Bloodedge wrote:Still being made in rpg maker vxa? Well i kinda have some experience with it, learning on scripting with it so yeah... my question is how long will it be. 1-4 hours?
Probably gonna still be longer than 4 hours. But not gonna be like 30 or something
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 2:15 pm
by Valentine
Here's a screenshot of what i've done so far
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 2:17 pm
by Emral
Can the HUD texture be even more obtrusive?
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 2:21 pm
by h2643
Oh man, I forgot this was a thing. Judging by the screen it looks like you've made a good progress on this RPG, I really wish to see it done sooner or later.
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 2:24 pm
by Erik
Enjl wrote:Can the HUD texture be even more obtrusive?
I don't see what's wrong with it, to me it looks fine.
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 2:43 pm
by Emral
Ludwig von Koopa wrote:
Enjl wrote:Can the HUD texture be even more obtrusive?
I don't see what's wrong with it, to me it looks fine.
The texture distracts from the text written on the HUD and makes it harder to read than it should be.
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 2:44 pm
by Erik
Enjl wrote:
Ludwig von Koopa wrote:
Enjl wrote:Can the HUD texture be even more obtrusive?
I don't see what's wrong with it, to me it looks fine.
The texture distracts from the text written on the HUD and makes it harder to read than it should be.
I don't know if that's the bricks or you needing glasses.
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 2:54 pm
by Emral
Ludwig von Koopa wrote:
I don't know if that's the bricks or you needing glasses.
Nah, that's me thinking the hud background is not dark/monotone enough. I'm looking at this from a game designer's perspective, not from someone who can see well. When was the last time you saw a textured HUD in a FF game?
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 3:29 pm
by Sevennights
Well never really... but it is what the designer wants.
Judging by the hud you used yanfly's or Victor's scripts. So far so good on the game so far.
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 4:54 pm
by JupiHornet
Wait I thought I was a sidequest character D:
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 6:20 pm
by Valentine
I wiped everything
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 6:35 pm
by YellowMe
Wait... Can we still do some of the map and user interface sprites? Cause if we can... I wanna do MECHDRAGON777 :>
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 7:29 pm
by Valentine
Probably not gonna get used but go ahead
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sun Nov 08, 2015 10:49 pm
by Lunar Chris
So everything's been reset eh? In that case I want to be an evil npc!
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Mon Nov 09, 2015 7:42 am
by Trace
hehe, thanks to me being the enemy designer now, youll see stuff like the hanbammer in the new screenshot :3
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Mon Nov 09, 2015 11:15 am
by Waddle
Trace42 wrote:hehe, thanks to me being the enemy designer now, youll see stuff like the hanbammer in the new screenshot :3
Woah HEY aren't you forgetting someone?
me
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Mon Nov 09, 2015 11:22 am
by Trace
take a look at the main thread, youre not the MAIN enemy designer
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Wed Nov 11, 2015 10:00 am
by Valentine
Just to make a note, trace42 is no longer the main enemy designer and the spot is currently open
EDIT: HeroLink64 is not graphic designer for enemeyes.
Re: The SMBX Forums Tale (RPG) (WIP) Poll Over
Posted: Sat Nov 14, 2015 5:05 pm
by Valentine
So i was messing around in FL Studio and ended up making this thing, it's gonna be the miniboss music of the game https://soundcloud.com/sanct-of-sanctua ... ur-weapons
(I have no idea how to use the soundcloud code : P)
Re: The SMBX Forums Tale (RPG) (WIP) The Reboot
Posted: Tue Nov 17, 2015 5:13 pm
by Tango
hey HEY HEY!
I tough i was in this game! Oh yeah, reboot. I like reboots... Karate Kid one...
Uhm? Ah yes, the game. So, i was thinking seriously on continue the plants to be the party's rival, or be on the party... So i guess, i think be rival fits more me. Because, Underrating means Business!
So, i still want help on this. I was a long time off. I do it everytime. I promisse i don't will be more off until i complete Sanct-San tasks (Missed Frozen Boo by the way...). Okay there's new thing i can do now!
Well, i know music making! I'm producing music in secret, but nobody can hear it until i launch it for completly, sorry. But i can give you a test drive of what i can do. Like, if i will be rival, i can have my own battle theme (Plz?). So i think i can do. But i don't have SNES or SMW soundfount, i use a completly random soundfount and in pxtone.
Other thing i can do? Remember the sprites? I can do the overworld, but i learned to do cool big arts! Look at this:
This was the first one, and i also made another one:
I am Davetheraccoon/Tango in other forums and sites, only for info.
So, can i join you pleaseeeee ;-;
@Edit:
There's a video that you can see my music making abilities. There's a cutoff between the loop because, you know, Movie Maker sucks, and I don't want pay to another program just because of a little cutoff.
Other art (better one) I did today:
Waiting for a response (since the first day i posted this)