SMBX2 (2.0 Beta 3)

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Quantix
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Re: SMBX2 (2.0 Beta 3)

Postby Quantix » Mon Sep 11, 2017 11:20 am

it means it's stuff made and trademarked by hoeloe

cereal's not for sale until the next update

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Mon Sep 11, 2017 11:49 am

Musicality_Minister45 wrote:Just out of curiosity, can you make your own costume for a character?
Yes

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Re: SMBX2 (2.0 Beta 3)

Postby Snessy the duck » Mon Sep 11, 2017 12:28 pm

Tbh I prefer the name SMBX 2.0 over SMBX2. SMBX 2.0 would imply it's a new version of SMBX (Which it pretty much is), while SMBX2 implies that it's more of a sequel (Which it really isn't). I would actually find it more fitting if SMBX2 was the name given to 1.4.

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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Mon Sep 11, 2017 1:17 pm

Snessy the duck wrote:Tbh I prefer the name SMBX 2.0 over SMBX2. SMBX 2.0 would imply it's a new version of SMBX (Which it pretty much is), while SMBX2 implies that it's more of a sequel (Which it really isn't). I would actually find it more fitting if SMBX2 was the name given to 1.4.
But that would turn more attention to 1.4.

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Re: SMBX2 (2.0 Beta 3)

Postby Noodle » Mon Sep 11, 2017 1:19 pm

Electriking wrote:
Snessy the duck wrote:Tbh I prefer the name SMBX 2.0 over SMBX2. SMBX 2.0 would imply it's a new version of SMBX (Which it pretty much is), while SMBX2 implies that it's more of a sequel (Which it really isn't). I would actually find it more fitting if SMBX2 was the name given to 1.4.
But that would turn more attention to 1.4.
1.4 has more stuff! Therefore it is better!
lol jk

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Re: SMBX2 (2.0 Beta 3)

Postby ShadowStarX » Mon Sep 11, 2017 1:29 pm

Noodle wrote:
Electriking wrote:
Snessy the duck wrote:Tbh I prefer the name SMBX 2.0 over SMBX2. SMBX 2.0 would imply it's a new version of SMBX (Which it pretty much is), while SMBX2 implies that it's more of a sequel (Which it really isn't). I would actually find it more fitting if SMBX2 was the name given to 1.4.
But that would turn more attention to 1.4.
1.4 has more stuff! Therefore it is better!
lol jk
It is more appealing but it's soon gonna be objectively overshadowed by 2.0/SMBX2.
At the moment, most of the new features might only be doable with the help of lua coding, but soon beta 4 will change it and make stuff like Chargin' Chucks, Fire Bros, Skewers and other enemies that cannot be found in the basegame yet.
1.4's physics are also way worse and buggier. The player accelerates way too quickly in that game. Plus most of the new NPCs in 1.4 aren't even properly functional.

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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Mon Sep 11, 2017 1:44 pm

Noodle wrote:
Electriking wrote:
Snessy the duck wrote:Tbh I prefer the name SMBX 2.0 over SMBX2. SMBX 2.0 would imply it's a new version of SMBX (Which it pretty much is), while SMBX2 implies that it's more of a sequel (Which it really isn't). I would actually find it more fitting if SMBX2 was the name given to 1.4.
But that would turn more attention to 1.4.
1.4 has more stuff! Therefore it is better!
lol jk
Quantity =/= quality
And making the "lol jk" too small to read makes it seem less like you are joking

MarioMario369
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Re: SMBX2 (2.0 Beta 3)

Postby MarioMario369 » Mon Sep 11, 2017 2:00 pm

My birthday is coming tomorrow where i become a teenager! I'm so excited for this, that i made a birthday special day, prepared for tomorrow!

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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Mon Sep 11, 2017 2:57 pm

Jeez, I can't get away from controversy...

We have PUBG, PewDiePie, Alex Mauer, the jackass who is causing issues here (among other idiots in the world), damn! It is the end of the world as we know it, and unlike R.E.M., I'm not okay with it!

I feel like a day in bed was a great idea now...

Well...maybe, or maybe I'll try to figure out how to get PGE working again, I dunno...

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Re: SMBX2 (2.0 Beta 3)

Postby Zipper » Mon Sep 11, 2017 3:28 pm

can we get the topic back on fucking track already

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Re: SMBX2 (2.0 Beta 3)

Postby superfido2 » Mon Sep 11, 2017 3:31 pm

arcade999 wrote:Oh that one. Too bad, it was made by willart and need to be removed, since the character had in interesting gameplay.
Juni is pretty boring to play as, and since she doesn't have any powerups, and has a next to useless ability, I'm not too sad about seeing her go.

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Re: SMBX2 (2.0 Beta 3)

Postby arcade999 » Mon Sep 11, 2017 6:10 pm

superfido2 wrote:
arcade999 wrote:Oh that one. Too bad, it was made by willart and need to be removed, since the character had in interesting gameplay.
Juni is pretty boring to play as, and since she doesn't have any powerups, and has a next to useless ability, I'm not too sad about seeing her go.
The powers ups are not really important if you can make her fitting in the right kind of levels, this is a way to make completely different kind of levels to offer a completely new kind of gameplay. Was she boring to play in her own game? I dunno, since I never played it, but still, I guess it didn't needed any power ups for the gameplay itself. Take the game tess for example: you had no power ups, and the game's experience was still good with such a bizarre and twisted ambiance.

I simply meaqn that you don't alway need power up depending of the gameplay/ambiance you wanna create.
Last edited by arcade999 on Mon Sep 11, 2017 6:19 pm, edited 1 time in total.

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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Mon Sep 11, 2017 6:18 pm

arcade999 wrote: The powers ups are not really important if you can make her fitting in the right kind of levels, this is a way to make completely different kind of levels to offer a completely new kind of gameplay. Was she boring to play in her own game? I dunno, since I never played it, but still, I guess it didn't needed any power ups for the gameplay itself. Take the game tess for example: you have no power ups, and the game's experience is still good with a bizarre twisted ambiance.
This is more or less the mindset we've been going into making new characters with - making sure they provide new gameplay options to make level design a bit more interesting, with more options for designers. The problem with Juni is that she doesn't really do that, she's just sort of there.

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Re: SMBX2 (2.0 Beta 3)

Postby Noodle » Mon Sep 11, 2017 6:23 pm

Hoeloe wrote:
arcade999 wrote: The powers ups are not really important if you can make her fitting in the right kind of levels, this is a way to make completely different kind of levels to offer a completely new kind of gameplay. Was she boring to play in her own game? I dunno, since I never played it, but still, I guess it didn't needed any power ups for the gameplay itself. Take the game tess for example: you have no power ups, and the game's experience is still good with a bizarre twisted ambiance.
This is more or less the mindset we've been going into making new characters with - making sure they provide new gameplay options to make level design a bit more interesting, with more options for designers. The problem with Juni is that she doesn't really do that, she's just sort of there.
I dare you to make a good level without powerups, involves wall kicking and double jumping and play it with Juni. And once you finish the level, post a video proving it!

Quantix
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Re: SMBX2 (2.0 Beta 3)

Postby Quantix » Mon Sep 11, 2017 6:39 pm

why would they ever attempt to make a level with such a dogshit character like that

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Re: SMBX2 (2.0 Beta 3)

Postby Noodle » Mon Sep 11, 2017 6:42 pm

Quantix wrote:why would they ever attempt to make a level with such a dogshit character like that
To prove that that character is superior

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Re: SMBX2 (2.0 Beta 3)

Postby arcade999 » Mon Sep 11, 2017 7:08 pm

Noodle wrote:
Quantix wrote:why would they ever attempt to make a level with such a dogshit character like that
To prove that that character is superior
no one even correctly listened to what Iv'e said

first of all, the character is not ``dogshit``, and with the same argument, you can even blame the game itself, because everyone know that having a game that didn't play like mario is a bad game, and a level with a gimmick that didn't make it play like mario and to offer a new experience is a bad level
Image

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Re: SMBX2 (2.0 Beta 3)

Postby Noodle » Mon Sep 11, 2017 7:14 pm

arcade999 wrote:
Noodle wrote:
Quantix wrote:why would they ever attempt to make a level with such a dogshit character like that
To prove that that character is superior
no one even correctly listened to what Iv'e said

first of all, the character is not ``dogshit``, and with the same argument, you can even blame the game itself, because everyone know that having a game that didn't play like mario is a bad game, and a level with a gimmick that didn't make it play like mario and to offer a new experience is a bad level
Image
Then explain Zelda, Excitebike, Splatoon, Metroid, Castlevania, Nintendogs, Sonic and Pokémon.

arcade999
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Re: SMBX2 (2.0 Beta 3)

Postby arcade999 » Mon Sep 11, 2017 7:21 pm

Noodle wrote:
arcade999 wrote:
Noodle wrote: To prove that that character is superior
no one even correctly listened to what Iv'e said

first of all, the character is not ``dogshit``, and with the same argument, you can even blame the game itself, because everyone know that having a game that didn't play like mario is a bad game, and a level with a gimmick that didn't make it play like mario and to offer a new experience is a bad level
Image
Then explain Zelda, Excitebike, Splatoon, Metroid, Castlevania, Nintendogs, Sonic and Pokémon.
it was obviously irony, that's why the kappa

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Re: SMBX2 (2.0 Beta 3)

Postby Matt_The_Slime » Mon Sep 11, 2017 7:33 pm

Noodle wrote:
Quantix wrote:why would they ever attempt to make a level with such a dogshit character like that
To prove that that character is superior
Why are you intent that Juni's good, she's really not. If you want to prove that she's good, make a level proving it. Don't see why we should


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