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Mista Epic
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Mista Epic » Mon Aug 18, 2014 9:52 pm

Will custom graphics still function the same way?

zioy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby zioy » Mon Aug 18, 2014 9:57 pm

I'm guessing so, but my *suggestion is that there should be a custom tab editor. You can add blocks with customblock-1 and a .txt saying what tab you want it to be in. That way, no more replacing of files is required. Infinite CGFX!!!!!




* im evil

Blck_Guy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Tue Aug 19, 2014 3:14 am

I'M AM VERY BLOODY SORRY.... I DIDN'T REALISE MY PHONE AUTO CORRECTED MY SPELLING TO "aren't".
I WASN'T CALLING ANY ONE LOSERS. I WAS TYPING IN A RUSH. I AM SOO SORRY. I WASN'T MEANING TO CALL ANYONE A LOSER!

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Tue Aug 19, 2014 3:45 am

Mista Epic wrote:Will custom graphics still function the same way?
Yes, and they'll also have their own section so less NPCs will need to be replaced.

Also, I'm not taking suggestions until public versions start coming out which will be around December due to a slowed rate of content being added because I'm fixing bugs and performance issues atm.

If you guys have noticed, the addition rate of NPCs has basically slowed to a halt with only 10% of SMW NPCs added in. Again, this is due to my focus on some performance issues and bugs. Around Christmas, I'll upload the first beta versions and invite people I have in mind to be part of a beta testing team. If you have an in-depth knowledge of how to code in Visual Basic or have notable experience in testing please PM me if you're interested in joining and a good reason why you want to. Other than that, I've made up my mind on who I want to ask.
Blck_Guy wrote:I'M AM VERY BLOODY SORRY.... I DIDN'T REALISE MY PHONE AUTO CORRECTED MY SPELLING TO "aren't".
I WASN'T CALLING ANY ONE LOSERS. I WAS TYPING IN A RUSH. I AM SOO SORRY. I WASN'T MEANING TO CALL ANYONE A LOSER!
Be careful with that lol.

Mista Epic
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Mista Epic » Tue Aug 19, 2014 6:39 am

Will LunaDLL be a feature?

Also, if you ever give up on the project, finished or not, please, promise to give us the source code!

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby TangledLion » Tue Aug 19, 2014 9:53 am

GhostHawk wrote: Also, I'm not taking suggestions until public versions start coming out which will be around December due to a slowed rate of content being added because I'm fixing bugs and performance issues atm.

If you guys have noticed, the addition rate of NPCs has basically slowed to a halt with only 10% of SMW NPCs added in. Again, this is due to my focus on some performance issues and bugs. Around Christmas, I'll upload the first beta versions and invite people I have in mind to be part of a beta testing team. If you have an in-depth knowledge of how to code in Visual Basic or have notable experience in testing please PM me if you're interested in joining and a good reason why you want to. Other than that, I've made up my mind on who I want to ask.
Be careful with that lol.
Alright, I'll give my ideas then man, I'm looking forward to it. :D

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby lighthouse64 » Tue Aug 19, 2014 11:13 am

Um... I know some vb not that much though.

Mista Epic
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Mista Epic » Tue Aug 19, 2014 12:22 pm

Seriously though. If you stop working on this give us the source code.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Tue Aug 19, 2014 12:26 pm

Mista Epic wrote:Will LunaDLL be a feature?

Also, if you ever give up on the project, finished or not, please, promise to give us the source code!
LunaDLL will not be a feature as I've explained before in this thread. LunaDLL relies on memory editing to manipulate the SMBX exe, which would be rendered useless once I release the source code.

As for when the source code will be released, it won't be until VSMBX has its own separate community since I really don't want to start another SMBX forum just with the word "Visual" thrown about and the same people hanging around.
lighthouse64 wrote:Um... I know some vb not that much though.
SnifitGuy wrote:
GhostHawk wrote: If you guys have noticed, the addition rate of NPCs has basically slowed to a halt with only 10% of SMW NPCs added in. Again, this is due to my focus on some performance issues and bugs. Around Christmas, I'll upload the first beta versions and invite people I have in mind to be part of a beta testing team. If you have an in-depth knowledge of how to code in Visual Basic or have notable experience in testing please PM me if you're interested in joining and a good reason why you want to. Other than that, I've made up my mind on who I want to ask.
I don't know how to code in VB.NET, but I know how to access it and to look for errors. I would love to help you out with this. I could only tell you where the issue lies, however, so keep that in mind. If you want beta testers, PM me. Again, I would love to help out with this any way I can.
I'd really prefer people who can code in it to a moderate degree to apply since I'm looking for people who can spot an error, know why it isn't working, and offer advice for a fix.

Mista Epic
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Mista Epic » Tue Aug 19, 2014 12:33 pm

Why can't we just like... Change the name of this forum? I'm pretty sure everybody would hop aboard the VSMBX train once it's released.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby SMBXxer » Tue Aug 19, 2014 6:59 pm

So...
Let me get this straight, when VSMBX is released, it will have it's own forum, yes?

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Tue Aug 19, 2014 7:31 pm

SMBXxer wrote:So...
Let me get this straight, when VSMBX is released, it will have it's own forum, yes?
Yep, and an IRC channel on StarNet.

Blck_Guy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Tue Aug 19, 2014 8:39 pm

GhostHawk wrote:
SnifitGuy wrote:
GhostHawk wrote: If you guys have noticed, the addition rate of NPCs has basically slowed to a halt with only 10% of SMW NPCs added in. Again, this is due to my focus on some performance issues and bugs. Around Christmas, I'll upload the first beta versions and invite people I have in mind to be part of a beta testing team. If you have an in-depth knowledge of how to code in Visual Basic or have notable experience in testing please PM me if you're interested in joining and a good reason why you want to. Other than that, I've made up my mind on who I want to ask.
I don't know how to code in VB.NET, but I know how to access it and to look for errors. I would love to help you out with this. I could only tell you where the issue lies, however, so keep that in mind. If you want beta testers, PM me. Again, I would love to help out with this any way I can.
I'd really prefer people who can code in it to a moderate degree to apply since I'm looking for people who can spot an error, know why it isn't working, and offer advice for a fix.

Um... If you asking for Alpha or Beta Testers can I please be one?

I been a tester for other programs.

Mista Epic
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Mista Epic » Wed Aug 20, 2014 11:32 am

Blck_Guy wrote:

Um... If you asking for Alpha or Beta Testers can I please be one?

I been a tester for other programs.
The beta is out in December. Be patient.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby zioy » Wed Aug 20, 2014 11:33 am

Mista Epic wrote:
Blck_Guy wrote:

Um... If you asking for Alpha or Beta Testers can I please be one?

I been a tester for other programs.
The beta is out in December. Be patient.
He was asking to be an alpha tester, I think.

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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby aero » Wed Aug 20, 2014 2:43 pm

Blck_Guy wrote:Um... If you asking for Alpha or Beta Testers can I please be one?

I been a tester for other programs.
I already have Alpha testers, and I explained the requirements for applying to be a beta tester. Again, I'd prefer people who also have a decent amount of knowledge in VB and .NET with testing experience for help.

Blck_Guy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Wed Aug 20, 2014 4:54 pm

KoolKat wrote:
Mista Epic wrote:
Blck_Guy wrote:

Um... If you asking for Alpha or Beta Testers can I please be one?

I been a tester for other programs.
The beta is out in December. Be patient.
He was asking to be an alpha tester, I think.

Can you not read??

zioy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby zioy » Wed Aug 20, 2014 5:36 pm

Blck_Guy wrote: Can you not read??
Mista Epic said to be patient because the beta was coming. I just replied to him saying that you didn't want the beta, you wanted to be an alpha tester.

Blck_Guy
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Blck_Guy » Wed Aug 20, 2014 7:19 pm

KoolKat wrote:
Blck_Guy wrote: Can you not read??
Mista Epic said to be patient because the beta was coming. I just replied to him saying that you didn't want the beta, you wanted to be an alpha tester.
I don't mind if I am a Alpha or a Beta tester

Veudekato
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Re: Visual Super Mario Bros. X (VSMBX) Thread

Postby Veudekato » Thu Aug 21, 2014 9:20 am

Sorry but you dont need to make this , becouse wohlstand already make PlatGEnWohl - fully compatable with SMBX full editor.


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