Page 11 of 27

Re: Lowser's Conquest - world 5 boo house done

Posted: Sun Mar 22, 2015 2:19 pm
by Mable
MECHDRAGON777 wrote: This looks great and since a certian someone hates ghost houses, i wonder what will happen! I do like illusians though!
Pretty sure you talking about asnumbers.

Also the ghost house looks very nice i like the effort put into it. I doubt such a ghost house is optional also.

Re: Lowser's Conquest - world 5 boo house done

Posted: Sun Mar 22, 2015 2:58 pm
by as303298
CaptainSyrup wrote:
MECHDRAGON777 wrote: This looks great and since a certian someone hates ghost houses, i wonder what will happen! I do like illusians though!
Pretty sure you talking about asnumbers.

Also the ghost house looks very nice i like the effort put into it. I doubt such a ghost house is optional also.
-,-

Re: Lowser's Conquest - world 5 boo house done

Posted: Sun Mar 22, 2015 6:55 pm
by MECHDRAGON777
as303298 wrote:
CaptainSyrup wrote:
MECHDRAGON777 wrote: This looks great and since a certian someone hates ghost houses, i wonder what will happen! I do like illusians though!
Pretty sure you talking about asnumbers.

Also the ghost house looks very nice i like the effort put into it. I doubt such a ghost house is optional also.
-,-
What do you mean? I am hust going off of your videos since i watch so many of them! I did not mention you becuase I really want to be on your good side, sorry! I know some personal friends who do not like Ghost houses as well!

Re: Lowser's Conquest - world 5 boo house done

Posted: Sun Mar 22, 2015 7:21 pm
by Wohlstand
Sednaiur wrote: Thank you for your suggestion, but all the doors are fully square. It's just that PGE threats them as they look, no matter if I put a mask for them, or not. Seems to be a bug in PGE.
It's not a bug:
SMBX techically hasn't implementation of mask render for SMB2-door. Therefore all SMB2-doors has black corners in the SMBX.
In the PGE any images casing with "*m.ext" applying to source image as mask. I.e. in the PGE all masks works perfectly. (For example, you can make ANY image pair with it's mask, but SMBX will apply mask not for any images, some masks SMBX is ignoring which an imperfection of SMBX's customization system).
You should put filled custom mask of than door to fix rounded corners of doors in the PGE.

Re: Lowser's Conquest - world 5 boo house done

Posted: Sun Mar 22, 2015 11:17 pm
by PROX
I seriously need to learn how to make gfx like this lol this is crazy lol

Re: Lowser's Conquest - world 5 boo house done

Posted: Sun Mar 22, 2015 11:37 pm
by MECHDRAGON777
I have an idea you can do for your episode if you have a free slot! Would you think about a digital level i. Cyberspace? I want to know how you see that being!

Re: Lowser's Conquest - world 5 boo house done

Posted: Mon Mar 23, 2015 12:35 am
by SilverDeoxys563
I might've complimented you on your progress before (seriously everything looks really nice in this unique style), but I have just one question: How did you make the sandstorm particles? I mean surely you got the idea from somewhere, right? Is there any game you could redirect me to so that I could make my own sandstorm graphics? Thanks :)

Re: Lowser's Conquest - world 5 boo house done

Posted: Mon Mar 23, 2015 1:25 am
by Squishy Rex
SilverDeoxys563 wrote:I might've complimented you on your progress before (seriously everything looks really nice in this unique style), but I have just one question: How did you make the sandstorm particles? I mean surely you got the idea from somewhere, right? Is there any game you could redirect me to so that I could make my own sandstorm graphics? Thanks :)
Sandstorm GFX are in the NEW SMBX CGFX Pack's Eyecandy folder. I'm pretty sure they were made by Mudkip replacing the Mushroom Blocks. The only other place I remember seeing them was in supermarioman's old "Saving Princess Peach" episode, but that was cancelled if I remember correctly.

Re: Lowser's Conquest - world 5 boo house done

Posted: Wed Mar 25, 2015 5:58 pm
by Eternity
The boos might be a bit too cartoony, but other than that super neat level. This is one of the projects I'm really looking forward to playing - very refreshing to see completely original graphics and gimmicks, as most SMBX episodes might stick a bit too close to the same style.

Re: Lowser's Conquest - world 5 boo house done

Posted: Wed Mar 25, 2015 8:12 pm
by Alagirez
did you use your CC8 level? "Operation Star Snatcher"

Re: Lowser's Conquest - world 5 boo house done

Posted: Wed Mar 25, 2015 8:16 pm
by MECHDRAGON777
Sednaiur wrote:
Spoiler: show
Image
Image
Image
Uh, i kniw you hate people stealing your graphics, but it is possible to get the graphics into SMBX with nothing but my phone, Paint.Net, and then by saving the picture to my phone and and sen it t my computer, crop each picture to a 32x32 pixle range, then save as... I hope you have these pictures as "do not save as" or people can steal your graphics! If you want, I can prove it! (I will not use them, but say tha the graphics in the demo are not te only ones at risk of being stolen!

Re: Lowser's Conquest - world 5 boo house done

Posted: Fri Mar 27, 2015 1:08 pm
by Witchking666
What do you mean
Are we not allowed to use the gfx when the episode is done
Or are we not allowed to pretend we made them

Re: Lowser's Conquest - world 5 boo house done

Posted: Fri Mar 27, 2015 1:11 pm
by Superiorstar
witchking666 wrote: we not allowed to pretend we made them

Re: Lowser's Conquest - world 5 boo house done

Posted: Fri Mar 27, 2015 2:50 pm
by Mable
witchking666 wrote: Are we not allowed to use the gfx when the episode is done
Yes.
witchking666 wrote: Or are we not allowed to pretend we made them
That can get you a warning or even a ban. Seriously why did you say that?

Re: Lowser's Conquest - world 5 boo house done

Posted: Sat Mar 28, 2015 4:15 pm
by Sednaiur
Wow - thanks for all the comments ^^.
Here are the answers for all of them:
Spoiler: show
Superiorstar wrote:Lol the boos look like the ones from the Nintendo Power Mario comic.
I never did read that, but I take that as a compliment ^^. I first tried to have them in another style, but then I failed miserably (I guess I really have problems in shading any kind of ghosts).
After that I just had decided to use the shading from SMW, but still give them my own expressions. I like how they turned out, but I guess if it weren't for the SMW-shading, I would have scrapped the idea of custom boos completely.
Sinem wrote:Also the ghost house looks very nice i like the effort put into it. I doubt such a ghost house is optional also.
Thank you very much ^^. Natsu once said to me (it was almost two years ago, on NSMBX) that my ghost house-tileset looks similar to some castlevania-tileset. I guess he is right about that :-P.
Also, in fact the world where the ghost house is located, is entirely optional by itself, but when playing the world, the level is directly in front of the worlds boss, so you are partly right ^^.
Wohlstand wrote:
Sednaiur wrote: Thank you for your suggestion, but all the doors are fully square. It's just that PGE threats them as they look, no matter if I put a mask for them, or not. Seems to be a bug in PGE.
It's not a bug:
SMBX techically hasn't implementation of mask render for SMB2-door. Therefore all SMB2-doors has black corners in the SMBX.
In the PGE any images casing with "*m.ext" applying to source image as mask. I.e. in the PGE all masks works perfectly. (For example, you can make ANY image pair with it's mask, but SMBX will apply mask not for any images, some masks SMBX is ignoring which an imperfection of SMBX's customization system).
You should put filled custom mask of than door to fix rounded corners of doors in the PGE.
I know, but when I last tried your method (it was about 3 months ago), PGE did ignore the custom GFX for it, for some reason. But I assume you fixed it in that time.
PROX wrote:I seriously need to learn how to make gfx like this lol this is crazy lol
Thank you for these very kind words ^^.
When you really want, you can do it too. I would like to see the reults of it someday. Thanks again.
MECHDRAGON777 wrote:I have an idea you can do for your episode if you have a free slot! Would you think about a digital level i. Cyberspace? I want to know how you see that being!
Sorry but you are too late with this idea :-P
I already have that planned since long time. There will also be a train-like level, like someone has made in the past (was it "Chad" ?), but it will have my style then. I already got the wheels and rails done for that ^^.
SilverDeoxys563 wrote:I might've complimented you on your progress before (seriously everything looks really nice in this unique style), but I have just one question: How did you make the sandstorm particles? I mean surely you got the idea from somewhere, right? Is there any game you could redirect me to so that I could make my own sandstorm graphics? Thanks :)
Thank you for your comment :-). That is what I aim for, since this is my first project, and I never did many levels before that, I guess that I still have much to learn about that department.
About the sandstorm-GFX, I did it all by myself, so I cannot really direct you to any game for that, sorry. I just thought about some nice weather effect like rain or snow, and then I got to that thing.
I just made a single frame where I placed little dots randomly, then I shifted it in an uneven pattern for the other three frames to let it look like it is in a wild motion. So it is rather cheap made :-P.
Squishy Rex wrote:
SilverDeoxys563 wrote:I might've complimented you on your progress before (seriously everything looks really nice in this unique style), but I have just one question: How did you make the sandstorm particles? I mean surely you got the idea from somewhere, right? Is there any game you could redirect me to so that I could make my own sandstorm graphics? Thanks :)
Sandstorm GFX are in the NEW SMBX CGFX Pack's Eyecandy folder. I'm pretty sure they were made by Mudkip replacing the Mushroom Blocks. The only other place I remember seeing them was in supermarioman's old "Saving Princess Peach" episode, but that was cancelled if I remember correctly.
Mine are made by me a long time ago (almost two years ago) and they replace the airship propellers. I have put them both behind each other (the background one is shifted forward by two frames) to let it look more dense. Since the propellers are BGOs, their frames never mix up wrong, unlike NPC-frames do ;-P.
Eternity wrote:The boos might be a bit too cartoony, but other than that super neat level. This is one of the projects I'm really looking forward to playing - very refreshing to see completely original graphics and gimmicks, as most SMBX episodes might stick a bit too close to the same style.
Maybe you are right about the boos, but for now I let them be as they are. They took me long enough to make (around 7 hours for all 3 versions), because I encountered a bug concerning the death effect of the boos. They attach to the hitbox of the boos, instead to their framebox, which put me in the need of an idea for the death effects. So their hitboxes are smaller than the sprites itself, to prevent unfair hits at the corners :-).
I try to satisfy you (and other people who are looking forward to this episode) so it was worth all the time waiting. Sometimes SMBX sure gets onto my nerves with it's nasty bugs, but in the end I seem to find a work around most of the time xD. I also like to have more like a classic Mario game, instead of copying someone.
I only played a handfull of episodes so far, so I am a rather unwritten sheet in terms of that, but I need to say that I learned a lot through these. Super Mario Classic is one of the most intelligent episodes so far, in my opinion, even with the fact I stopped playing it because of the difficulty and level-design, which are both not really my taste.
andialifbatara wrote:did you use your CC8 level? "Operation Star Snatcher"
Nope - I don't see a reason for doing that. It dosn't fit into my project in any way, in my opinion ^^.
MECHDRAGON777 wrote:Uh, i kniw you hate people stealing your graphics, but it is possible to get the graphics into SMBX with nothing but my phone, Paint.Net, and then by saving the picture to my phone and and sen it t my computer, crop each picture to a 32x32 pixle range, then save as... I hope you have these pictures as "do not save as" or people can steal your graphics! If you want, I can prove it! (I will not use them, but say tha the graphics in the demo are not te only ones at risk of being stolen!
I know about that, since it is rather simple of an idea ^^.
I cannot prevent people from stealing my GFX, but in what world would one need to live, if they try to steal GFX of someone like me, no matter the cost. I think that my GFX are nothing skybreaking or superior to everything, so people who cannot even wait until I release the full episode, would just harm themselves more than needed. When they wait, they get every graphic sorted and fully up to date without any problem or extra work, but if they do not wait, they are just proving that they are little thiefes, no matter what others say to them. And in the end, no graphic is woth that, right ^^?
And also, almost everyone here seem to be nice and mature enough to not steal, so I put my trust in this place, when it comes to that matter :-).
witchking666 wrote:What do you mean
Are we not allowed to use the gfx when the episode is done
Or are we not allowed to pretend we made them
I like the graphics not to be used, until this project is finished completely. But when it is a full episode, then I am more than happy to get my graphics used. So please have patience until I get my project done (should be around the first quarter of the next year) before you use any of the graphics. I update many of the GFX in the process anyways, so what you get in the end, is better anyways :-).
Also, no one should ever pretend he made stuff he or she clearly didn't made, since it is just bad by itself, in my opinion. They could ,however, come up with something original and learn to be more independent this way ;-).
Also, I don't think I can upload screens of the next level this time, since I got busy with redoing the level "Ancient pyramid" since it seemed to be too confusing. I needed to edit most of the graphics and redo all of the level entirely, to remove that nasty lagging (it used too many BGOs onscreen) and some very minor errors. But I also already started on doing the next tileset, so until next weekend I could maybe present the last level for world 5 then :-).

Re: Lowser's Conquest - world 5 boo house done

Posted: Sat Mar 28, 2015 8:00 pm
by MECHDRAGON777
Sednaiur wrote:Wow - thanks for all the comments ^^.
Here are the answers for all of them:
Spoiler: show
Superiorstar wrote:Lol the boos look like the ones from the Nintendo Power Mario comic.
I never did read that, but I take that as a compliment ^^. I first tried to have them in another style, but then I failed miserably (I guess I really have problems in shading any kind of ghosts).
After that I just had decided to use the shading from SMW, but still give them my own expressions. I like how they turned out, but I guess if it weren't for the SMW-shading, I would have scrapped the idea of custom boos completely.
Sinem wrote:Also the ghost house looks very nice i like the effort put into it. I doubt such a ghost house is optional also.
Thank you very much ^^. Natsu once said to me (it was almost two years ago, on NSMBX) that my ghost house-tileset looks similar to some castlevania-tileset. I guess he is right about that :-P.
Also, in fact the world where the ghost house is located, is entirely optional by itself, but when playing the world, the level is directly in front of the worlds boss, so you are partly right ^^.
Wohlstand wrote:
Sednaiur wrote: Thank you for your suggestion, but all the doors are fully square. It's just that PGE threats them as they look, no matter if I put a mask for them, or not. Seems to be a bug in PGE.
It's not a bug:
SMBX techically hasn't implementation of mask render for SMB2-door. Therefore all SMB2-doors has black corners in the SMBX.
In the PGE any images casing with "*m.ext" applying to source image as mask. I.e. in the PGE all masks works perfectly. (For example, you can make ANY image pair with it's mask, but SMBX will apply mask not for any images, some masks SMBX is ignoring which an imperfection of SMBX's customization system).
You should put filled custom mask of than door to fix rounded corners of doors in the PGE.
I know, but when I last tried your method (it was about 3 months ago), PGE did ignore the custom GFX for it, for some reason. But I assume you fixed it in that time.
PROX wrote:I seriously need to learn how to make gfx like this lol this is crazy lol
Thank you for these very kind words ^^.
When you really want, you can do it too. I would like to see the reults of it someday. Thanks again.
MECHDRAGON777 wrote:I have an idea you can do for your episode if you have a free slot! Would you think about a digital level i. Cyberspace? I want to know how you see that being!
Sorry but you are too late with this idea :-P
I already have that planned since long time. There will also be a train-like level, like someone has made in the past (was it "Chad" ?), but it will have my style then. I already got the wheels and rails done for that ^^.
SilverDeoxys563 wrote:I might've complimented you on your progress before (seriously everything looks really nice in this unique style), but I have just one question: How did you make the sandstorm particles? I mean surely you got the idea from somewhere, right? Is there any game you could redirect me to so that I could make my own sandstorm graphics? Thanks :)
Thank you for your comment :-). That is what I aim for, since this is my first project, and I never did many levels before that, I guess that I still have much to learn about that department.
About the sandstorm-GFX, I did it all by myself, so I cannot really direct you to any game for that, sorry. I just thought about some nice weather effect like rain or snow, and then I got to that thing.
I just made a single frame where I placed little dots randomly, then I shifted it in an uneven pattern for the other three frames to let it look like it is in a wild motion. So it is rather cheap made :-P.
Squishy Rex wrote:
SilverDeoxys563 wrote:I might've complimented you on your progress before (seriously everything looks really nice in this unique style), but I have just one question: How did you make the sandstorm particles? I mean surely you got the idea from somewhere, right? Is there any game you could redirect me to so that I could make my own sandstorm graphics? Thanks :)
Sandstorm GFX are in the NEW SMBX CGFX Pack's Eyecandy folder. I'm pretty sure they were made by Mudkip replacing the Mushroom Blocks. The only other place I remember seeing them was in supermarioman's old "Saving Princess Peach" episode, but that was cancelled if I remember correctly.
Mine are made by me a long time ago (almost two years ago) and they replace the airship propellers. I have put them both behind each other (the background one is shifted forward by two frames) to let it look more dense. Since the propellers are BGOs, their frames never mix up wrong, unlike NPC-frames do ;-P.
Eternity wrote:The boos might be a bit too cartoony, but other than that super neat level. This is one of the projects I'm really looking forward to playing - very refreshing to see completely original graphics and gimmicks, as most SMBX episodes might stick a bit too close to the same style.
Maybe you are right about the boos, but for now I let them be as they are. They took me long enough to make (around 7 hours for all 3 versions), because I encountered a bug concerning the death effect of the boos. They attach to the hitbox of the boos, instead to their framebox, which put me in the need of an idea for the death effects. So their hitboxes are smaller than the sprites itself, to prevent unfair hits at the corners :-).
I try to satisfy you (and other people who are looking forward to this episode) so it was worth all the time waiting. Sometimes SMBX sure gets onto my nerves with it's nasty bugs, but in the end I seem to find a work around most of the time xD. I also like to have more like a classic Mario game, instead of copying someone.
I only played a handfull of episodes so far, so I am a rather unwritten sheet in terms of that, but I need to say that I learned a lot through these. Super Mario Classic is one of the most intelligent episodes so far, in my opinion, even with the fact I stopped playing it because of the difficulty and level-design, which are both not really my taste.
andialifbatara wrote:did you use your CC8 level? "Operation Star Snatcher"
Nope - I don't see a reason for doing that. It dosn't fit into my project in any way, in my opinion ^^.
MECHDRAGON777 wrote:Uh, i kniw you hate people stealing your graphics, but it is possible to get the graphics into SMBX with nothing but my phone, Paint.Net, and then by saving the picture to my phone and and sen it t my computer, crop each picture to a 32x32 pixle range, then save as... I hope you have these pictures as "do not save as" or people can steal your graphics! If you want, I can prove it! (I will not use them, but say tha the graphics in the demo are not te only ones at risk of being stolen!
I know about that, since it is rather simple of an idea ^^.
I cannot prevent people from stealing my GFX, but in what world would one need to live, if they try to steal GFX of someone like me, no matter the cost. I think that my GFX are nothing skybreaking or superior to everything, so people who cannot even wait until I release the full episode, would just harm themselves more than needed. When they wait, they get every graphic sorted and fully up to date without any problem or extra work, but if they do not wait, they are just proving that they are little thiefes, no matter what others say to them. And in the end, no graphic is woth that, right ^^?
And also, almost everyone here seem to be nice and mature enough to not steal, so I put my trust in this place, when it comes to that matter :-).
witchking666 wrote:What do you mean
Are we not allowed to use the gfx when the episode is done
Or are we not allowed to pretend we made them
I like the graphics not to be used, until this project is finished completely. But when it is a full episode, then I am more than happy to get my graphics used. So please have patience until I get my project done (should be around the first quarter of the next year) before you use any of the graphics. I update many of the GFX in the process anyways, so what you get in the end, is better anyways :-).
Also, no one should ever pretend he made stuff he or she clearly didn't made, since it is just bad by itself, in my opinion. They could ,however, come up with something original and learn to be more independent this way ;-).
Also, I don't think I can upload screens of the next level this time, since I got busy with redoing the level "Ancient pyramid" since it seemed to be too confusing. I needed to edit most of the graphics and redo all of the level entirely, to remove that nasty lagging (it used too many BGOs onscreen) and some very minor errors. But I also already started on doing the next tileset, so until next weekend I could maybe present the last level for world 5 then :-).
Oh, so you are just putting trust in every one? Good to know! i was going o do it to prove one could do it! If you belive me, then no need to do it? Does that mean you are not doing any cyberspace levels? Are there going to be any Metroid styled levels in this then?

Re: Lowser's Conquest - world 5 boo house done

Posted: Tue Mar 31, 2015 5:06 pm
by MECHDRAGON777

Re: Lowser's Conquest - world 5 boo house done

Posted: Thu Apr 02, 2015 8:42 am
by Alagirez
i was played your level and....
your DEATH EFFECT from NPCs is very funny! especially the buletbill (it crying if it was stomped), and the cheep cheep (using eyeglasses? and death effect is crying and i laughed lol)
can't wait to see the full version

Re: Lowser's Conquest - world 5 boo house done

Posted: Wed Apr 08, 2015 1:34 pm
by Witchking666
I would like to know if you made the tileset for the 16th screen just for this project or if it existed before because i want to use them so freakin bad

Re: Lowser's Conquest - world 5 boo house done

Posted: Wed Apr 08, 2015 1:42 pm
by Superiorstar
witchking666 wrote:I would like to know if you made the tileset for the 16th screen just for this project or if it existed before because i want to use them so freakin bad
All of the GFX in this project was made specifically for this project, any GFX taken from this project while still in it's demo version and progress will be taken away and probably locked.
Some people have standards Y'know, also I think you shouldn't release these GFX at all, because people (Like noobs) will probably butcher them.