Page 12 of 99
Re: Community Contest 12
Posted: Fri Jan 22, 2016 5:35 am
by zxcv
ShyGuyOfMoonside wrote:Am I the only one around here who still doesn't use PGE and isn't planning on making the transition?
Seriously, you MUST make the transition. Unless you are a masochist that wants to continue with an old, buggy editor that doesn't have important tools like the multiselection or tileset editor.
Re: Community Contest 12
Posted: Fri Jan 22, 2016 7:20 am
by JupiHornet
ShyGuyOfMoonside wrote:Am I the only one around here who still doesn't use PGE and isn't planning on making the transition?
Nope

Re: Community Contest 12
Posted: Fri Jan 22, 2016 7:49 am
by Emral
Turtwig wrote:ShyGuyOfMoonside wrote:Am I the only one around here who still doesn't use PGE and isn't planning on making the transition?
Nope 8-)
So you guys prefer a clunky and slow editor which screws up bgo-ordering upon saving over a faster and more versatile editor which can do everything the other one can, but better?
Re: Community Contest 12
Posted: Fri Jan 22, 2016 7:53 am
by Fuyu
I've just sent my level, can I have my name bolded now?
Re: Community Contest 12
Posted: Fri Jan 22, 2016 8:01 am
by Emral
README files are fine if they actually include crucial information?
Re: Community Contest 12
Posted: Fri Jan 22, 2016 8:05 am
by Fuyu
If I remember correctly yes you can but you need to call it by its name followed by "Readme" (e.i: your level is called "VolcanicMatters", so the readme should be called "VolcanicMattersReadme.txt").
Re: Community Contest 12
Posted: Fri Jan 22, 2016 11:21 am
by JupiHornet
Enjl wrote:Turtwig wrote:ShyGuyOfMoonside wrote:Am I the only one around here who still doesn't use PGE and isn't planning on making the transition?
Nope

So you guys prefer a clunky and slow editor which screws up bgo-ordering upon saving over a faster and more versatile editor which can do everything the other one can, but better?
I don't use a lot of layers and events and stuff in my levels, so regular SMBX works fine for me, and I'm happy with it. I've thought about using PGE but I never got around to actually trying it
Plus SMBX 2.0 is coming out soon

Re: Community Contest 12
Posted: Fri Jan 22, 2016 11:33 am
by zxcv
But PGE has a lot of other usefull tools, not only for layers and events.
Re: Community Contest 12
Posted: Fri Jan 22, 2016 11:56 am
by CopyLeft
I haven't planed on transitioning.
Re: Community Contest 12
Posted: Fri Jan 22, 2016 12:04 pm
by Black Mamba
Enjl wrote:Turtwig wrote:ShyGuyOfMoonside wrote:Am I the only one around here who still doesn't use PGE and isn't planning on making the transition?
Nope

So you guys prefer a clunky and slow editor which screws up bgo-ordering upon saving over a faster and more versatile editor which can do everything the other one can, but better?
Well yeah. Cuz you can test your levels without opening 3 more windows into a buggy player.
Re: Community Contest 12
Posted: Fri Jan 22, 2016 12:25 pm
by underFlo
Uzendayo wrote:Enjl wrote:Turtwig wrote:
Nope 8-)
So you guys prefer a clunky and slow editor which screws up bgo-ordering upon saving over a faster and more versatile editor which can do everything the other one can, but better?
Well yeah. Cuz you can test your levels without opening 3 more windows into a buggy player.
it's literally 1 click.
Re: Community Contest 12
Posted: Fri Jan 22, 2016 12:47 pm
by JupiHornet
Ok the truth is I'm too lazy to install PGE xdddd
I'll probably give it a try when I start building my next level

Re: Community Contest 12
Posted: Fri Jan 22, 2016 12:54 pm
by Mable
Uzendayo wrote:
Well yeah. Cuz you can test your levels without opening 3 more windows into a buggy player.
What part of Devolpement did you not understand?
Turtwig wrote:Ok the truth is I'm too lazy to install PGE xdddd
Typcial excuse from this community over and over ;)
Re: Community Contest 12
Posted: Fri Jan 22, 2016 1:08 pm
by ShadowStarX
Turtwig wrote:Ok the truth is I'm too lazy to install PGE xdddd
Well, it's not that hard.
Just download it when you're afk or something.
It's a lot easier than the smbx editor.
Re: Community Contest 12
Posted: Fri Jan 22, 2016 1:38 pm
by Valtteri
AeroMatter wrote:Paradox Master wrote:One thing I'm confused about: is it okay to put my username in the name of the zip file, but nowhere else?
That would reveal to the judges what level you made and thus disqualify you.
Not really because I will extract the .zip archives and then put all the extracted levels into one archive and send it to the judges.
Since we're talking about PGE, I personally use it when I need the multi selection and copy/paste features but mainly I use the original editor. It's what I'm used to and not half as bad as people are saying it is.
Re: Community Contest 12
Posted: Fri Jan 22, 2016 3:43 pm
by JupiHornet
ShadowStarX wrote:Turtwig wrote:Ok the truth is I'm too lazy to install PGE xdddd
Well, it's not that hard.
Just download it when you're afk or something.
It's a lot easier than the smbx editor.
Hm, I guess I was too quick to judge it. I saw the screenshots and thought it was a huge learning curve
Still, I'm already quite used to SMBX. Is it easy to make the transition?
Re: Community Contest 12
Posted: Fri Jan 22, 2016 3:45 pm
by Zeldamaster12
Yes.
Re: Community Contest 12
Posted: Fri Jan 22, 2016 3:59 pm
by Ecruteak
I'm not saying PGE isn't a perfectly capable editor, because it is. It's in development, though, and it won't let me do that many things. I'm just lazy as well, since even when SMBX 2.0 comes out, I won't transition.
Also, I find SMBX perfectly okay, since I don't use layers or events.
Re: Community Contest 12
Posted: Fri Jan 22, 2016 4:05 pm
by zxcv
Valtteri wrote:
Since we're talking about PGE, I personally use it when I need the multi selection and copy/paste features but mainly I use the original editor. It's what I'm used to and not half as bad as people are saying it is.
It has a lot of bugs for me that make near impossible for me to have a good productivity. Example: cursor becoming invisible
ShyGuyOfMoonside wrote:I'm not saying PGE isn't a perfectly capable editor, because it is. It's in development, though, and it won't let me do that many things. I'm just lazy as well, since even when SMBX 2.0 comes out, I won't transition.
Also, I find SMBX perfectly okay, since I don't use layers or events.
But PGE has a lot of things that make the life easier, even if you don't use layers and events.
Re: Community Contest 12
Posted: Fri Jan 22, 2016 4:06 pm
by AirSeus
I want to join this