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Re: Lucky Screenshot Thread 777

Posted: Fri May 29, 2015 7:49 am
by Wohlstand
KingBowserKoopa wrote:New screenshot thread eh? Well, then i have to show this to you guys:
Spoiler: show
Image
I think, cut-off at begin is not good :P
You can make edge or put ground blocks to be contacted with section side
bossedit8 wrote:Spoiler: show
Nice inverted rooms :D

Re: Lucky Screenshot Thread 777

Posted: Fri May 29, 2015 8:15 am
by Lukas Old Account
WALRUS
Spoiler: show
Image

Re: Lucky Screenshot Thread 777

Posted: Fri May 29, 2015 9:02 am
by RudeGuy
I think you should use SMB3 clouds, decorate the ground more and put the coins in air. Otherwise looks nice.

Re: Lucky Screenshot Thread 777

Posted: Fri May 29, 2015 4:03 pm
by Emral
More 2013 VS 2015

Image

Changelog:
- enhanced graphics
- reimagined gimmick
- complete overhaul
- reduced difficulty
- moved boss into the level, deleted boss level
- reworked boss
- removed herobrine

Re: Lucky Screenshot Thread 777

Posted: Fri May 29, 2015 4:11 pm
by Superiorstar
Emral wrote:More 2013 VS 2015

Image

Changelog:
- enhanced graphics
- reimagined gimmick
- complete overhaul
- reduced difficulty
- moved boss into the level, deleted boss level
- reworked boss
- removed herobrine
To be honest it looks bad, the blocks look wierds next to each other and the blue and the grey block looks like it's there for no reason but to be there.
Also the background is a let down, I don't know why but I don't like the way you use the tileset.

Re: Lucky Screenshot Thread 777

Posted: Fri May 29, 2015 4:16 pm
by Emral
Superiorstar wrote:To be honest it looks bad, the blocks look wierds next to each other and the blue and the grey block looks like it's there for no reason but to be there.
Also the background is a let down, I don't know why but I don't like the way you use the tileset.
Thanks for inspiring me to post this into Casual Levels to invalidate everything you just stated :^)

Re: Lucky Screenshot Thread 777

Posted: Fri May 29, 2015 9:55 pm
by paulyolo
KingBowserKoopa wrote:WALRUS
Spoiler: show
Image
Nice job, But the coins need to be in the air.

Re: Lucky Screenshot Thread 777

Posted: Fri May 29, 2015 10:53 pm
by MrPunchia
paulyolo wrote:
KingBowserKoopa wrote:WALRUS
Spoiler: show
Image
Nice job, But the coins need to be in the air.
Who ever said that?!

Re: Lucky Screenshot Thread 777

Posted: Sat May 30, 2015 5:32 am
by Lukas Old Account
BIG UNDERWATER MEANACE
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Sat May 30, 2015 6:37 am
by h2643
Spoiler: show
Image
Focus goes to the Torpedo Teds - they were originally made by DarkYoshi, but here, I fixed them (added the "poof" effect).

Re: Lucky Screenshot Thread 777

Posted: Sat May 30, 2015 7:00 am
by Mable
Spoiler: show
Superiorstar wrote:
Emral wrote:More 2013 VS 2015

Image

Changelog:
- enhanced graphics
- reimagined gimmick
- complete overhaul
- reduced difficulty
- moved boss into the level, deleted boss level
- reworked boss
- removed herobrine
To be honest it looks bad, the blocks look wierds next to each other and the blue and the grey block looks like it's there for no reason but to be there.
Also the background is a let down, I don't know why but I don't like the way you use the tileset.
I think it looks better then the thing you did :)

http://www.smbxgame.com/forums/v ... 63#p144563

Re: Lucky Screenshot Thread 777

Posted: Sat May 30, 2015 2:44 pm
by h2643
Spoiler: show
Image
Showing some Yoshi's Island stuff I ripped.

Re: Lucky Screenshot Thread 777

Posted: Sat May 30, 2015 3:04 pm
by Superiorstar
The cutoff is weird, I recommend you fix that.

Re: Lucky Screenshot Thread 777

Posted: Sat May 30, 2015 3:16 pm
by Emral
These tiles look really cool, h2643! I can't see anything wrong with them and can see that they'll come really handy in future. Hopefully people will start making more YI levels?

Re: Lucky Screenshot Thread 777

Posted: Sat May 30, 2015 3:27 pm
by h2643
Emral wrote:These tiles look really cool, h2643! I can't see anything wrong with them and can see that they'll come really handy in future. Hopefully people will start making more YI levels?
Not sure if you were sarcastic here, or not.

Re: Lucky Screenshot Thread 777

Posted: Sat May 30, 2015 3:32 pm
by Emral
h2643 wrote:
Emral wrote:These tiles look really cool, h2643! I can't see anything wrong with them and can see that they'll come really handy in future. Hopefully people will start making more YI levels?
Not sure if you were sarcastic here, or not.
It's actually one of the rare occasions where I was 100% honest.

Re: Lucky Screenshot Thread 777

Posted: Sat May 30, 2015 3:57 pm
by Mable
Meow:
Spoiler: show
Image

Re: Lucky Screenshot Thread 777

Posted: Sat May 30, 2015 4:06 pm
by h2643
Sinem wrote:Meow:
Spoiler: show
Image
This level needs WohlCats.

Re: Lucky Screenshot Thread 777

Posted: Sat May 30, 2015 11:52 pm
by Superiorstar
Yes, this is real.
Spoiler: show
Image

Re: Lucky Screenshot Thread 777

Posted: Sun May 31, 2015 12:25 am
by MrPunchia
Emral wrote:These tiles look really cool, h2643! I can't see anything wrong with them and can see that they'll come really handy in future. Hopefully people will start making more YI levels?
Well, there are many cutoffs, that's something I can see wrong with them.