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Re: SMBX2 (2.0 Beta 3)

Posted: Tue Sep 12, 2017 9:10 pm
by Amyrakunejo
Pseudo wrote:Please don't make off-topic posts, thanks. This thread is for discussing the SMBX 2.0 beta.

Also, please stop discussing Willhart in this thread. .........Thanks.
Amryakunejo wrote:Well...maybe, or maybe I'll try to figure out how to get PGE working again, I dunno...
This was me trying to steer the topic back on track. Looks like it didn't work, but don't point the Blame Finger at me...

Also...
Amyrakunejo wrote:So Juni is going, alright. Can we get AVGN in her place then? That would be badass, period.
*cricket chirps*

Mm-hmm...I will wait for an answer patiently, but will also gently nag.

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Sep 12, 2017 10:24 pm
by HenryRichard
I don't think any more playables are considered for beta 4, due to the existing ones still being buggy. I doubt there will even be any more in the final release of SMBX2, as more important things are planned. However, there's nothing stopping you from learning Lua and sprite design to make him a character yourself!

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Sep 13, 2017 12:45 am
by MarioMario369
Yeah Juni's pretty terrible.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Sep 13, 2017 1:12 am
by Lila M-3210
What if Willbart was a Hopeless Romantic and did not posess the ability to know any Boundaries? Poor Willbart.

Stalking is creepy no matter how you Slice it though. I do hope he finds Robot Jesus.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Sep 13, 2017 4:18 am
by Hoeloe
Lila M-3210 wrote:What if Willbart was a Hopeless Romantic and did not posess the ability to know any Boundaries? Poor Willbart.

Stalking is creepy no matter how you Slice it though. I do hope he finds Robot Jesus.
He had plenty of opportunities to back down. A number of people were trying for almost a year. He was seriously mentally ill, but he was by no means a victim.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Sep 13, 2017 7:49 am
by Lila M-3210
From the sound of things, he would be definitely unfit to be around anyway then. I am sorry this happened. I do hope Juni is removed. There should not be a Constant Reminder of his actions.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Sep 13, 2017 12:58 pm
by Julia Pseudo
Anyone who continues discussing Willhart in this thread will have their post removed and will be subject to disciplinary action. He's out and is not coming back, end of story.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Sep 13, 2017 2:55 pm
by Amyrakunejo
Pseudo wrote:Anyone who continues discussing Fartfart in this thread will have their post removed and will be subject to disciplinary action. He's out and is not coming back, end of story.
I will add to this that I will not allow bashing of those with any sort, or any severity of mental illnesses. Not cool.

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So, from what I understand, each character is scripted in through Lua anyway...

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Sep 13, 2017 5:41 pm
by Legend-tony980
What I'm about to reveal would hype most of you, probably piss off the ones responsible for SMBX2's development and make others believe to be a pipe dream but I can't control the hype I've been feeling for a long time. You might not feature them in Beta 4, but I'll still be looking forward for them to be added in a later update.
Spoiler: show
Image
Speaking of playable characters, I doubt they would do much about playable characters for Beta 4, neither improving them a bit. But for the full release of SMBX 2.0, it's a possibility. Also, speaking of not modifying the original five SMBX characters (Mario, Luigi, Peach, Toad and Link), which I completely understand. So, how about we can make a SMBX2 version of the five like Mario 2.0, Luigi 2.0, etc., which are modified, newly improved and can be configured however we see fit without any worries that they could crash the game? :idea:

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Sep 13, 2017 5:47 pm
by FireyPaperMario
Wow Tony, these sprites are actually pretty good! ^^

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Sep 13, 2017 6:35 pm
by arcade999
Legend-tony980 wrote:What I'm about to reveal would hype most of you, probably piss off the ones responsible for SMBX2's development and make others believe to be a pipe dream but I can't control the hype I've been feeling for a long time. You might not feature them in Beta 4, but I'll still be looking forward for them to be added in a later update.
Spoiler: show
Image
Speaking of playable characters, I doubt they would do much about playable characters for Beta 4, neither improving them a bit. But for the full release of SMBX 2.0, it's a possibility. Also, speaking of not modifying the original five SMBX characters (Mario, Luigi, Peach, Toad and Link), which I completely understand. So, how about we can make a SMBX2 version of the five like Mario 2.0, Luigi 2.0, etc., which are modified, newly improved and can be configured however we see fit without any worries that they could crash the game? :idea:
aren't you scared that the link sprite improvement may screw up the custom graphics used in older levels

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Sep 13, 2017 9:11 pm
by Legend-tony980
MarioRPGExpert93 wrote:Wow Tony, these sprites are actually pretty good! ^^
Thanks bro! Much appreciated! And there's more incoming. ;)
arcade999 wrote:
Legend-tony980 wrote:What I'm about to reveal would hype most of you, probably piss off the ones responsible for SMBX2's development and make others believe to be a pipe dream but I can't control the hype I've been feeling for a long time. You might not feature them in Beta 4, but I'll still be looking forward for them to be added in a later update.
Spoiler: show
Image
Speaking of playable characters, I doubt they would do much about playable characters for Beta 4, neither improving them a bit. But for the full release of SMBX 2.0, it's a possibility. Also, speaking of not modifying the original five SMBX characters (Mario, Luigi, Peach, Toad and Link), which I completely understand. So, how about we can make a SMBX2 version of the five like Mario 2.0, Luigi 2.0, etc., which are modified, newly improved and can be configured however we see fit without any worries that they could crash the game? :idea:
aren't you scared that the link sprite improvement may screw up the custom graphics used in older levels
Not me personally. The developers are concerned about the modifications of playable characters would crash levels which I understand, which is why they insisted on doing costumes instead, but me, I'm more scared that my suggestions of separate improved characters and other suggestions might get declined with a precise and absolute answer "NO" with zero percent chance of second thoughts. You know...? And as they are entitled, they can...

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Sep 13, 2017 10:08 pm
by PixelPest
Why not just make something for SMBX2 in terms of a costume or whatever and not intend rn for it to be basegame material. Then if the Devs choose it is and if it's not it these could be a valuable asset to have in general

Re: SMBX2 (2.0 Beta 3)

Posted: Thu Sep 14, 2017 12:46 am
by MarioMario369
Pseudo wrote:Anyone who continues discussing Willhart in this thread will have their post removed and will be subject to disciplinary action. He's out and is not coming back, end of story.
Was never going to mentioned him ever.

Re: SMBX2 (2.0 Beta 3)

Posted: Thu Sep 14, 2017 4:48 am
by Dr Vivian
You know, Legend-tony980...I myself have some ideas for a variation of Link. Using Uncle Broadsword's code as a base of sorts, but things like changing his charged sword thrust into the spin attack...and I don't know, much more complicated stuff (Wolf Link!?) But that's a ways off. Right now I'm studying ways to modify characters ever so slightly, and other Lua in general, to work my way up to that point. My point is that maybe slow down on the custom sprites (I like the "16 bit" versions of Adventures of Link by the way) and try studying the programming side of it. If you haven't already.

Re: SMBX2 (2.0 Beta 3)

Posted: Thu Sep 14, 2017 1:06 pm
by Zha Hong Lang
PixelPest wrote:Why not just make something for SMBX2 in terms of a costume or whatever and not intend rn for it to be basegame material. Then if the Devs choose it is and if it's not it these could be a valuable asset to have in general
This here.

Not everything created with SMBX2 has to be in basegame. There are some things which are better off as separate APIs, especially if it's the desires of one designer rather than a solid mechanic which many designers can utilize.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Sep 16, 2017 11:32 pm
by Super Luigi Bros
why can't you play as Kirby??

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Sep 16, 2017 11:49 pm
by Matt_The_Slime
Super Luigi Bros wrote:why can't you play as Kirby??
Kirby was never implemented as character, but I really hope he is in the future, I think he'd be really cool to play as!

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Sep 16, 2017 11:55 pm
by The0x539
Matt_The_Slime wrote:
Super Luigi Bros wrote:why can't you play as Kirby??
Kirby was never implemented as character, but I really hope he is in the future, I think he'd be really cool to play as!
Go bug Ditchencat.

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Sep 17, 2017 2:56 am
by MarioMario369
Matt_The_Slime wrote:
Super Luigi Bros wrote:why can't you play as Kirby??
Kirby was never implemented as character, but I really hope he is in the future, I think he'd be really cool to play as!
That will be awesome.