SMB2 expanded GFX-Pack v9 - Its about time -er, graphics

Share and discuss custom SMBX graphics.

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erkyp3rky
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Re: SMB2 expanded GFX-Pack v8.1 And a bugfix already!

Postby erkyp3rky » Sat Mar 18, 2023 1:28 am

came back from the dead to say this is such a lovely and unexpected update. welcome back and thank you for updating one of my favourite gfx packs of all time. : D

Reign
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Re: SMB2 expanded GFX-Pack v8.1 And a bugfix already!

Postby Reign » Sat Dec 16, 2023 4:46 am

Oh, my favorite gfx designer is back! The update to this pack may just motivate me to start working on a sequel to Mario Prime. Amazing job yet again. Now if only SMBX2 gets out of beta one day... :)

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Re: SMB2 expanded GFX-Pack v8.1 And a bugfix already!

Postby Just_Thomas » Wed Jan 10, 2024 10:04 am

I have some .. problems here.
I basically placed all files form the non number folders into a project folder and got that message here.

Image

Code: Select all

local bigSwitch = {}

local npcManager = require("npcManager")
local palaceSwitch = require("npcs/ai/palaceswitch")

local npcID = NPC_ID

local settings = {id=npcID, color="white", blockon=409, blockoff=410,  iscustomswitch = true}

palaceSwitch.registerSwitch(settings)
return bigSwitch
From my testing experience however I do know these "switch palace" scripts, so somehow anything related to it, seem to cause problems as soon as you make a copy of them and try to modify them in your own project. I do not know why, but it seems to be the case for me.

The folders for "SMB2 Misc. Blocks - Sednaiur" and "SMB2 Switch Palace - Sednaiur" do share block IDs, for blocks 409, 410.
"SMB2 Vases Interior - Sednaiur" has only a txt file for 409 with "customhurt = true" (so this is a third folder which might cause problems).
In general it looks light you used several block IDs from the switch palace folders for something else. From what I understood this is not supposed to be. Can you check that?

For the coin counter replacement BTW
viewtopic.php?t=29361
...
I just realized it has been some time since your last visit here .. oh well.

Sednaiur
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Re: SMB2 expanded GFX-Pack v8.1 And a bugfix already!

Postby Sednaiur » Tue Mar 12, 2024 5:20 pm

Reign wrote:
Sat Dec 16, 2023 4:46 am
The update to this pack may just motivate me to start working on a sequel to Mario Prime. Amazing job yet again. Now if only SMBX2 gets out of beta one day... :)
Thank you very much. To be honest, I would be so happy if you worked on one, as I liked Mario Prime a lot. And as of the typing of this message, SMBX got its next beta at least, and one that will cause me to update this pack soon.
Just_Thomas wrote:
Wed Jan 10, 2024 10:04 am
I have some .. problems here.

The folders for "SMB2 Misc. Blocks - Sednaiur" and "SMB2 Switch Palace - Sednaiur" do share block IDs, for blocks 409, 410.
"SMB2 Vases Interior - Sednaiur" has only a txt file for 409 with "customhurt = true" (so this is a third folder which might cause problems).
In general it looks light you used several block IDs from the switch palace folders for something else. From what I understood this is not supposed to be. Can you check that?

For the coin counter replacement BTW
viewtopic.php?t=29361
...
I just realized it has been some time since your last visit here .. oh well.
Thank you very much for letting me know. About my long time not coming to the forums, it may look like I am gone for good every now and then but in reality I just do not log in often, though, I am not disappearing at all, so do not worry about your report being useless, I just checked about what you've said and it turns out, all the files of blocks 409, 410, 432 and 433 located in the folders "SMB2 Misc. Blocks - Sednaiur" are not supposed to be there. Blocks 409 and 410 are indeed supposed to be only in the folder "SMB2 Switch Palace - Sednaiur". This kind of error might have happened when I changed the structure of some tilesets mid-update. In my test folder, everything works as intended, though.
About the textplus files, I already know about those and make use of them in my Expanded SMB3 GFX-Pack, but thank you for telling me anyways.

Also a big thank you to everyone else, for your comments and interest. I will continue to work on my graphics, even if it might take a lot of time. :-)

Just_Thomas
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Re: SMB2 expanded GFX-Pack v8.1 And a bugfix already!

Postby Just_Thomas » Wed Mar 13, 2024 5:17 am

You are welcome. Your gfx packs are absolutely amazing. Glad are not gone.

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Re: SMB2 expanded GFX-Pack v8.1 And a bugfix already!

Postby Knux » Wed Jul 24, 2024 6:56 pm

Ah, thank goodness the link still works!

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Re: SMB2 expanded GFX-Pack v8.1 And a bugfix already!

Postby Turtle Guy » Fri Nov 15, 2024 10:00 am

So when using the "Tower 1" background it gives me a error message where it says it can't find "bg2-43.png"

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Re: SMB2 expanded GFX-Pack v8.1 And a bugfix already!

Postby Prismarine » Fri Nov 15, 2024 10:08 am

Turtle Guy wrote:
Fri Nov 15, 2024 10:00 am
So when using the "Tower 1" background it gives me a error message where it says it can't find "bg2-43.png"
Have you put the background on the folder?

Turtle Guy
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Re: SMB2 expanded GFX-Pack v8.1 And a bugfix already!

Postby Turtle Guy » Sat Nov 16, 2024 4:19 am

phantomhourglass wrote:
Fri Nov 15, 2024 10:08 am
Turtle Guy wrote:
Fri Nov 15, 2024 10:00 am
So when using the "Tower 1" background it gives me a error message where it says it can't find "bg2-43.png"
Have you put the background on the folder?
Sorry, what does that mean?

Prismarine
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Re: SMB2 expanded GFX-Pack v8.1 And a bugfix already!

Postby Prismarine » Sat Nov 16, 2024 4:23 am

Turtle Guy wrote:
Sat Nov 16, 2024 4:19 am
phantomhourglass wrote:
Fri Nov 15, 2024 10:08 am
Turtle Guy wrote:
Fri Nov 15, 2024 10:00 am
So when using the "Tower 1" background it gives me a error message where it says it can't find "bg2-43.png"
Have you put the background on the folder?
Sorry, what does that mean?
I meant, did you put the background files on your level folder correctly? Im sorry if you didn't understand.

Turtle Guy
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Re: SMB2 expanded GFX-Pack v8.1 And a bugfix already!

Postby Turtle Guy » Sat Nov 16, 2024 6:11 am

phantomhourglass wrote:
Sat Nov 16, 2024 4:23 am
Turtle Guy wrote:
Sat Nov 16, 2024 4:19 am
phantomhourglass wrote:
Fri Nov 15, 2024 10:08 am


Have you put the background on the folder?
Sorry, what does that mean?
I meant, did you put the background files on your level folder correctly? Im sorry if you didn't understand.
Yea I put everything correctly. BTW I forgot to menion the background I was using was background2-58 and not 43
edit: um it's using the warehouse 1 background instead of the tower 1

Added in 3 hours 11 minutes 59 seconds:
Ok i found the root of the problem:
in "backgound2-58.txt" it says to use "background2-43.png", so that needs fixing

Sednaiur
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Re: SMB2 expanded GFX-Pack v9 - Its about time -er, graphics

Postby Sednaiur » Fri Jan 03, 2025 11:21 am

I have just updated the frontpage with a download-link to version 9.0 of the pack. Took me long enough to get to that point anyways. xD
I planned to release that one like 2 months earlier but failed to do so due to other things. Please enjoy. ^^

Also, thanks to everyone who did let me know about any bugs or other problems, I have fixed everything that got reported up tothis point.

Alagirez
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Re: SMB2 expanded GFX-Pack v9 - Its about time -er, graphics

Postby Alagirez » Fri Jan 03, 2025 6:34 pm

Whaaat? Another update??? this is epic.
Your dedication at this pack for OVER 10 YEARS is immaculate.

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Re: SMB2 expanded GFX-Pack v9 - Its about time -er, graphics

Postby DeviousQuacks23 » Sun Jan 19, 2025 11:34 pm

Found some errors:

You can see some leftover gfx for the pyramid in "bg2_28_layer2.png":
Image

There are 2 blue pixels on the floating SMB2 log:
Image

Also, effect-276 doesn't have custom GFX, even though there is already custom GFX for effect-233. This is for the SMA Ace Coin.

Other than that, this GFX pack is amazing.

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Re: SMB2 expanded GFX-Pack v9 - Its about time -er, graphics

Postby Turtle Guy » Wed May 21, 2025 11:47 am

Oh, Mario Arabian Edition is back! Yipeee!


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