Five

Posted: Sat Nov 22, 2014 10:54 pm
by FanofSMBX
Egh. The steel blue BG doesn't fit with yellow wood and red lava.

Re: Screenshot Thread Formula Five

Posted: Sun Nov 23, 2014 6:35 am
by h2643
YI Crystal Cave is now animated!
Spoiler: show
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Re: Screenshot Thread Formula Five

Posted: Sun Nov 23, 2014 6:59 am
by RudeGuy
Let's comment a bit
Sednaiur wrote:Some screenshots of two new expanded tilesets for the SMB3 expanded GFX-pack:
Spoiler: show
Image
Image
Hopefully I can update it tomorrow, but that is not really promised for now.
I really like the tileset of the castle and also its BGOs. Hopefully that update will really come tomorrow.
HenryRichard wrote:[rimg]http://i782.photobucket.com/albums/yy10 ... 11262a.png[/rimg]
I totally don't explain this on the last post of page 83 in the LunaDLL topic.
But what do you think of the graphics choice?
SMW+SMB2 doesn't really fit well, in my opinion.
h2643 wrote:YI Crystal Cave is now animated!
Spoiler: show
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I really like this animated version.

Re: Screenshot Thread Formula Five

Posted: Sun Nov 23, 2014 7:02 am
by DimitrisPowerSeven
Sednaiur wrote:Some screenshots of two new expanded tilesets for the SMB3 expanded GFX-pack:
Spoiler: show
Image
Image
Hopefully I can update it tomorrow, but that is not really promised for now.

Wow these tilesets are amazing,i can't wait for the next update.

Re: Screenshot Thread Formula Five

Posted: Sun Nov 23, 2014 9:30 am
by RudeGuy
Okay let's post a screenshot now

Image

Those are Sednaiur's extended desert graphics and reghrhre's pyramid's tileset, recolored with a blue. I'll recolor the background later.

Re: Screenshot Thread Formula Five

Posted: Sun Nov 23, 2014 9:35 am
by Waddle
Christian07 wrote:Okay let's post a screenshot now

Image

Those are Sednaiur's extended desert graphics and reghrhre's pyramid's tileset, recolored with a blue. I'll recolor the background later.
I LOVE the new colours on regrghes pyramid, and the other one looks good too.
Are you gonna upload these?

Re: Screenshot Thread Formula Five

Posted: Sun Nov 23, 2014 9:39 am
by RudeGuy
No, sorry. If you want those tileset, you can PM me.

EDIT:

Here's the background:
Spoiler: show
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And yes, you can easily recognize where are the blocks.

Re: Screenshot Thread Formula Five

Posted: Sun Nov 23, 2014 10:56 am
by Eternity
Spoiler: show
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Another tileset.

Re: Screenshot Thread Formula Five

Posted: Sun Nov 23, 2014 10:59 am
by bossedit8
That surely is different. You use those SMW lightgreen and blue Tiles from the first and seventh Castle Boss Rooms and use it as regular Tileset like this. Definetly unique like this. Good job on that.