Re: Perfect SMBX Screenshot Thread 10
Posted: Sun Aug 28, 2016 8:32 am

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Was this your MaKLx3 level?Willhart wrote:
That looks really cool although I think there a bit too many green particles on screen. But that might just be me.Lukas wrote:"1-3: Cursed Grotto"
Wow, that looks awesome! I would recommend making the climbable vines a bit thicker, and put more leaves on the sloped bramble, and fix the cutoff of course, but otherwise, lookin' good!Shinbison-Kof wrote:World 8-6 Corrupted Bramble. (I need fix cut-offs)Spoiler: show
Nice looking vanilla stage there! But if you're not trying to make this vanilla, I recommend you change the graphics for the boss door and dragon coin, as they clash alot with the rest of the level! Also, I think you should work with the level design a bit, as some areas seem cramped, and some seem empty! Examples of what you could do: Try putting in more red koopas, and make the goombas one color, and try to make the level less cramped and move the ?-blocks up 1 block! That would make the level alot better in my opinion!Alucard648 wrote:Out of boredom: A mid-W1 tower.Spoiler: show
That's not how clash works; clash is when objects are in an environment in which they should not be. For example, loose airship pieces and lava in a Grassland level. Style mixing, on the other hand, is completely fine in most cases, as long as it looks good. The style mixing in this screenshot in incredibly subtle, and honestly not a reason to complain at all.Snessy the duck wrote:Nice looking vanilla stage there! But if you're not trying to make this vanilla, I recommend you change the graphics for the boss door and dragon coin, as they clash alot with the rest of the level! Also, I think you should work with the level design a bit, as some areas seem cramped, and some seem empty! Examples of what you could do: Try putting in more red koopas, and make the goombas one color, and try to make the level less cramped and move the ?-blocks up 1 block! That would make the level alot better in my opinion!Alucard648 wrote:Out of boredom: A mid-W1 tower.Spoiler: show
Clash just means when two things don't look good together. It has nothing to do with level environments.Waddle Derp wrote:That's not how clash works; clash is when objects are in an environment in which they should not be. For example, loose airship pieces and lava in a Grassland level. Style mixing, on the other hand, is completely fine in most cases, as long as it looks good. The style mixing in this screenshot in incredibly subtle, and honestly not a reason to complain at all.Snessy the duck wrote:Nice looking vanilla stage there! But if you're not trying to make this vanilla, I recommend you change the graphics for the boss door and dragon coin, as they clash alot with the rest of the level! Also, I think you should work with the level design a bit, as some areas seem cramped, and some seem empty! Examples of what you could do: Try putting in more red koopas, and make the goombas one color, and try to make the level less cramped and move the ?-blocks up 1 block! That would make the level alot better in my opinion!Alucard648 wrote:Out of boredom: A mid-W1 tower.Spoiler: show
Honestly I'm pretty proud of the pipe tooEnjl wrote:I sincerely hope you're using one line of lua to draw that, rather than recolouring literally everything or using a fgo filter. The design looks nice, I like the pipe and your placement of the 1-up. I'm not too fond of the random vertical line of wall tiles, though.