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Re: backtobasics
Posted: Sun Jul 31, 2016 6:00 am
by Willhart
FanofSMBX wrote:Willhart wrote:I think it would be more respectful towards Miyamoto to not forget all the other series he has helped to make/produce, like The Legend of Zelda, Pokemon, Pikmin, EarthBound, Star Fox, Donkey Kong, and anything smash related. Super Smash Bros. actually is a good example of this sort of thing. Nintendo is a pretty rad company with a lot of games.
Sheesh why do the fakers always put their crossover slop into SMBX? I dont care if Sudoku Miyamoto made it it is NOT Mario!
Those are some great games. Ask yourself why Redigit put Link and Metroid tilesets to the game too.
BTB wrote:FanOfSMBX, Miyamoto did not make those games. Please respect his memory.
Miyamoto is not death. He also very much did have a hand on them being released.
Re: backtobasics
Posted: Sun Jul 31, 2016 6:06 am
by Egg
Redigit was not in the right state of mind
Re: backtobasics
Posted: Sun Jul 31, 2016 11:17 am
by MistakesWereMade
Magibowser wrote:Redigit was not in the right state of mind
I believe it is disrespectful to acknowledge people by their nicknames. His name is Andrew Spikes, man.
Re: backtobasics
Posted: Sun Jul 31, 2016 11:41 am
by BTB
Nien wrote:Magibowser wrote:Redigit was not in the right state of mind
I believe it is disrespectful to acknowledge people by their nicknames. His name is Andrew Spikes, man.
We don't really need to be respectful when it comes to Spikes. He was a sick man that let his game become corrupted.
Re: backtobasics
Posted: Sun Jul 31, 2016 11:47 am
by Lukas Old Account
BTB wrote:FanOfSMBX, Miyamoto did not make those games. Please respect his memory.
https://en.m.wikipedia.org/wiki/Shigeru ... ameography
Are you beyond believe retarted? Do you have a perfectly functioning brain??? TIME FOR A DIAGNOSIS!!
Re: backtobasics
Posted: Sun Jul 31, 2016 12:26 pm
by Willhart
Magibowser wrote:Redigit was not in the right state of mind
Nah, I think it is something else. There are many ways to respectfully design levels, and I don't think the ns. contents of the level are as important as the good intent of making something one finds fun and enjoyable. The joy of level making so to say, and part of the reason why level making tools like this, and Mario maker are so popular I believe. It is about self expression and bringing part of yourself, or something you like into the levels you make. As people find different things enjoyable, making wider variety of tools to allow for more of those different perspectives to shine is only a great thing in my opinion. Also the wonder of experiencing something new were big part of the original Mario games, which were high fantasy.
Re: backtobasics
Posted: Sun Jul 31, 2016 12:28 pm
by MacheTheFerret
what the fuck is the point of this thread or this cancerous movement
this literally contributes nothing
absolutely
nothing
nothing at all
nada
zero
0
aero are you having a fucking stroke
DO YOU NEED A MEDIC AERO
AERO
Re: backtobasics
Posted: Sun Jul 31, 2016 12:30 pm
by MistakesWereMade
PaperPlayerX wrote:what the fuck is the point of this thread or this cancerous movement
this literally contributes nothing
absolutely
nothing
nothing at all
nada
zero
0
aero are you having a fucking stroke
DO YOU NEED A MEDIC AERO
AERO
We are encouraging people to try and go back to the basic level design that the original mario games had to offer. Please calm down, there's no need to be so agressive.
Re: backtobasics
Posted: Sun Jul 31, 2016 12:36 pm
by MacheTheFerret
Nien wrote:We are encouraging people to try and go back to the basic level design that the original mario games had to offer. Please calm down, there's no need to be so agressive.
Actually you're encouraging people to support one of the worst SMBX forum jokes in history.
Seriously, what is the actual fucking point? Is this supposed to be some sort of pseudo-joke movement to change something about the forum? What the fuck is it trying to accomplish anyway?
If this thread's intention was to purely be a joke, then it failed horribly. It's cancer all the way down.
If this thread's intention was to be anything more than a joke, then it failed horribly there too.
Aero.
Aero.
I get that the state of the community is somewhat dire and that the staff is a load of faggotry at times, but how is this doing anything good? How is this doing anything at all?
Re: backtobasics
Posted: Sun Jul 31, 2016 12:38 pm
by Shadow Yoshi
Please stop calling things you don't like "cancer".
Re: backtobasics
Posted: Sun Jul 31, 2016 12:40 pm
by MacheTheFerret
Joey wrote:Please stop calling things you don't like "cancer".
Please stop pointing out minute details of a person's post when a bigger issue is afoot.
Re: backtobasics
Posted: Sun Jul 31, 2016 12:41 pm
by MistakesWereMade
PaperPlayerX wrote:Offensive statements
This movement actually made me go back to making smbx levels. It is a lot funner to make them without searching like 10 years for custom graphics. I've also gone back to playing SMB3 to analyze the game in a deeper manner.
For example:
Did you know that there's no enemies in a bunch of levels, such as World 7's first castle?
Did you know that segmented pipes are canon?
This movement's purpose is to open people's eyes and go towards simpler, yet innovative level design. I don't see the harm in that.
Re: backtobasics
Posted: Sun Jul 31, 2016 12:46 pm
by Willhart
Nien wrote:This movement's purpose is to open people's eyes and go towards simpler, yet innovative level design. I don't see the harm in that.
Your guidelines don't really reflect that much do they? I guess we have different ideas what innovative and simpler means.
Re: backtobasics
Posted: Sun Jul 31, 2016 12:47 pm
by BTB
You clearly haven't actually read our guidelines or played any of our levels. Please do so before attacking our movement for no reason.
I've been noticing a trend, Marioheads keep civil and calm in discussion while fakers resort to calling us "retarted" or "cancer". That really isn't what Mario is about.
Re: backtobasics
Posted: Sun Jul 31, 2016 12:49 pm
by Yoshi021
Nien wrote:
Did you know that there's no enemies in a bunch of levels, such as World 7's first castle?
There is a Boom-Boom in that level.
Re: backtobasics
Posted: Sun Jul 31, 2016 12:49 pm
by Shadow Yoshi
PaperPlayerX wrote:Joey wrote:Please stop calling things you don't like "cancer".
Please stop pointing out minute details of a person's post when a bigger issue is afoot.
No, you need to stop using "cancer" to describe something you don't like. You're not the first to do this, but that doesn't make it right. It's very immature and completely unnecessary.
If you don't like this thread, feel free to not read it or post in it. Everyone here is just joking around, save for the people who don't understand that it's a joke and are either making serious replies or getting upset. If you see the joke spill over into other threads where it doesn't belong, let a staff member know.
Re: backtobasics
Posted: Sun Jul 31, 2016 12:51 pm
by MistakesWereMade
Yoshi021 wrote:Nien wrote:
Did you know that there's no enemies in a bunch of levels, such as World 7's first castle?
There is a Boom-Boom in that level.
Most fortresses (except world 5's but that one was different) are forced to have a boom boom at the end, they had to stick to that etiquette. But placing enemies was optional, and they chose not to.
Re: backtobasics
Posted: Sun Jul 31, 2016 12:53 pm
by CynicHost
Willhart wrote:Nien wrote:This movement's purpose is to open people's eyes and go towards simpler, yet innovative level design. I don't see the harm in that.
Your guidelines don't really reflect that much do they? I guess we have different ideas what innovative and simpler means.
lol I can't believe you're actually taking this seriously
Please tho, stop hating on a movement just because you don't agree with our beliefs. You are allowed to have an opinion after all. We are just simply a calm group of people who respect John Nintendo and encourage people to go back to simpler times.
Seriously, why are we arguing? You're missing the point of what Mario is all about, and what Mr. Nintendo intended it to be...
Re: backtobasics
Posted: Sun Jul 31, 2016 12:55 pm
by Willhart
BTB wrote:You clearly haven't actually read our guidelines or played any of our levels. Please do so before attacking our movement for no reason.
I've been noticing a trend, Marioheads keep civil and calm in discussion while fakers resort to calling us "retarted" or "cancer". That really isn't what Mario is about.
Restricting people to limited tools and games to conform the long list of rules and guidelines is not particularly "Mario" to me. I've seen stuff like having to fix the levels later to fit into those rules too. That kills innovation pretty hard, and makes all the levels look the samey, especially with no custom music. Also since when calling many people fakers, and Redigit not being in his right mind super polite either? I'm mostly just curious.
Re: backtobasics
Posted: Sun Jul 31, 2016 12:57 pm
by MistakesWereMade
Willhart wrote:BTB wrote:You clearly haven't actually read our guidelines or played any of our levels. Please do so before attacking our movement for no reason.
I've been noticing a trend, Marioheads keep civil and calm in discussion while fakers resort to calling us "retarted" or "cancer". That really isn't what Mario is about.
Restricting people to limited tools and games to conform the long list of rules and guidelines is not particularly "Mario" to me. I've seen stuff like having to fix the levels later to fit into those rules too. That kills innovation pretty hard, and makes all the levels look the samey, especially with no custom music. Also since when calling many people fakers, and Redigit not being in his right mind super polite either? I'm mostly just curious.
People are allowed to use custom graphics to mimic the atmosphere of a level, although it is discouraged to do so. And I don't see how music can have a huge impact on the level's creativity.
We also do not utilize fakers as a direct insult, it is just a term to refer to people who go against what mario is really about.