The Super, Snazzy, & Sick Sixth Screenshot Thread

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DarkShadeX
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby DarkShadeX » Thu Feb 19, 2015 2:58 pm

Pivot40Channel wrote:Map For My Project
Spoiler: show
Image
Replace the blue water with the animated water,it will look much better then.

Tyrans
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Tyrans » Thu Feb 19, 2015 11:40 pm

Image
A Lil' snapshot of one of the levels of my project. Sure, it looks dark AF, but it's not that hard to navigate thru this.
Spoiler: show
There's a star in the end. If you get all the switches on.
Last edited by Tyrans on Fri Feb 20, 2015 5:02 am, edited 1 time in total.

DimitrisPowerSeven
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby DimitrisPowerSeven » Fri Feb 20, 2015 2:43 am

Pivot40Channel wrote:Map For My Project
Spoiler: show
Image
The grass part of the map looks amazing but the desert part looks a bit bland in my opinion.

I finish a part of the first level on my project and i took a screenshot.
Image
What do you think?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby bossedit8 » Fri Feb 20, 2015 2:47 am

Design so far in your screenshot Looks very interesting and surely nice. Looking Forward to this Level once it is completed. No flaws so far.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby DatDude » Fri Feb 20, 2015 3:10 am

Tyrans wrote:Image
A Lil' snapshot of one of the levels of my project. Sure, it looks dark AF, but it's not that hard to navigate thru this.
Spoiler: show
There's a star in the end. If you get all the switches on.
I've played through it Tyrans, but I think that the tree BGOs should become brighter when the switch is turned on.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby underFlo » Fri Feb 20, 2015 4:27 am

Tyrans wrote:Image
A Lil' snapshot of one of the levels of my project. Sure, it looks dark AF, but it's not that hard to navigate thru this.
Spoiler: show
There's a star in the end. If you get all the switches on.
I wouldn't make a shadow-esque level with such a dark BG.

Tyrans
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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Tyrans » Fri Feb 20, 2015 4:32 am

DatDude wrote:I've played through it Tyrans, but I think that the tree BGOs should become brighter when the switch is turned on.
I wanted to do that, but the tree gfxs has been replaced... so yeah :D :roll:

Nickname wrote:I wouldn't make a shadow-esque level with such a dark BG.
Well, this is a side-secret level, so you could ignore this level if it's too hard.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby underFlo » Fri Feb 20, 2015 4:41 am

Tyrans wrote:
DatDude wrote:I've played through it Tyrans, but I think that the tree BGOs should become brighter when the switch is turned on.
I wanted to do that, but the tree gfxs has been replaced... so yeah :D :roll:

Nickname wrote:I wouldn't make a shadow-esque level with such a dark BG.
Well, this is a side-secret level, so you could ignore this level if it's too hard.
It just being a side-level does not justify it being unfair. Judging from the screenshot alone, I couldn't tell where the ground is.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Tyrans » Fri Feb 20, 2015 5:03 am

Nickname wrote:
Tyrans wrote:
DatDude wrote:I've played through it Tyrans, but I think that the tree BGOs should become brighter when the switch is turned on.
I wanted to do that, but the tree gfxs has been replaced... so yeah :D :roll:

Nickname wrote:I wouldn't make a shadow-esque level with such a dark BG.
Well, this is a side-secret level, so you could ignore this level if it's too hard.
It just being a side-level does not justify it being unfair. Judging from the screenshot alone, I couldn't tell where the ground is.
There, I changed the BG into a slightly brighter one, is that any better?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby SilverDeoxys563 » Fri Feb 20, 2015 7:46 am

Tyrans wrote:
Spoiler: show
Image
I don't know what Nickname's talking about, but I really like the background of choice here. I can see the ground just fine. It fits the atmosphere very well, and for once I can tell it's not a sunset. 10/10 for originality.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby JupiHornet » Fri Feb 20, 2015 9:08 am

SilverDeoxys563 wrote:
Tyrans wrote:
Spoiler: show
Image
I don't know what Nickname's talking about, but I really like the background of choice here. I can see the ground just fine. It fits the atmosphere very well, and for once I can tell it's not a sunset. 10/10 for originality.
That looks exactly like zlakergirl357's cc10 level

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby Destiny » Fri Feb 20, 2015 9:25 am

Turtwig wrote:
SilverDeoxys563 wrote:
Tyrans wrote:
Spoiler: show
Image
I don't know what Nickname's talking about, but I really like the background of choice here. I can see the ground just fine. It fits the atmosphere very well, and for once I can tell it's not a sunset. 10/10 for originality.
That looks exactly like zlakergirl357's cc10 level
He just used the same graphics.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby SilverDeoxys563 » Fri Feb 20, 2015 9:57 am

Turtwig wrote:That looks exactly like zlakergirl357's cc10 level
I don't follow the CCs tho lol so how would I know?

Still, the SMW forest background just has a lot more detail in my eyes than the SMB3 one. I like SMW backgrounds because not only are they detailed most of the time, but they're also abstract enough to where you have to imagine the fine details. I like that a lot.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby RudeGuy » Fri Feb 20, 2015 2:12 pm

Spoiler: show
Image
Yay! I finished something that'd make you rage if you play it!
Oh, and that blue shell is a raimbow shell actually.

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby litchh » Fri Feb 20, 2015 3:21 pm

Some tanks
Image

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby JupiHornet » Fri Feb 20, 2015 4:10 pm

litchh wrote:Some tanks
Spoiler: show
Image
TNTimelord wrote:-Dank Tanks
If you can't think of a name for that level then use TNT's :D

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby MECHDRAGON777 » Fri Feb 20, 2015 10:26 pm

RudeGuy07 wrote:
Spoiler: show
Image
Yay! I finished something that'd make you rage if you play it!
Oh, and that blue shell is a raimbow shell actually.
Can I record that?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby litchh » Sat Feb 21, 2015 1:32 am

Turtwig wrote:
litchh wrote:Some tanks
Spoiler: show
Image
TNTimelord wrote:-Dank Tanks
If you can't think of a name for that level then use TNT's :D
Who said it's a level name?

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby h2643 » Sat Feb 21, 2015 4:32 am

Spoiler: show
Image
Please, don't say "No cgfx 0/10 u suk lolo".

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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Postby litchh » Sat Feb 21, 2015 5:35 am

How about add bricks on the left side?


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