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Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Fri Nov 20, 2015 12:32 pm
by Ethereality
How to add message boxes at the PGE?

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Fri Nov 20, 2015 12:41 pm
by Emral
Izturo Mashiro wrote:How to add message boxes at the PGE?
I don't know, by looking around the editor and actually trying to find them yourself? They're really not hidden, you're just being incredibly lazy and ask other people rather than learning how to use the editor yourself.

For events: "Display Message" in the "Common" tab.
For NPCs: "Talk Message"

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Fri Nov 20, 2015 12:42 pm
by Wohlstand
Izturo Mashiro wrote:How to add message boxes at the PGE?
At NPC's:
Click with right mouse button per each already-placed NPC and choice "Set message", or while you placing NPC, set message in the properties box
At events:
Expand "Common" spoiler.
P.S> I guess, you should read PGE Editor's Manual at first or do random experiments on a dummy levels instead of asking a dumb questions.
P.P.S. Enjl answered everything which I just answered because posted my message too late :P

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Fri Nov 20, 2015 9:53 pm
by FanofSMBX
Everybody! I went to the SMBX 1.4.1's config file in the main folder, to change a faulty key-binding. But then I saw... "DisableHiddenFunctions=True". You can guess that I changed this to false. I started the level editor, and I got a message to the effect of "Congratulations! You have enabled the hidden functions! From now on, there is a 1% chance when you start the level editor that these hidden functions will reveal themselves!"...! After this, the game changed the variable to a hex string starting with C5.

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Fri Nov 20, 2015 10:08 pm
by mariofan 64
FanofSMBX wrote:Everybody! I went to the SMBX 1.4.1's config file in the main folder, to change a faulty key-binding. But then I saw... "DisableHiddenFunctions=True". You can guess that I changed this to false. I started the level editor, and I got a message to the effect of "Congratulations! You have enabled the hidden functions! From now on, there is a 1% chance when you start the level editor that these hidden functions will reveal themselves!"...! After this, the game changed the variable to a hex string starting with C5.
And I would assume these hidden functions are some super duper advanced functions like gravity changes, or other configurables? T'would be nice if it allowed you many more functions like LUA does. That would also mean that Wohlstand has more research to do past TeaScript and algorithms. ;)

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Sat Nov 21, 2015 12:41 am
by FanofSMBX
Could everyone please help to find out the mystery of what happens 1 out of 100 times in the editor? I'm trying but I haven't noticed anything yet.

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Sat Nov 21, 2015 12:49 am
by mariofan 64
Maybe Chinese troll? If you tried this entire time, it probably doesn't exist, but that code told otherwise. Maybe Wohlstand can tell if he ever gets the source code.

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Sat Nov 21, 2015 6:22 pm
by Ethereality
How to put games and episodes in PGE?

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Sat Nov 21, 2015 6:30 pm
by mariofan 64
Izturo Mashiro wrote:How to put games and episodes in PGE?
Exactly as in SMBX? Gee, maybe as Wohlstand said:
Wohlstand wrote:
Izturo Mashiro wrote:How to add message boxes at the PGE?
P.S> I guess, you should read PGE Editor's Manual at first or do random experiments on a dummy levels instead of asking a dumb questions.
There's is a Help Manual in PGE's folder. Have you tried that?

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Sat Nov 21, 2015 6:44 pm
by Ethereality
Image

I have not found the episodes in PGE. How do I fix this?

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Sat Nov 21, 2015 7:12 pm
by bossedit8
^ you have to put your main SMBX Episodes into the worlds folder inside the PGE folder. Basically the same deal as of what you're doing with SMBX but this time in PGE.

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Sat Nov 21, 2015 7:25 pm
by as303298
I vote we just stop answering his questions all together. As a wise man once said: You cant fix stupid

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Sat Nov 21, 2015 7:28 pm
by Ness-Wednesday
as303298 wrote:I vote we just stop answering his questions all together. As a wise man once said: You cant fix stupid
I would agree on that.
The questions and everything that he is telling us about all of the problems he's been telling us are just starting to bother me especially the obvious ones.

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Sun Nov 22, 2015 2:56 am
by Wohlstand
Izturo Mashiro wrote:Image

I have not found the episodes in PGE. How do I fix this?
If you installed PGE via installer: "worlds" folder located in %UserProfile%\.PGE_Project\worlds (where "UserProfile" is C:\Users\Iamkettle\ - instead of "Iamkettle" - your username on computer)
All lonely levels in "worlds" folder will be listed in "Play level" menuitem.

Note: you just can launch level or folder from ANY folder: right mouse on a level/world file -> Play level/episode

Note: In next time don't be lazy and check all thread pages or use search to find answer
Ness-Wednesday wrote:
as303298 wrote:I vote we just stop answering his questions all together. As a wise man once said: You cant fix stupid
I would agree on that.
The questions and everything that he is telling us about all of the problems he's been telling us are just starting to bother me especially the obvious ones.
That thing because is no PGE Engine's manual except "Engine.readme.txt" file

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Mon Nov 23, 2015 7:17 am
by bossedit8
New speed maker showcase:



Original link: http://www.youtube.com/watch?v=2FoekTw4-yw

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Mon Nov 23, 2015 3:34 pm
by Wohlstand
bossedit8 wrote:New speed maker showcase:



Original link: http://www.youtube.com/watch?v=2FoekTw4-yw
Nice video! ;)

Anyway, I have special announcement for SMBX.org community members about SMBX 1.4.1:
http://engine.wohlnet.ru/forum/viewtopic.php?f=23&t=590
Please, don't ask about SMBX 1.4.1 here and don't make any posts related to SMBX 1.4.1 until Joey will accept it (details in the announcement in link higher).

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Mon Nov 23, 2015 10:53 pm
by HenryRichard
The GIFs2PNG.exe does this:
Image
Would it be possible to make it use the masks from the config folder (or episode folder, if those exist)?

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Tue Nov 24, 2015 1:15 am
by Wohlstand
HenryRichard wrote:The GIFs2PNG.exe does this:
Image
Would it be possible to make it use the masks from the config folder (or episode folder, if those exist)?
Yes, but this thing was not implemented yet, so, wait for this update

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Tue Nov 24, 2015 10:15 pm
by HenryRichard
Wohlstand wrote:Yes, but this thing was not implemented yet, so, wait for this update
Good to know it will be added. Is there any chance of getting music.ini files to load in the next update too?

Re: PGE Project thread (Editor v0.3.1.8, Engine v0.2.4)

Posted: Wed Nov 25, 2015 3:08 am
by Wohlstand
HenryRichard wrote:
Wohlstand wrote:Yes, but this thing was not implemented yet, so, wait for this update
Good to know it will be added. Is there any chance of getting music.ini files to load in the next update too?
Music.ini works in the engine but not in the editor yet.