Topics that have reached 100 pages.
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DarkShadeX
- Volcano Lotus

- Posts: 535
- Joined: Sat Jan 18, 2014 11:34 am
Postby DarkShadeX » Thu Feb 19, 2015 2:58 pm
Pivot40Channel wrote:Map For My Project
Replace the blue water with the animated water,it will look much better then.
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Tyrans
- Spiny

- Posts: 29
- Joined: Mon Jan 05, 2015 9:29 am
Postby Tyrans » Thu Feb 19, 2015 11:40 pm

A Lil' snapshot of one of the levels of my project. Sure, it looks dark AF, but it's not that hard to navigate thru this.
There's a star in the end. If you get all the switches on.
Last edited by Tyrans on Fri Feb 20, 2015 5:02 am, edited 1 time in total.
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DimitrisPowerSeven
- Volcano Lotus

- Posts: 519
- Joined: Sun Apr 06, 2014 8:56 am
Postby DimitrisPowerSeven » Fri Feb 20, 2015 2:43 am
Pivot40Channel wrote:Map For My Project
The grass part of the map looks amazing but the desert part looks a bit bland in my opinion.
I finish a part of the first level on my project and i took a screenshot.

What do you think?
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Fri Feb 20, 2015 2:47 am
Design so far in your screenshot Looks very interesting and surely nice. Looking Forward to this Level once it is completed. No flaws so far.
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Fri Feb 20, 2015 3:10 am
Tyrans wrote:
A Lil' snapshot of one of the levels of my project. Sure, it looks dark AF, but it's not that hard to navigate thru this.
There's a star in the end. If you get all the switches on.
I've played through it Tyrans, but I think that the tree BGOs should become brighter when the switch is turned on.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Fri Feb 20, 2015 4:27 am
Tyrans wrote:
A Lil' snapshot of one of the levels of my project. Sure, it looks dark AF, but it's not that hard to navigate thru this.
There's a star in the end. If you get all the switches on.
I wouldn't make a shadow-esque level with such a dark BG.
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Tyrans
- Spiny

- Posts: 29
- Joined: Mon Jan 05, 2015 9:29 am
Postby Tyrans » Fri Feb 20, 2015 4:32 am
DatDude wrote:I've played through it Tyrans, but I think that the tree BGOs should become brighter when the switch is turned on.
I wanted to do that, but the tree gfxs has been replaced... so yeah
Nickname wrote:I wouldn't make a shadow-esque level with such a dark BG.
Well, this is a side-secret level, so you could ignore this level if it's too hard.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
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Postby underFlo » Fri Feb 20, 2015 4:41 am
Tyrans wrote:DatDude wrote:I've played through it Tyrans, but I think that the tree BGOs should become brighter when the switch is turned on.
I wanted to do that, but the tree gfxs has been replaced... so yeah :D :roll:
Nickname wrote:I wouldn't make a shadow-esque level with such a dark BG.
Well, this is a side-secret level, so you could ignore this level if it's too hard.
It just being a side-level does not justify it being unfair. Judging from the screenshot alone, I couldn't tell where the ground is.
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Tyrans
- Spiny

- Posts: 29
- Joined: Mon Jan 05, 2015 9:29 am
Postby Tyrans » Fri Feb 20, 2015 5:03 am
Nickname wrote:Tyrans wrote:DatDude wrote:I've played through it Tyrans, but I think that the tree BGOs should become brighter when the switch is turned on.
I wanted to do that, but the tree gfxs has been replaced... so yeah
Nickname wrote:I wouldn't make a shadow-esque level with such a dark BG.
Well, this is a side-secret level, so you could ignore this level if it's too hard.
It just being a side-level does not justify it being unfair. Judging from the screenshot alone, I couldn't tell where the ground is.
There, I changed the BG into a slightly brighter one, is that any better?
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Fri Feb 20, 2015 7:46 am
I don't know what Nickname's talking about, but I really like the background of choice here. I can see the ground just fine. It fits the atmosphere very well, and for once I can tell it's not a sunset. 10/10 for originality.
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JupiHornet
- Boom Boom

- Posts: 2399
- Joined: Tue Sep 02, 2014 5:43 pm
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Postby JupiHornet » Fri Feb 20, 2015 9:08 am
SilverDeoxys563 wrote:
I don't know what Nickname's talking about, but I really like the background of choice here. I can see the ground just fine. It fits the atmosphere very well, and for once I can tell it's not a sunset. 10/10 for originality.
That looks exactly like zlakergirl357's cc10 level
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Fri Feb 20, 2015 9:25 am
Turtwig wrote:SilverDeoxys563 wrote:
I don't know what Nickname's talking about, but I really like the background of choice here. I can see the ground just fine. It fits the atmosphere very well, and for once I can tell it's not a sunset. 10/10 for originality.
That looks exactly like zlakergirl357's cc10 level
He just used the same graphics.
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SilverDeoxys563
- Guest
Postby SilverDeoxys563 » Fri Feb 20, 2015 9:57 am
Turtwig wrote:That looks exactly like zlakergirl357's cc10 level
I don't follow the CCs tho lol so how would I know?
Still, the SMW forest background just has a lot more detail in my eyes than the SMB3 one. I like SMW backgrounds because not only are they detailed most of the time, but they're also abstract enough to where you have to imagine the fine details. I like that a lot.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri Feb 20, 2015 2:12 pm
Yay! I finished something that'd make you rage if you play it!
Oh, and that blue shell is a raimbow shell actually.
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Fri Feb 20, 2015 3:21 pm
Some tanks

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JupiHornet
- Boom Boom

- Posts: 2399
- Joined: Tue Sep 02, 2014 5:43 pm
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Postby JupiHornet » Fri Feb 20, 2015 4:10 pm
TNTimelord wrote:-Dank Tanks
If you can't think of a name for that level then use TNT's 
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Postby MECHDRAGON777 » Fri Feb 20, 2015 10:26 pm
RudeGuy07 wrote:
Yay! I finished something that'd make you rage if you play it!
Oh, and that blue shell is a raimbow shell actually.
Can I record that?
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Sat Feb 21, 2015 1:32 am
Turtwig wrote:
TNTimelord wrote:-Dank Tanks
If you can't think of a name for that level then use TNT's 
Who said it's a level name?
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Sat Feb 21, 2015 4:32 am
Please, don't say "No cgfx 0/10 u suk lolo".
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Sat Feb 21, 2015 5:35 am
How about add bricks on the left side?
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