Page 12 of 28

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 6:28 am
by Cedur
when you realize that this thread sucks

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 8:02 am
by ElectriKong
you say this thread sucks

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 8:23 am
by Cedur
Okay, let's be serious, it sucks for real right? Isn't it just a silly forum game, just for the sake of daffing and postcounting?

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 11:32 am
by Super Luigi!
Pop Yoshi Bros wrote:I wish I could manage to break the limit of blocks in the editor
I wish I could too. All I've really done is break the editor itself twice.
Jumper wrote:...when you made a post so big, that you throw it in a spoiler tag.
...When you quote everyone and potentially cause massive panic. Don't worry, I'm not attacking you.

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 12:34 pm
by ElectriKong
you think pinging 10 users would cause panic, but actually someone pinged 100 users about 2 years ago.

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 1:03 pm
by Cedur
Why even feel annoyed of one ping more or less among the countless notifications you get? You may think "well that notification is useless for me" but that's the case with like 50% if you're subscribed to several forums (but it's still worth it!) These kind of pings are vastly different than e.g. Discord pinging (which have an alerting effect, same with forum PMs)

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 1:12 pm
by PopYoshi
Super Luigi! wrote:
Pop Yoshi Bros wrote:I wish I could manage to break the limit of blocks in the editor
I wish I could too. All I've really done is break the editor itself twice.

That recently happened to me with the 1-3 level from my project

I wonder if the legacy editor does have these limits too

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 2:41 pm
by The0x539
Pop Yoshi Bros wrote:
Super Luigi! wrote:
Pop Yoshi Bros wrote:I wish I could manage to break the limit of blocks in the editor
I wish I could too. All I've really done is break the editor itself twice.

That recently happened to me with the 1-3 level from my project

I wonder if the legacy editor does have these limits too
it has those limits and more

the limits are part of redigit's engine, and increasing them isn't that much of a priority. if you're hitting the limit you're probably Doing It Wrong

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 2:57 pm
by PopYoshi
The0x539 wrote:
Pop Yoshi Bros wrote:
Super Luigi! wrote:
I wish I could too. All I've really done is break the editor itself twice.

That recently happened to me with the 1-3 level from my project

I wonder if the legacy editor does have these limits too
it has those limits and more

the limits are part of redigit's engine, and increasing them isn't that much of a priority. if you're hitting the limit you're probably Doing It Wrong
I wonder how MECHDRAGON doesn't face these limits with the long levels he makes... or maybe yes?

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 3:05 pm
by PixelPest
These limits are so high that you should honestly not be reaching them. There are tricks to kinda getting around the limits, like using sizables as fill tiles and sometimes as floor pieces and using NPCs as blocks. But like you should not be worried about these limits as they are very difficult to reach and if you reach them you've problem made a level that no one will want to play

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 3:17 pm
by PopYoshi
PixelPest wrote:These limits are so high that you should honestly not be reaching them. There are tricks to kinda getting around the limits, like using sizables as fill tiles and sometimes as floor pieces and using NPCs as blocks. But like you should not be worried about these limits as they are very difficult to reach and if you reach them you've problem made a level that no one will want to play
That just happened to me 1 time, and I hope it doesn't happen again

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 6:33 pm
by ElectriKong
you are still a member of timocomlita's discord

Re: You know you failed the smbx community when...

Posted: Wed Oct 25, 2017 10:04 pm
by Jumper
Super Luigi! wrote:
Jumper wrote:...when you made a post so big, that you throw it in a spoiler tag.
...When you quote everyone and potentially cause massive panic. Don't worry, I'm not attacking you.
Nah, it's okay.

I dunno what I was thinking.

Re: You know you failed the smbx community when...

Posted: Thu Oct 26, 2017 9:44 am
by Cedur
Electriking wrote:you are still a member of timocomlita's discord
when this post makes you curious to check out his server, and then you see "the invite is expired or invalid" (I would really laugh if he banned me; yes I already checked it out once months ago)

Re: You know you failed the smbx community when...

Posted: Thu Oct 26, 2017 10:09 am
by Snessy the duck
When you become so used to typing redigitiscool that you find yourself typing it while playing Mega Maker for no reason.
Cedur wrote:Okay, let's be serious, it sucks for real right? Isn't it just a silly forum game, just for the sake of daffing and postcounting?
Also I agree with this.

Re: You know you failed the smbx community when...

Posted: Thu Oct 26, 2017 11:48 am
by The0x539
When you make a fangame engine for a major IP and make the same exact mistakes as your predecessors.

Re: You know you failed the smbx community when...

Posted: Thu Oct 26, 2017 12:48 pm
by ElectriKong
The0x539 wrote:When you make a fangame engine for a major IP and make the same exact mistakes as your predecessors.
What mistakes did you make?

Re: You know you failed the smbx community when...

Posted: Thu Oct 26, 2017 12:54 pm
by The0x539
Electriking wrote:
The0x539 wrote:When you make a fangame engine for a major IP and make the same exact mistakes as your predecessors.
What mistakes did you make?
Mega Maker is closed-source.

Re: You know you failed the smbx community when...

Posted: Thu Oct 26, 2017 2:35 pm
by ElectriKong
you play as Pink Gold Peach
Wait, that is how you fail Nathaniel Bandy actually

Re: You know you failed the smbx community when...

Posted: Thu Oct 26, 2017 8:55 pm
by Super Luigi!
...When you break the level editor.