SMB1 Expanded GFX-Pack v3.0

Share and discuss custom SMBX graphics.

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Which game should get an expansion-pack next?

Poll ended at Mon Oct 13, 2014 4:57 pm

Super Mario Bros 3
66
65%
Super Mario World
35
35%
 
Total votes: 101
RudeGuy
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Re: SMB1 Expanded GFX-Pack v3.0

Postby RudeGuy » Thu Sep 24, 2015 4:23 pm

Vigonator wrote:Hi, sorry if this is the wrong place to ask about this, but i just downloaded sSMBX today and made a world with this amazing pack, and it's fine in PGE but when i load into it with SMBX (not the editor) it looks like this:
Spoiler: show
Image
Did i do something wrong?
The graphics must be in the same directory of the map.

Wohlstand
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Wohlstand » Fri Sep 25, 2015 1:12 am

Vigonator wrote:Hi, sorry if this is the wrong place to ask about this, but i just downloaded sSMBX today and made a world with this amazing pack, and it's fine in PGE but when i load into it with SMBX (not the editor) it looks like this:
Spoiler: show
Image
Did i do something wrong?
I think, you don't know than SMBX doesn't support custom folder for a world maps. PGE introduces that and supports that (episodes are finally can be clean!), but while you making world maps for SMBX, you should put custom graphics into episode folder together with world map file (even you will overflood the episode folder with world map custom images :P)

Vigonator
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Vigonator » Fri Sep 25, 2015 9:08 am

Wohlstand wrote:
Vigonator wrote:Hi, sorry if this is the wrong place to ask about this, but i just downloaded sSMBX today and made a world with this amazing pack, and it's fine in PGE but when i load into it with SMBX (not the editor) it looks like this:
Spoiler: show
Image
Did i do something wrong?
I think, you don't know than SMBX doesn't support custom folder for a world maps. PGE introduces that and supports that (episodes are finally can be clean!), but while you making world maps for SMBX, you should put custom graphics into episode folder together with world map file (even you will overflood the episode folder with world map custom images :P)
Thanks for the help and explanation, and thanks for making PGE! The normal editor sucks.

bluegoomba52
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Re: SMB1 Expanded GFX-Pack v3.0

Postby bluegoomba52 » Mon Oct 05, 2015 1:53 am

Yay. I search this graphic long and I found it. perfect :D

JPingas456
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Re: SMB1 Expanded GFX-Pack v3.0

Postby JPingas456 » Thu Oct 15, 2015 12:56 pm

Holy crap... BEST SMB1 GFX PACK!!! 1000000/1000000! The details, world map tiles, just EVERYTHING about this pack is perfect! Keep up the amazing work man!

Sewpah
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Sewpah » Thu Oct 15, 2015 4:47 pm

I used this GFX Pack and boy, should I say that you never disappoint me. Everything in this GFX Pack is amazing. But I would like to see Mario Forever tilesets (2x2 pixels, of course) in the next update if you do it.

Off-Topic: When will you release the SMW GFX Pack?

Sednaiur
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Sednaiur » Fri Oct 16, 2015 1:23 pm

JPingas456 wrote:Holy crap... BEST SMB1 GFX PACK!!! 1000000/1000000! The details, world map tiles, just EVERYTHING about this pack is perfect! Keep up the amazing work man!
Oh, this is quite a number xD. I am glad that you like it so much and I hope it will be useful for you. I try not to disappoint you.
Have fun with the pack^^.
Sewpah wrote:I used this GFX Pack and boy, should I say that you never disappoint me. Everything in this GFX Pack is amazing. But I would like to see Mario Forever tilesets (2x2 pixels, of course) in the next update if you do it.

Off-Topic: When will you release the SMW GFX Pack?
Thank you very much for using my little GFX-pack, it makes me happy to see my work paying off :-). About Mario Forever, I don't even really know what that is. I once saw a screenshot of it, but that is it about it :-/.
About the SMW GFX-pack, that will take longer, than I planned, because of my reallife getting more in the way. There will be a big event coming in the middle of next month, so I need to prepare for it. I try to release the pack before that date comes, but I cannot promise it. But in that case, it will be released some weeks before christmas ;-)

JPingas456
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Re: SMB1 Expanded GFX-Pack v3.0

Postby JPingas456 » Sat Oct 17, 2015 9:26 am

Can you help me? Everytime i try to use the world map tiles and i try to save a error shows up and the editor crashes. It's like this:
Run-time error '340'. Control array element '33' doesn't exist
What do i do?

bossedit8
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Re: SMB1 Expanded GFX-Pack v3.0

Postby bossedit8 » Sat Oct 17, 2015 9:33 am

JPingas456 wrote:Can you help me? Everytime i try to use the world map tiles and i try to save a error shows up and the editor crashes. It's like this:
Run-time error '340'. Control array element '33' doesn't exist
What do i do?
I'd rather use PGE to edit world maps since not only makes the entire editor crash and lose all of your progress, it's also easier to use once you get used to the whole mechanics that the editor has. http://www.smbxgame.com/forums/v ... 69&t=10913

Sednaiur
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Sednaiur » Sat Oct 17, 2015 6:29 pm

JPingas456 wrote:Can you help me? Everytime i try to use the world map tiles and i try to save a error shows up and the editor crashes. It's like this:
Run-time error '340'. Control array element '33' doesn't exist
What do i do?
This happens because SMBX has a bug that crashes it, when you put any worldmap-"scenery" inside your world's folder from "scene-33" to "scene-65".
Please check the "Infos and notes"-document in the GFX-pack, for more information.
Also, I really suggest you to use the PGE-editor instead, like Bossedit8 said, as it is way better in every regard, than the SMBX-editor.
Trust me, it will make you happy, since it makes building levels way quicker and easier ;-)

PROX
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Re: SMB1 Expanded GFX-Pack v3.0

Postby PROX » Sat Oct 17, 2015 9:53 pm

the only thing I don't necessarily care for in PGE is the way warps work in level designing. Then again, I use an outdated version of the editor so it probably improved.

JPingas456
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Re: SMB1 Expanded GFX-Pack v3.0

Postby JPingas456 » Sun Oct 18, 2015 12:11 pm

Sednaiur wrote:
JPingas456 wrote:Can you help me? Everytime i try to use the world map tiles and i try to save a error shows up and the editor crashes. It's like this:
Run-time error '340'. Control array element '33' doesn't exist
What do i do?
This happens because SMBX has a bug that crashes it, when you put any worldmap-"scenery" inside your world's folder from "scene-33" to "scene-65".
Please check the "Infos and notes"-document in the GFX-pack, for more information.
Also, I really suggest you to use the PGE-editor instead, like Bossedit8 said, as it is way better in every regard, than the SMBX-editor.
Trust me, it will make you happy, since it makes building levels way quicker and easier ;-)
Thanks a ton! I'll guess i'll not use scene 33 to 65 then. Thanks for the warning! I'm gonna really enjoy this pack. Of course i'll give credit to you for the LEGENDARY job.

PlumberGraduate
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Re: SMB1 Expanded GFX-Pack v3.0

Postby PlumberGraduate » Sun Oct 25, 2015 2:47 am

I found an error. When I put a flog on flagpole in PGE, it looks normal, but when I open it in SMBX Level Editor (for testing) flagpole is little offset and it looks weird, do you know how to fix that?

h2643
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Re: SMB1 Expanded GFX-Pack v3.0

Postby h2643 » Sun Oct 25, 2015 7:53 am

Mario Maker 200 wrote:I found an error. When I put a flog on flagpole in PGE, it looks normal, but when I open it in SMBX Level Editor (for testing) flagpole is little offset and it looks weird, do you know how to fix that?
Update PGE Editor, this bug was fixed a long time ago.

Wohlstand
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Wohlstand » Sun Oct 25, 2015 8:41 pm

Mario Maker 200 wrote:I found an error. When I put a flog on flagpole in PGE, it looks normal, but when I open it in SMBX Level Editor (for testing) flagpole is little offset and it looks weird, do you know how to fix that?
This bug was inside PGE's config pack long time ago, and it has been finally fixed. Also "Bowser I'st" has been fixed too (it had a wrong height). And how h2643 told, download updated PGE with fresh config pack (Don't worry, recent times ago I reduced it's size to 53 MB because I replaced lots of default musics with SPC's because PGE now supports them natively)

PlumberGraduate
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Re: SMB1 Expanded GFX-Pack v3.0

Postby PlumberGraduate » Mon Oct 26, 2015 8:54 am

Thanks for the help, I don't have that problem anymore. Next time I will update my PGE if I need to.

derpeyman28
Koopa
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Re: SMB1 Expanded GFX-Pack v3.0

Postby derpeyman28 » Sun Nov 22, 2015 1:14 pm

I downloaded the pack
I was just wondering... does it contain an ice world themed castle?

PixelPest
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Re: SMB1 Expanded GFX-Pack v3.0

Postby PixelPest » Sun Nov 22, 2015 1:25 pm

derpeyman28 wrote:I downloaded the pack
I was just wondering... does it contain an ice world themed castle?
Why don't you just look yourself?

Snowburger
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Re: SMB1 Expanded GFX-Pack v3.0

Postby Snowburger » Sun Nov 22, 2015 1:57 pm

PixelPest wrote:Why don't you just look yourself?
Why not just tell him?
derpeyman28 wrote:I downloaded the pack
I was just wondering... does it contain an ice world themed castle?
No,it doesn't.But it probably wouldn't be too hard to recolour.

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Re: SMB1 Expanded GFX-Pack v3.0

Postby PixelPest » Sun Nov 22, 2015 2:11 pm

Swinder wrote:
PixelPest wrote:Why don't you just look yourself?
Why not just tell him?
First of all, because I don't know and had no need to go look myself. Second of all, so many people ask questions that they could answer themselves without too much time or effort and I really don't approve of it. Derpyman could have just searched "castle" in the GFX pack and looked through the results to see if there was anything that was of use to him there and avoided asking a useless question in the beginning. There's a handful of people on these forums that really need to start taking initiative and ask the right questions at the right times, and solving minor issues themselves on their own and not bothering others to do simple stuff that any inexperienced user could do if they weren't plagued by laziness or a complete and utter reliance on others.


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