Screenshots Thread v2

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Frozen Rex
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Re: Screenshots Thread v2

Postby Frozen Rex » Fri Jul 04, 2014 2:02 pm

Emral wrote:scrolling 1 screen to the right, a bit to the left of the hammer brother on the mushroom there are questionmarks. I meant glass btw, was a typo >.<
Well, they are not grass or blocks, they are just three question blocks. This is my fault when I was taking screens. For making the screen more defecty flawless I took two screens (for the level and for the background) then I copied the level screen on the background screen. While doing this question marks and outline of the mushroom slopes have been deleted :[

bossedit8
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Re: Screenshots Thread v2

Postby bossedit8 » Sat Jul 05, 2014 2:11 am


aero
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Re: Screenshots Thread v2

Postby aero » Sat Jul 05, 2014 2:18 am

bossedit8 wrote:Glitch:



Original Link: http://www.youtube.com/watch?v=BPnIuDhThv0
The joys of Redigit not clearing the window and redrawing on a loop.

Anyway, I've never had that happen before, only when I stretch certain backgrounds too much. Weird.

MarioWorker12
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Re: Screenshots Thread v2

Postby MarioWorker12 » Sat Jul 05, 2014 10:55 am

So I wanted to make a desert level, started to look for some nice graphics that would look neat in one, and SOMEHOW ended with this snow level. Weird.
Spoiler: show
Image

HealthyMario
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Re: Screenshots Thread v2

Postby HealthyMario » Sat Jul 05, 2014 10:58 am

MarioWorker12 wrote:So I wanted to make a desert level, started to look for some nice graphics that would look neat in one, and SOMEHOW ended with this snow level. Weird.
Spoiler: show
Image
That's not too weird for me since you probably came across some good graphics and ideas for a snow level.
Anyways, that looks pretty nice. I guess you can recolour the big mushroom with smw colours. I can help you do so if you want to.

Emral
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Re: Screenshots Thread v2

Postby Emral » Sat Jul 05, 2014 11:32 am

HealthyMario wrote:
MarioWorker12 wrote:So I wanted to make a desert level, started to look for some nice graphics that would look neat in one, and SOMEHOW ended with this snow level. Weird.
Spoiler: show
Image
That's not too weird for me since you probably came across some good graphics and ideas for a snow level.
Anyways, that looks pretty nice. I guess you can recolour the big mushroom with smw colours. I can help you do so if you want to.
I'd just replace the mushroom with something else. Even if recoloured, it'd look out of place.

FanofSMBX
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Re: Screenshots Thread v2

Postby FanofSMBX » Sat Jul 05, 2014 1:03 pm

I don't think it would look out of place.

MarioWorker12
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Re: Screenshots Thread v2

Postby MarioWorker12 » Sat Jul 05, 2014 1:23 pm

Well, I might consider recoloring the graphics but I will not remove them. Do they really look out of place? I don't really think so, those graphics are being used in grasslands, forest levels and even sky levels for God's sake, so what's wrong if I use them in a snow level?

Emral
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Re: Screenshots Thread v2

Postby Emral » Sat Jul 05, 2014 1:25 pm

MarioWorker12 wrote:Well, I might consider recoloring the graphics but I will not remove them. Do they really look out of place? I don't really think so, those graphics are being used in grasslands, forest levels and even sky levels for God's sake, so what's wrong if I use them in a snow level?
It's the shading style. The dithering, as awesome as it might be, doesn't work in such an un-dithered environment IMO.

YTsupertyrusland23
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Re: Screenshots Thread v2

Postby YTsupertyrusland23 » Sat Jul 05, 2014 6:13 pm

bossedit8 wrote:Glitch:



Original Link: http://www.youtube.com/watch?v=BPnIuDhThv0
that not really a Glitch that happen to me a lot.

Emral
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Re: Screenshots Thread v2

Postby Emral » Sat Jul 05, 2014 6:15 pm

YTsupertyrusland23 wrote:
bossedit8 wrote:Glitch:



Original Link: http://www.youtube.com/watch?v=BPnIuDhThv0
that not really a Glitch that happen to me a lot.
Doesn't prevent it from being a glitch.

Kyo
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Re: Screenshots Thread v2

Postby Kyo » Sat Jul 05, 2014 8:45 pm

I think he actually wanted to say that he didn't encounter that glitch quite frequently.

YTsupertyrusland23
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Re: Screenshots Thread v2

Postby YTsupertyrusland23 » Sat Jul 05, 2014 10:36 pm

Kyo wrote:I think he actually wanted to say that he didn't encounter that glitch quite frequently.
how is that a Glitch that happen to my when my laptop goes slow.
Emral wrote:
YTsupertyrusland23 wrote:
bossedit8 wrote:Glitch:



Original Link: http://www.youtube.com/watch?v=BPnIuDhThv0
that not really a Glitch that happen to me a lot.
Don,t prevent it from being a glitch.
who you talking to ms?
Last edited by Quill on Sun Jul 06, 2014 9:57 am, edited 1 time in total.
Reason: Merged posts.

Axiom
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Re: Screenshots Thread v2

Postby Axiom » Sun Jul 06, 2014 8:28 pm

So today I undertook the task of creating a level. Something I haven't done in about 2-3 years give or take.
Some of you old timers might remember I made my first episode on the original forums and I believe I even "remastered" it with much longer levels and such. I also attempted to make an episode before Knux's forums turned to crap and everything got deleted (goddamn I miss that one, it was really nice and I had it on a flash drive that I lost).

I found out I actually kinda like making SMB1 levels with Valtteri's extended tileset. There's some SMB3 elements later on but I'm thinking about recoloring that tileset (or finding an existing one and continuing it) later on. But here it is, part of my first level in 2+ years.
Spoiler: show
Image
I hope this turns into something because this has proved to be an extremely enjoyable experience with Wohlstand's editor. I use his mostly for keyboard shortcuts, mass filling/selecting/copypastaing/etc. Also the reload button is a godsend.

It's kinda boring but hey, it's a start.
PS the music is a MIDI remix I found of Ape Escape's beach level.

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Re: Screenshots Thread v2

Postby AirShip » Mon Jul 07, 2014 3:03 pm

Brambles:
Spoiler: show
Image

RudeGuy
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Re: Screenshots Thread v2

Postby RudeGuy » Mon Jul 07, 2014 3:53 pm

AirShip wrote:Brambles:
Spoiler: show
Image
Those are graphics I'd like to use.

Darkonius Mavakar
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Re: Screenshots Thread v2

Postby Darkonius Mavakar » Mon Jul 07, 2014 4:34 pm

AirShip wrote:Brambles:
Spoiler: show
Image

i... must... Resist... on making... a... bramble blast... level... AGH

This looks really good, ShipAir!

Kyo
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Re: Screenshots Thread v2

Postby Kyo » Mon Jul 07, 2014 4:44 pm

There are already bramble graphics, but this looks more smb3-like. Ironically I'm currently working on a bramble blast level.

AirShip
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Re: Screenshots Thread v2

Postby AirShip » Mon Jul 07, 2014 9:38 pm

Knux wrote:
AirShip wrote:Brambles:
Spoiler: show
Image
That looks really neat dude! Try making bigger branches to go with the smaller ones, too, maybe.
I tried to make a larger version:
Image

but she still does not tickle me.

Christian07 wrote:Those are graphics I'd like to use.
Darkonius Mavakar wrote:i... must... Resist... on making... a... bramble blast... level... AGH

This looks really good, ShipAir!
Thanks gus :mrgreen:

Kyo wrote:There are already bramble graphics, but this looks more smb3-like. Ironically I'm currently working on a bramble blast level.
This is destiny, only.

bossedit8
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Re: Screenshots Thread v2

Postby bossedit8 » Tue Jul 08, 2014 2:50 am

This looks very nice, @AirShip. I really like those graphics but I see a problem at the middle right on your screen. I see cutoff at the hanging Vines. I hope to prevent that at the future because cutoffs aren't all that good in my opinion. Still, it looks very nice.


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