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Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 12:05 am
by The0x539
Tiger Festival wrote:So I saw that Lucina is planned to be a costume for Uncle Broad Sword. Will this be a thing for beta 4?
Image

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 12:09 am
by Tiger Festival
The0x539 wrote:
Tiger Festival wrote:So I saw that Lucina is planned to be a costume for Uncle Broad Sword. Will this be a thing for beta 4?
Image
Image

Fuck yeah! THAT alone gets me excited for beta 4.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 12:45 am
by MarioMario369
Juni is so weird. How did Willhart came up with juni?

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 2:20 am
by ElectriKong
MarioMario369 wrote:Juni is so weird. How did Willhart came up with juni?
The original idea of Juni was that she would be used for metroidvania type of levels, but she doesn't even work well on those.

She is being removed because
1) She's bad
2) She was made by Willhart.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 3:04 am
by MarioMario369
Electriking wrote:
MarioMario369 wrote:Juni is so weird. How did Willhart came up with juni?
The original idea of Juni was that she would be used for metroidvania type of levels, but she doesn't even work well on those.

She is being removed because
1) She's bad
2) She was made by Willhart.
Yea, i won't put her in my episode.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 3:26 am
by Cedur
I've heard on various occasions already that "Juni is shit" and her removal was considered already before Willhart was excommunicated. This should serve as a good enough reason.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 6:27 am
by Snessy the duck
Zha Hong Lang wrote:
Mr Briney wrote:If someone recreated something created by Willhart, will it be accepted or not?
If I recall correctly, nothing will be accepted into SMBX2 if it uses something by Willhart as a base. However, if the goal is to make a new Horikawa costume because the old one is done by Willhart, then it's perfectly fine to make a new Horikawa costume so long as it borrows zero elements from the old costume.
So does that mean that, say, reuploading the removed Willhart costumes in the graphics forum isn't allowed?

Also yeah Juni kinda sucked.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 8:36 am
by ShadowStarX
Snessy the duck wrote:
Zha Hong Lang wrote:
Mr Briney wrote:If someone recreated something created by Willhart, will it be accepted or not?
If I recall correctly, nothing will be accepted into SMBX2 if it uses something by Willhart as a base. However, if the goal is to make a new Horikawa costume because the old one is done by Willhart, then it's perfectly fine to make a new Horikawa costume so long as it borrows zero elements from the old costume.
So does that mean that, say, reuploading the removed Willhart costumes in the graphics forum isn't allowed?

Also yeah Juni kinda sucked.
Sucking is an understatement when it comes to Juni...

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 9:15 am
by Zha Hong Lang
Snessy the duck wrote:So does that mean that, say, reuploading the removed Willhart costumes in the graphics forum isn't allowed?
That's for the SMBX forum staff to decide. I highly don't recommend it though, since it can potentially give Willhart attention and that's exactly what's being avoided here.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 10:24 am
by nekkedsnake
how do I enable Local Co-op Multiplayer in the editor?

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 10:25 am
by Noodle
nekkedsnake wrote:how do I enable Local Co-op Multiplayer in the editor?
PRESS F6 DANGIT

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 10:27 am
by Zeldamaster12
Noodle wrote:
nekkedsnake wrote:how do I enable Local Co-op Multiplayer in the editor?
PRESS F6 DANGIT
No need to shout like that.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 10:34 am
by Noodle
Zeldamaster12 wrote:
Noodle wrote:
nekkedsnake wrote:how do I enable Local Co-op Multiplayer in the editor?
PRESS F6 DANGIT
No need to shout like that.
I was not shouting, I was not talking at all. I just typed in all caps.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 10:46 am
by nekkedsnake
Noodle wrote:
Zeldamaster12 wrote:
Noodle wrote: PRESS F6 DANGIT
No need to shout like that.
I was not shouting, I was not talking at all. I just typed in all caps.
i pressed F6 but nothing noticeable happened.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 10:48 am
by arcade999
how exactly was looking juni ingame? I am curious to see '-'

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 10:53 am
by PixelPest
arcade999 wrote:how exactly was looking juni ingame? I am curious to see '-'
https://youtu.be/Ik_pIkZTkVo

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 10:57 am
by arcade999
PixelPest wrote:
arcade999 wrote:how exactly was looking juni ingame? I am curious to see '-'
https://youtu.be/Ik_pIkZTkVo
Oh that one. Too bad, it was made by willart and need to be removed, since the character had in interesting gameplay.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 10:58 am
by Oshi
Just out of curiosity, can you make your own costume for a character?

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 11:05 am
by nekkedsnake
so what exactly is supposed to happen when F6 is pressed? is there any other way to enable co-op mode?

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Sep 11, 2017 11:10 am
by Noodle
I snuck around the Dev Blog when I saw something labelled "Hoeloe's Cereal " What does that even mean?