The SMBX2 Custom Assets Library

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Axiom
Phanto
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby Axiom » Thu Jul 10, 2014 4:44 pm

I'm very satisfied with the fact you have most of my graphics I did back in the day
However, I do request that in the next version all the ones labeled "Luigifan2011" be replaced with "Luigifan2010" as that is and always will be my actual name.

Also my only other beef with this pack is that it doesn't use RedYoshi's sorting (Backgrounds, NPC's, etc instead of by game)

RudeGuy
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby RudeGuy » Thu Jul 10, 2014 4:48 pm

Luigifan2010 wrote:Also my only other beef with this pack is that it doesn't use RedYoshi's sorting (Backgrounds, NPC's, etc instead of by game)
Actually inside the folder of the games there the folder of NPCs, BG BGOs etc.

Black Mamba
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby Black Mamba » Thu Jul 10, 2014 4:49 pm

I can't download Part 2 of the Graphic Pack. I don't know why. I clicked on the download button on the mediafire download link, then it sends me to a blank white screen. Nothing downloads. :?:

Axiom
Phanto
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby Axiom » Thu Jul 10, 2014 4:54 pm

Christian07 wrote:
Luigifan2010 wrote:Also my only other beef with this pack is that it doesn't use RedYoshi's sorting (Backgrounds, NPC's, etc instead of by game)
Actually inside the folder of the games there the folder of NPCs, BG BGOs etc.
Sure, but maybe I want to see ALL of the NPC's, not just SML or SMB3 ones. That's what I liked most about RedYoshis'

Ragunne
Guest

Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby Ragunne » Mon Jul 14, 2014 12:30 pm

I downloaded the 2 parts but some graphic folders are incomplete. For example, in the TAOK playables folder in SMB3 section only have Wind playable graphics.

BMatSantos
Guest

Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby BMatSantos » Sun Jul 27, 2014 11:29 am

Y'know what it would be nice? If each big folder was uploaded separately. For exemple, SMB3 folder with your own d-link, Resources folder with your own d-link, or, if you change its organization, NPC folder with your own d-link. At this way, people can choose which graphics from which game (or which object) they want to use without having to download thousands of graphics that won't be used.

Zant
Volcano Lotus
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby Zant » Mon Jul 28, 2014 4:39 pm

Squishy Rex, can you change the ''BloodElf300'' to ''Zant'' in all my graphics included the pack titles?
I would be very grateful if you did. :)

Squishy Rex
Tellah
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby Squishy Rex » Tue Jul 29, 2014 5:44 pm

Zant wrote:Squishy Rex, can you change the ''BloodElf300'' to ''Zant'' in all my graphics included the pack titles?
I would be very grateful if you did. :)
Sure that'll be no problem at all. If you play the theme of Skyward Sword backwards, you’ll realize that it’s actually Zelda’s Lullaby in reverse!


HenryRichard
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby HenryRichard » Thu Jul 31, 2014 3:21 pm


Squishy Rex
Tellah
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby Squishy Rex » Thu Jul 31, 2014 6:06 pm

Sure, I can add them for you guys.


DaSpongeBobMan
Snifit
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby DaSpongeBobMan » Fri Aug 01, 2014 12:42 pm

Oh, and can you also add this?

Squishy Rex
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby Squishy Rex » Fri Aug 15, 2014 4:08 am

Sorry about the late reply, but yes I can add that for you DaSpongeBobMan.

Mista Epic
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby Mista Epic » Sun Aug 17, 2014 1:16 pm

When will the next update be?

Squishy Rex
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby Squishy Rex » Mon Aug 18, 2014 1:06 am

Not for a while, at the moment I'm constructing the Red Yoshi Edition, which follows the old layout. When that is finished I'll have them both up-to-date with each other and I'll release both at the same time, so you can choose either layout.

Mista Epic
Guest

Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby Mista Epic » Mon Aug 18, 2014 12:36 pm

Squishy Rex wrote:Not for a while, at the moment I'm constructing the Red Yoshi Edition, which follows the old layout. When that is finished I'll have them both up-to-date with each other and I'll release both at the same time, so you can choose either layout.

Image

RudeGuy
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby RudeGuy » Mon Aug 18, 2014 12:48 pm

Mista Epic wrote:
Squishy Rex wrote:Not for a while, at the moment I'm constructing the Red Yoshi Edition, which follows the old layout. When that is finished I'll have them both up-to-date with each other and I'll release both at the same time, so you can choose either layout.
Spoiler: show
Image
He is a human.

Mista Epic
Guest

Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby Mista Epic » Mon Aug 18, 2014 1:02 pm

[quote="Christian07"]He is human.[/quote]
Squishy Rex wrote:So you can choose either layout.
This might help with your problem.
Last edited by Mista Epic on Mon Aug 18, 2014 2:27 pm, edited 1 time in total.

RudeGuy
Bowser
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Re: The NEW SMBX CGFX Pack v1.1 (Released)

Postby RudeGuy » Mon Aug 18, 2014 1:26 pm

Mista Epic wrote:
Christain07 wrote:He is human.
I lov wen u tipe wrong mi name an the post i made

Well, I misread his post. Why can't we have both? Because they are the same things, only structured different each other.
Mista Epic wrote:This might help with your problem.
WHAT


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