Lowser's Conquest (relowserd!)

Share your work-in-progress SMBX episode or browse and support others'.

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PixelPest
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Re: Lowser's Conquest (Get the beta now!)

Postby PixelPest » Tue Aug 22, 2017 9:47 pm

Noodle wrote:
MECHDRAGON777 wrote:Recorded Parts 1 and 2 100% so far. I think I got into World 2's back entrance. PS their is a door in the Shrine that is killable. It can also hurt the player and killed me in part 1.
Pls put it in a spoiler.
What. Why?

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Re: Lowser's Conquest (Get the beta now!)

Postby Noodle » Tue Aug 22, 2017 9:51 pm

PixelPest wrote:
Noodle wrote:
MECHDRAGON777 wrote:Recorded Parts 1 and 2 100% so far. I think I got into World 2's back entrance. PS their is a door in the Shrine that is killable. It can also hurt the player and killed me in part 1.
Pls put it in a spoiler.
What. Why?
MECHDRAGON777 wrote: PS their is a door in the Shrine that is killable. It can also hurt the player and killed me in part 1.

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Re: Lowser's Conquest (Get the beta now!)

Postby MECHDRAGON777 » Wed Aug 23, 2017 1:20 am

Noodle wrote:
MECHDRAGON777 wrote:Recorded Parts 1 and 2 100% so far. I think I got into 2's back entrance. PS their is a door in the Shrine that is killable. It can also hurt the player and killed me in part 1.
Pls put it in a spoiler.
I will say that I have recorded eleven parts and got 34 stars. What do I put in a spoiler, the videos?
First 11 parts:
Spoiler: show
Playlist: https://www.youtube.com/playlist?list=P ... jMkJ1RMfh1

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Re: Lowser's Conquest (Get the beta now!)

Postby PROX » Wed Aug 23, 2017 2:37 am

I'm pretty sure doors aren't supposed to kill you xD

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Re: Lowser's Conquest (Get the beta now!)

Postby MECHDRAGON777 » Wed Aug 23, 2017 2:44 am

PROX wrote:I'm pretty sure doors aren't supposed to kill you xD
Which is why I was concerned when Noodle asked me to put that bug report into a spoiler.

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Re: Lowser's Conquest (Get the beta now!)

Postby PROX » Wed Aug 23, 2017 2:52 am

MECHDRAGON777 wrote:
PROX wrote:I'm pretty sure doors aren't supposed to kill you xD
Which is why I was concerned when Noodle asked me to put that bug report into a spoiler.

he was telling you to put your videos in a spoiler so it wouldn't take up half the screen.

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Re: Lowser's Conquest (Get the beta now!)

Postby PixelPest » Wed Aug 23, 2017 7:09 am

Just some grammatical mistakes in the first level of the beta:
  • Knuckles says "I'll better go"; should be "I'd better go"
  • The Toad House icon reads "has always..." when it should be "always has" (with the same issue for the Hint House icon)
  • Hoshino says " welcome in our..."; should be "welcome to our..." (with the same issue for Maria's text)
  • Marisa says "appreared" when it should be "appeared"
You should honestly get some Beta Testers to actually hell with the grammar and spelling mistakes since this is literally all from the first two minutes of Mech's playthrough.

I also think it's honestly ridiculous some of the things you feel the need to explain in that first level in terms of mechanics and what certain blocks do. If the levels are built well enough then the player should be learning through gameplay, not through reading text box after text box. (Things like explaining generator blocks and pipes and doors was just too much)

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Re: Lowser's Conquest (Get the beta now!)

Postby Sednaiur » Wed Aug 23, 2017 9:55 am

Noodle wrote:You updated the custom EXE, is it optimized for Suoer Mario Bros X 2?
I do not fully understand this, sorry. But if you mean what I think, then I cannot setup the custom .exe to be compatible with SMBX2. Only the episode can be setup like that, which will happen in the future. The full version will be fully SMBX2 compatible. :-)
MECHDRAGON777 wrote:
Noodle wrote:You updated the custom EXE, is it optimized for Suoer Mario Bros X 2?
No, it is not. I am willing to help if he needs it, but he said something about after the main game is finished.
I like to thank you for the offer. When my project is almost finished, I will gladly come back to this. :-)
Wohlstand wrote:P.S. Sednaiur, nice Peachy drawn on your new poster! :-) she drawn very beautiful, perfect job! :-D

Why not to make a playable sprite based on this to use it somewhere later? You can make sprite bigger than original and you dont need to care original behavior and picture alignment, because you are able to align hitbox by using "pge_calibrator" tool (on opening the aprite you need to press "edit" and confirm wish to edit hitbox properties. Then setup hitbox for every frame and save calibration). Calibration filea can be used in LunaLua and recently in PGE Engine in custom levels (not only by modifying config pack)
Thanks a lot. ^^ I do plan to have both, Toad and Peach as playables in the full version, when my project gets setup for SMBX2 (and for PGE engine when it gets finished ^^). I will probably also make a custom playable, too.
MECHDRAGON777 wrote:Recorded Parts 1 and 2 100% so far. I think I got into World 2's back entrance. PS their is a door in the Shrine that is killable. It can also hurt the player and killed me in part 1.
And there is the first screwup. I am very sorry about this dumb mistake. I already fixed it on my side, so when the download gets updated, this bug will be gone. Thank you for reporting it. :-)
MECHDRAGON777 wrote:
Noodle wrote:
MECHDRAGON777 wrote:Recorded Parts 1 and 2 100% so far. I think I got into 2's back entrance. PS their is a door in the Shrine that is killable. It can also hurt the player and killed me in part 1.
Pls put it in a spoiler.
I will say that I have recorded eleven parts and got 34 stars. What do I put in a spoiler, the videos?
First 11 parts:
Spoiler: show
Playlist: https://www.youtube.com/playlist?list=P ... jMkJ1RMfh1
And here you show how swift you are with your videos. xD Thank you so much for this. ^^ I am very excited to watch them. :-D
PROX wrote:I'm pretty sure doors aren't supposed to kill you xD
That is about right... until you reach a place called "House Of Haunted Horrors". ;-D That place is not in the beta, though. It will be in the completed episode.
PixelPest wrote:Just some grammatical mistakes in the first level of the beta:
  • Knuckles says "I'll better go"; should be "I'd better go"
  • The Toad House icon reads "has always..." when it should be "always has" (with the same issue for the Hint House icon)
  • Hoshino says " welcome in our..."; should be "welcome to our..." (with the same issue for Maria's text)
  • Marisa says "appreared" when it should be "appeared"
You should honestly get some Beta Testers to actually hell with the grammar and spelling mistakes since this is literally all from the first two minutes of Mech's playthrough.

I also think it's honestly ridiculous some of the things you feel the need to explain in that first level in terms of mechanics and what certain blocks do. If the levels are built well enough then the player should be learning through gameplay, not through reading text box after text box. (Things like explaining generator blocks and pipes and doors was just too much)
Thank you for clarifying these to me. I am obviously not a native english speaker, but I always try my best. After all, I learn something each day. :-)
But some questions I have none the less:
PixelPest wrote:Knuckles says "I'll better go"; should be "I'd better go"
What I like to let him say, is "I will better go", but does yours not mean "I should better go"?
PixelPest wrote:Hoshino says " welcome in our..."; should be "welcome to our..."
Do people not say "in" when talking about being in a building? To say "to" sounds more like being at an event to me, rather than being in a building, like a festival or convention (welcome to our summer festival/ welcome to our summer convention), for example. Please do not get me wrong on this. I just ask, so I can better understand these rules in the future. I am not saying you are wrong.
PixelPest wrote:You should honestly get some Beta Testers to actually hell with the grammar and spelling mistakes since this is literally all from the first two minutes of Mech's playthrough.
I do not understand the issue with this one. I call the beta a "beta" for a reason. Everyone who plays it, is my betatester, you know? Also, I am just a human who makes mistakes like you do, so please cut me some slack.
PixelPest wrote:I also think it's honestly ridiculous some of the things you feel the need to explain in that first level in terms of mechanics and what certain blocks do. If the levels are built well enough then the player should be learning through gameplay, not through reading text box after text box. (Things like explaining generator blocks and pipes and doors was just too much)
You do not encounter this information in the main levels, but in (or "to"?) a place called "Beginner's Shrine". It is entirely up to you, if you want to "talk" to the pictures, or not. I kept these texts out of the real levels as much as possible. But of course, after some time has passed, I can see what information is needed by players, and what is not, so I can remove the uneccsessary ones.

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Re: Lowser's Conquest (Get the beta now!)

Postby MECHDRAGON777 » Wed Aug 23, 2017 10:09 am

Not about to quote that. Their is a ghost house with a mean golden star here as well. Sednaiur. I 100%ed worlds 1, and 10I 100%ed the only level of world four I played. I also 100%ed every level I got to. One question though. Their is a spiky level after Twilight Fortress that when I got the gold star, nothing opened. Is that just because of the beta, or did I just get the wrong exit? Outline Ocean's secret exit did feel a bit mean though.

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Re: Lowser's Conquest (Get the beta now!)

Postby Sednaiur » Wed Aug 23, 2017 10:15 am

MECHDRAGON777 wrote:Not about to quote that. Their is a ghost house with a mean golden star here as well. Sednaiur. I 100%ed worlds 1, and 10I 100%ed the only level of world four I played. I also 100%ed every level I got to. One question though. Their is a spiky level after Twilight Fortress that when I got the gold star, nothing opened. Is that just because of the beta, or did I just get the wrong exit? Outline Ocean's secret exit did feel a bit mean though.
Please tell me what you would improve about the golden star or the secret exit in the outline ocean. Also, yes you are right, the spiky level is the last one there, because of the beta. In the full game, there will be 5 more levels after this one.

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Re: Lowser's Conquest (Get the beta now!)

Postby MECHDRAGON777 » Wed Aug 23, 2017 10:22 am

Sednaiur wrote:
MECHDRAGON777 wrote:Not about to quote that. Their is a ghost house with a mean golden star here as well. Sednaiur. I 100%ed worlds 1, and 10I 100%ed the only level of world four I played. I also 100%ed every level I got to. One question though. Their is a spiky level after Twilight Fortress that when I got the gold star, nothing opened. Is that just because of the beta, or did I just get the wrong exit? Outline Ocean's secret exit did feel a bit mean though.
Please tell me what you would improve about the golden star or the secret exit in the outline ocean. Also, yes you are right, the spiky level is the last one there, because of the beta. In the full game, there will be 5 more levels after this one.
In the beta, there should at least be a level just to say "Congratulations" but that is easily the hardest level in the Episode. I broke it with Tanooki Suit Spam though. I does at the end of the level and I did not even use the boot. Tanooki Suits are too powerful for a 20 Star reward if you ask me. As for the ocean, the switch blocks were a pain to find. Specifically the green. Blue took some time. Got the Yellow and Red by pure luck and random Chance. It was the lack of knowledge prior so I had to play the level twice. As for the ghost house, I went to the switch, and to the bottom door (below the secret exit) where the hint was, double back, and went to the correct door always missing it by a second or two instead of having to drop down a floor instead.

The text is clear to prevent spoilers.

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Re: Lowser's Conquest (Get the beta now!)

Postby PROX » Wed Aug 23, 2017 1:02 pm

Well, here's part 1:

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Re: Lowser's Conquest (Get the beta now!)

Postby MECHDRAGON777 » Wed Aug 23, 2017 1:47 pm

I recorded so many parts that I forgot if I am at 17 or 18 now. I expect this beta to take 40 parts for me to 100% it.

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Re: Lowser's Conquest (Get the beta now!)

Postby Noodle » Wed Aug 23, 2017 2:39 pm

The grafix are glitched and there is cutoff in the worldmap.

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Re: Lowser's Conquest (Get the beta now!)

Postby Cedur » Wed Aug 23, 2017 2:46 pm

lol are you sure you even use the correct engine?

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Re: Lowser's Conquest (Get the beta now!)

Postby PROX » Wed Aug 23, 2017 3:11 pm

Part 2 now up:

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Re: Lowser's Conquest (Get the beta now!)

Postby PixelPest » Wed Aug 23, 2017 4:47 pm

Sednaiur wrote:
Most of the things I mentioned in terms of grammar are just things in the English language that don't necessarily follow the rules but are still correct. Yes, "I'd better go" without the apostrophe would read "I would better go" and doesn't exactly sound correct, but "I'd better go" is definitely more proper than saying "I'll better go" since it's just a weird tense rule. Same things go for the other ones. It's just those weird exceptions and rules that are known more by native English speakers because it's what you hear growing up in terms of the way certain things are said.

Also my other comment was basically saying that you might want to find someone, like a specific Beta Tester or Testers, and have them focus on grammar and spelling issues as it will make the episode much higher quality. I would do it if you sent me a pastebin or something of all of the quotes but I'm not planning on playing through/watching a whole playthrough until it's out of beta

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Re: Lowser's Conquest (Get the beta now!)

Postby MECHDRAGON777 » Wed Aug 23, 2017 7:08 pm

Cedur wrote:lol are you sure you even use the correct engine?
Considering that comment, I think he tried to play it In SMBX 2.

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Re: Lowser's Conquest (Get the beta now!)

Postby Noodle » Wed Aug 23, 2017 7:22 pm

MECHDRAGON777 wrote:
Cedur wrote:lol are you sure you even use the correct engine?
Considering that comment, I think he tried to play it In SMBX 2.
I did not use the custom exe. Other than that, I played it in SMBX2

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Re: Lowser's Conquest (Get the beta now!)

Postby PixelPest » Wed Aug 23, 2017 7:28 pm

Noodle wrote:
MECHDRAGON777 wrote:
Cedur wrote:lol are you sure you even use the correct engine?
Considering that comment, I think he tried to play it In SMBX 2.
I did not use the custom exe. Other than that, I played it in SMBX2
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