Screenshots Thread 33 1/3

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YoshiGo99
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Re: Screenshots Thread 33 1/3

Postby YoshiGo99 » Sun Aug 17, 2014 11:06 am

Pivot40Channel wrote:
Spoiler: show
Image
Image
Why are you screenshots always stretched out when I see them? They're never the SMBX screen size 800x600 (might been the other way around)

The level will probably need more enemies and I am not sure I like those Metal Boxes, it doesn't seem like they fit to well with the level.

Wind
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Re: Screenshots Thread 33 1/3

Postby Wind » Sun Aug 17, 2014 11:42 am

I finished the third level of my TOP SECRET PROJECT

click plz
(opinions and criticism are appreciated)

bossedit8
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Re: Screenshots Thread 33 1/3

Postby bossedit8 » Sun Aug 17, 2014 12:06 pm

No World Maps?

Image

glitch4
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Re: Screenshots Thread 33 1/3

Postby glitch4 » Sun Aug 17, 2014 12:23 pm

bossedit8 posts too much that this thread could reach into page 100 again
Wind wrote:I finished the third level of my TOP SECRET PROJECT

click plz
(opinions and criticism are appreciated)
That level is not also creative , but really awesome! Good job Wind!

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Re: Screenshots Thread 33 1/3

Postby bossedit8 » Sun Aug 17, 2014 12:39 pm

Too many '?' Blocks... also I have to run because I activaded a P Switch:

Image

underFlo
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Re: Screenshots Thread 33 1/3

Postby underFlo » Sun Aug 17, 2014 1:18 pm

Image

An upcoming level for Super Mario Land: The Great Heist. Sizable and Bone Piranha recolor by me.

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Re: Screenshots Thread 33 1/3

Postby bossedit8 » Sun Aug 17, 2014 1:26 pm


silent_
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Re: Screenshots Thread 33 1/3

Postby silent_ » Sun Aug 17, 2014 1:43 pm

Nickname wrote:Image

An upcoming level for Super Mario Land: The Great Heist. Sizable and Bone Piranha recolor by me.
Looks pretty neat, man. I like the sinister graveyard atmosphere, and the recolors look great. However, it seems a bit bland at times. Try adding more scenery or coins.

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Re: Screenshots Thread 33 1/3

Postby underFlo » Sun Aug 17, 2014 1:56 pm

Kep wrote:
Nickname wrote:Image

An upcoming level for Super Mario Land: The Great Heist. Sizable and Bone Piranha recolor by me.
Looks pretty neat, man. I like the sinister graveyard atmosphere, and the recolors look great. However, it seems a bit bland at times. Try adding more scenery or coins.
There actually were coins but I already collected them on the screenshot because I'm smart.
Spoiler: show
Image
A bonus are, I personally like the Sizable and the grass on the cave ground looks kinda like moss which I like.

I also fixed the cutoff problem Radishl had in other levels.

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Re: Screenshots Thread 33 1/3

Postby bossedit8 » Sun Aug 17, 2014 1:58 pm

Spoiler: show
Image

silent_
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Re: Screenshots Thread 33 1/3

Postby silent_ » Sun Aug 17, 2014 2:00 pm

Two more screens of the hub:
Spoiler: show
Image
Image
Feedback is greatly appreciated, as I'm actually planning to post this top-secret project to the public in the next week or so!

underFlo
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Re: Screenshots Thread 33 1/3

Postby underFlo » Sun Aug 17, 2014 2:01 pm

Kep wrote:Two more screens of the hub:
Spoiler: show
Image
Image
Feedback is greatly appreciated, as I'm actually planning to post this top-secret project to the public in the next week or so!
Lookin' pretty sweet, I only think the torches clash with the cyperspace atmosphere. Maybe add lamps or something or make them look a little electronic.

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Re: Screenshots Thread 33 1/3

Postby Superiorstar » Sun Aug 17, 2014 2:02 pm

bossedit8 wrote:
Spoiler: show
Image
Looks good, but I recommend you use the SMB3 recolored custom ruins in Luffy's gfx pack.

silent_
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Re: Screenshots Thread 33 1/3

Postby silent_ » Sun Aug 17, 2014 2:05 pm

Nickname wrote:
Kep wrote:Two more screens of the hub:
Spoiler: show
Image
Image
Feedback is greatly appreciated, as I'm actually planning to post this top-secret project to the public in the next week or so!
Lookin' pretty sweet, I only think the torches clash with the cyperspace atmosphere. Maybe add lamps or something or make them look a little electronic.
Maybe I could fix that by recoloring them green? Because I really don't want to remove them; they serve a purpose (and you'll find out why when you beat the game). Anyway, thanks!

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Re: Screenshots Thread 33 1/3

Postby Radishl » Sun Aug 17, 2014 2:10 pm

Nick here's some problem with the screenies. The grass part looks wierd with the rest of the cave tiles. And the sizable block doesn't look good on the edge like that. Also try adding a bit more BGO's and grass ect ect.

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Re: Screenshots Thread 33 1/3

Postby silent_ » Sun Aug 17, 2014 2:11 pm

SuperYoshiRex64 wrote:
Pivot40Channel wrote:Ghost on mountain.

Image
Riiippp oooffff........
No offense, but it's really dumb to say that, especially when you take graphics from popular levels/episodes too.

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Re: Screenshots Thread 33 1/3

Postby underFlo » Sun Aug 17, 2014 2:14 pm

Kep wrote:
Nickname wrote:
Kep wrote:Two more screens of the hub:
Spoiler: show
Image
Image
Feedback is greatly appreciated, as I'm actually planning to post this top-secret project to the public in the next week or so!
Lookin' pretty sweet, I only think the torches clash with the cyperspace atmosphere. Maybe add lamps or something or make them look a little electronic.
Maybe I could fix that by recoloring them green? Because I really don't want to remove them; they serve a purpose (and you'll find out why when you beat the game). Anyway, thanks!
Fire in general clashes imo. Maybe make it look like these green patterns on the ground?

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Re: Screenshots Thread 33 1/3

Postby silent_ » Sun Aug 17, 2014 2:16 pm

I'm afraid I'm not an advanced enough graphic designer to make it look like the tileset.

Still, I'll see what I can do.

underFlo
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Re: Screenshots Thread 33 1/3

Postby underFlo » Sun Aug 17, 2014 2:16 pm

Radishl wrote:Nick here's some problem with the screenies. The grass part looks wierd with the rest of the cave tiles. And the sizable block doesn't look good on the edge like that. Also try adding a bit more BGO's and grass ect ect.
1. The grass part uses the same main stuff as the cave tiles, so it can't not look good as they're basically part of the same tileset.

2. What looks weird? The edges are the same as cave edges.

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Re: Screenshots Thread 33 1/3

Postby Radishl » Sun Aug 17, 2014 2:22 pm

Nickname wrote:
Radishl wrote:Nick here's some problem with the screenies. The grass part looks wierd with the rest of the cave tiles. And the sizable block doesn't look good on the edge like that. Also try adding a bit more BGO's and grass ect ect.
1. The grass part uses the same main stuff as the cave tiles, so it can't not look good as they're basically part of the same tileset.

2. What looks weird? The edges are the same as cave edges.
I'm not saying it clashes I'm saying it just doesn't look good in the way it is placed. It looks strange. But maby that's just me.

I'm talking about the size able block being at the edge like that. I doesn't look natural.


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