Topics that have reached 100 pages.
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bossedit8
Banned
Posts: 6838 Joined: Fri Dec 20, 2013 12:35 pm
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Post by bossedit8 » Mon Mar 03, 2014 10:04 am
icez wrote: I am probably not gonna do anything in regards to the forest size because in game you'll never see how big it is
Never? Hmm, look what I made:
This is a explanation how to make the size more specific...
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Mon Mar 03, 2014 10:13 am
Another screen from me! Hope you like! It's one of the levels in my project.
icez
Spike
Posts: 263 Joined: Fri Dec 20, 2013 7:21 pm
Post by icez » Mon Mar 03, 2014 10:20 am
bossedit8 wrote: icez wrote: I am probably not gonna do anything in regards to the forest size because in game you'll never see how big it is
Never? Hmm, look what I made:
This is a explanation how to make the size more specific...
Wow that a nice formula for determining boundaries of the Screen
Dragonmaster146
Spike
Posts: 265 Joined: Mon Dec 30, 2013 2:49 pm
Post by Dragonmaster146 » Mon Mar 03, 2014 2:20 pm
A small update on a level that I'm working on. I still have a long way to go.
Emral
Cute Yoshi Egg
Posts: 9891 Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix
Post by Emral » Mon Mar 03, 2014 2:29 pm
You didn't darken the clouds, which was the main flaw in my opinion. Other than that, I honestly don't see any progress at all by just looking at it.
bossedit8
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Post by bossedit8 » Mon Mar 03, 2014 2:39 pm
Emral wrote: You didn't darken the clouds, which was the main flaw in my opinion. Other than that, I honestly don't see any progress at all by just looking at it.
Differences:
Old
New
Eternity
Snifit
Posts: 214 Joined: Fri Dec 20, 2013 3:27 pm
Post by Eternity » Mon Mar 03, 2014 8:40 pm
It still looks a bit distracting, though. I recommend darkening them more (or maybe just changing their color to gray?).
DarkShadeX
Volcano Lotus
Posts: 535 Joined: Sat Jan 18, 2014 11:34 am
Post by DarkShadeX » Tue Mar 04, 2014 2:21 pm
VIDEO
icez
Spike
Posts: 263 Joined: Fri Dec 20, 2013 7:21 pm
Post by icez » Tue Mar 04, 2014 3:52 pm
here a screen showing off one the sectons in tutan koopa's tomb enjoy
Fuyu
Fry Guy
Posts: 3137 Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him
Post by Fuyu » Tue Mar 04, 2014 5:37 pm
icez wrote: here a screen showing off one the sectons in tutan koopa's tomb enjoy
I'm flattered, I really can't believe that my Aztec Temple Pack is already being used.
The mix of graphics looks really good, they all blend really well, and seems to be a pretty enjoyable level.
icez
Spike
Posts: 263 Joined: Fri Dec 20, 2013 7:21 pm
Post by icez » Tue Mar 04, 2014 6:57 pm
Natsu wrote: icez wrote: here a screen showing off one the sectons in tutan koopa's tomb enjoy
I'm flattered, I really can't believe that my Aztec Temple Pack is already being used.
The mix of graphics looks really good, they all blend really well, and seems to be a pretty enjoyable level.
I am glad you like it I planed on using this sense I first layer eyes on it I good temple tile set is hard to come by and this one fits perfectly with the desert theme as well
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Fri Mar 07, 2014 2:36 pm
A desert level I just started.
AirShip
Fuzzy
Posts: 1086 Joined: Wed Jan 01, 2014 1:30 am
Flair: The Flying Ghost
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Post by AirShip » Sat Mar 08, 2014 10:31 am
Fuyu
Fry Guy
Posts: 3137 Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him
Post by Fuyu » Sat Mar 08, 2014 11:30 am
Nice, very nice. Are the tiles based in the SMB3 Grass Tileset? Very nice indeed. The Star entrance looks awesome as well, very original. Good work.
zlaker
Reznor
Posts: 2844 Joined: Fri Dec 20, 2013 1:46 pm
Post by zlaker » Sat Mar 08, 2014 2:22 pm
AirShip you should fix the pit. It's not recolored.
Fuyu
Fry Guy
Posts: 3137 Joined: Sat Dec 21, 2013 2:40 pm
Pronouns: He/Him
Post by Fuyu » Sat Mar 08, 2014 2:38 pm
zlakerboy357 wrote: AirShip you should fix the pit. It's not recolored.
What pit?
AirShip
Fuzzy
Posts: 1086 Joined: Wed Jan 01, 2014 1:30 am
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Post by AirShip » Sat Mar 08, 2014 3:44 pm
zlakerboy357 wrote: AirShip you should fix the pit. It's not recolored.
Oh yes, now I noticed, thanks for the warning.
Natsu wrote: Nice, very nice. Are the tiles based in the SMB3 Grass Tileset? Very nice indeed. The Star entrance looks awesome as well, very original. Good work.
Thanks Natsu, and really, is the grass SMB3.
MrPunchia
Eerie
Posts: 788 Joined: Fri Dec 20, 2013 9:51 pm
Flair: muncher moment
Pronouns: any
Post by MrPunchia » Sat Mar 08, 2014 8:53 pm
Sorry for the map cutoff, the screen was combined from 2 screens to 1.
FanofSMBX
Ludwig von Koopa
Posts: 3878 Joined: Sun Dec 22, 2013 12:01 pm
Post by FanofSMBX » Sat Mar 08, 2014 9:25 pm
Aeon Wisp wrote:
Sorry for the map cutoff, the screen was combined from 2 screens to 1.
Might I suggest?
1. SMB3 Recolored Yoshi's House, I think it's in Dragonmaster146's pack
2. Some Shyguys from Christian07's map pack, since it's about general guy
MrPunchia
Eerie
Posts: 788 Joined: Fri Dec 20, 2013 9:51 pm
Flair: muncher moment
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Post by MrPunchia » Sat Mar 08, 2014 9:32 pm
1. I'll do that.
2. No. This is a side project.
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